-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathscript.js
145 lines (119 loc) · 3.84 KB
/
script.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
const gameContainer = document.getElementById('game');
const restartBtn = document.querySelector('button')
const COLORS = [
"red",
"blue",
"green",
"orange",
"purple",
"red",
"blue",
"green",
"orange",
"purple"
];
// here is a helper function to shuffle an array
// it returns the same array with values shuffled
// it is based on an algorithm called Fisher Yates if you want ot research more
function shuffle(array) {
let counter = array.length;
// While there are elements in the array
while (counter > 0) {
// Pick a random index
let index = Math.floor(Math.random() * counter);
// Decrease counter by 1
counter--;
// And swap the last element with it
let temp = array[counter];
array[counter] = array[index];
array[index] = temp;
}
return array;
}
let shuffledColors = shuffle(COLORS);
// this function loops over the array of colors
// it creates a new div and gives it a class with the value of the color
// it also adds an event listener for a click for each card
function createDivsForColors(colorArray) {
for (let color of colorArray) {
// create a new div
const newDiv = document.createElement("div");
// give it a class attribute for the value we are looping over
newDiv.classList.add(color);
// call a function handleCardClick when a div is clicked on
newDiv.addEventListener("click", handleCardClick);
// append the div to the element with an id of game
gameContainer.append(newDiv);
}
}
let flipped = 0;
let matchedCards = [];
let cardOne = '';
let cardTwo = '';
// TODO: Implement this function!
function handleCardClick(event) {
// you can use event.target to see which element was clicked
// console.log("you just clicked", event.target);
if (cardOne && cardTwo) return;
//the above will stop the user from cliking more than 2 cards
let selectedCard = event.target
let color = selectedCard.getAttribute('class')
selectedCard.style.backgroundColor = color;
flipped++ //count when the card is clicked
if(cardOne === selectedCard){
return cardOne;
}
if(cardOne){
cardTwo = selectedCard//this gives you a string
}else{
cardOne = selectedCard//this gives you a string
}
if(cardOne && cardTwo){
checkMatched(cardOne.getAttribute('class'), cardTwo.getAttribute('class'));
}
// console.log(`This is ${cardOne.getAttribute('class')} and this is ${cardTwo.getAttribute('class')}`)
}
function checkMatched(color1, color2){
if(color1 === color2){
matched();
//so the user cannot select the third card - we reset the click number
flipped = 0;
}else{
notMatched();
//so the user cannot select the third card - we reset the click number
flipped = 0;
}
}
function notMatched(){
// console.log('NOT MATCHED!');
//we set timer so the cards do not show too long and the user will remember
setTimeout(() => {
//if not matched, we make the card's color to nothing
cardOne.style.backgroundColor = null;
cardTwo.style.backgroundColor = null;
//we clear the 2 cards we select so we can compare a new pair
cardOne = null;
cardTwo = null;
}, 500);
}
function matched(){
//removed the event so user cannot click again
cardOne.removeEventListener('click', handleCardClick);
cardTwo.removeEventListener('click', handleCardClick);
// console.log('MATCHED!');
//add this to the array so when all match, we know
matchedCards.push(cardOne, cardTwo);
// console.log(matchedCards);
//reset the value the card after it's matched so we can compare a new pair
cardOne = null;
cardTwo = null;
//we alert the user when they match all 10 cards
if(matchedCards.length === 10){
return;
}
}
restartBtn.addEventListener('click', function(e){
window.location.reload(false);
})
// when the DOM loads
createDivsForColors(shuffledColors);