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<section id="tutorials">
<span id="id1"></span><h1>Tutorials<a class="headerlink" href="#tutorials" title="Permalink to this heading">¶</a></h1>
<p>If you prefer the tutorial style of explanation, please see the following examples that walk you through examples:</p>
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<section id="introductory">
<h2>Introductory<a class="headerlink" href="#introductory" title="Permalink to this heading">¶</a></h2>
<dl class="simple">
<dt><a class="reference internal" href="tutorials/quickstart.html"><span class="doc">Quick Start Tutorial</span></a></dt><dd><p>Walks you through the beginnings of making a beginner’s ship launcher script.</p>
</dd>
<dt><a class="reference internal" href="tutorials/basictutorial.html"><span class="doc">Basic Explanation Tutorial</span></a></dt><dd><p>Covers basic commands of KOS.</p>
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<section id="intermediate">
<h2>Intermediate<a class="headerlink" href="#intermediate" title="Permalink to this heading">¶</a></h2>
<dl class="simple">
<dt><a class="reference internal" href="tutorials/designpatterns.html"><span class="doc">Design Patterns Tutorial</span></a></dt><dd><p>Discusses some general aspects of kOS flow control and optimizations.</p>
</dd>
<dt><a class="reference internal" href="tutorials/pidloops.html"><span class="doc">PID Loop Tutorial</span></a></dt><dd><p>Starts with a basic proportional feedback loop and develops, in stages, a complete PID-loop to control the throttle of a simple rocket design.</p>
</dd>
<dt><a class="reference internal" href="tutorials/exenode.html"><span class="doc">Execute Node script</span></a></dt><dd><p>ZiwKerman describes a generic “execute manuever node” script to be a one-size-fits-all solution to many situations in KSP. If you can make a manuever node for something, exenode will execute it.</p>
</dd>
<dt><a class="reference internal" href="tutorials/display_bounds.html"><span class="doc">Display Bounds script</span></a></dt><dd><p>An example program showing how to read vessel and part bounding
boxes to learn what the shape of the ship is. It also contains some
rotation transformation of vectors, and some examples of drawing
lines and vectors with VECDRAW.</p>
</dd>
<dt><a class="reference internal" href="tutorials/gui.html"><span class="doc">Creating Reusable GUI Elements</span></a></dt><dd><p>Creating and using a “TabWidget” to put a lot of functionality in a small amount of screenspace.</p>
</dd>
</dl>
</section>
<section id="external-tutorials">
<h2>External tutorials<a class="headerlink" href="#external-tutorials" title="Permalink to this heading">¶</a></h2>
<p>Tutorials written by others, outside the main kOS docs.</p>
<p><a class="reference external" href="https://github.com/Toukie/KOS-tutorials">General tutorials</a></p>
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