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If you load a savegame and immediately goes to a ongoing flight, you KSPe.IO.Save<T> code that expects the savegame to be fully detected on Flight Scenes will bork. KRAP.
This is not exactly a bug on KSPe, it's a limitation of the solution. But I registering it here so I will not forget - and perhaps I could think on a solution later?
The text was updated successfully, but these errors were encountered:
As the tittle says.
If you load a savegame and immediately goes to a ongoing flight, you
KSPe.IO.Save<T>
code that expects the savegame to be fully detected on Flight Scenes will bork. KRAP.This is not exactly a bug on KSPe, it's a limitation of the solution. But I registering it here so I will not forget - and perhaps I could think on a solution later?
The text was updated successfully, but these errors were encountered: