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I am trying to run ghostwriter on as debian wsl and get segmentation faults immediately after the windows is created.
I tried both compiling from git sources (24.07.70), and various debs packages versions from debian repos, with the same behaviour.
[3619:3655:0514/092607.863150:ERROR:gles2_cmd_decoder.cc(2847)] [GroupMarkerNotSet(crbug.com/242999)!:988112F0F27F0000]GL ERROR :GL_OUT_OF_MEMORY : BackFramebuffer::Create: <- error from previous GL command[3619:3655:0514/092607.863596:ERROR:gles2_cmd_decoder.cc(5751)] GLES2DecoderImpl::ResizeOffscreenFramebuffer failed to allocate storage for offscreen target color texture.[3619:3655:0514/092607.863635:ERROR:gles2_cmd_decoder.cc(4027)] ContextResult::kFatalFailure: Could not allocate offscreen buffer storage.[3661:7:0514/092607.870300:ERROR:command_buffer_proxy_impl.cc(141)] ContextResult::kTransientFailure: Failed to send GpuChannelMsg_CreateCommandBuffer.Segmentation fault
How could I identify the issue ? It might be a WSL specific issue since I get a "D3D12: Removing Device." message in the end and the --disable-gpu flag allow the window to live a little longer (though it's an empty window with no interface component whatsoever)
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Hello,
I am trying to run ghostwriter on as debian wsl and get segmentation faults immediately after the windows is created.
I tried both compiling from git sources (24.07.70), and various debs packages versions from debian repos, with the same behaviour.
[3619:3655:0514/092607.863150:ERROR:gles2_cmd_decoder.cc(2847)] [GroupMarkerNotSet(crbug.com/242999)!:988112F0F27F0000]GL ERROR :GL_OUT_OF_MEMORY : BackFramebuffer::Create: <- error from previous GL command[3619:3655:0514/092607.863596:ERROR:gles2_cmd_decoder.cc(5751)] GLES2DecoderImpl::ResizeOffscreenFramebuffer failed to allocate storage for offscreen target color texture.[3619:3655:0514/092607.863635:ERROR:gles2_cmd_decoder.cc(4027)] ContextResult::kFatalFailure: Could not allocate offscreen buffer storage.[3661:7:0514/092607.870300:ERROR:command_buffer_proxy_impl.cc(141)] ContextResult::kTransientFailure: Failed to send GpuChannelMsg_CreateCommandBuffer.Segmentation fault
How could I identify the issue ? It might be a WSL specific issue since I get a "D3D12: Removing Device." message in the end and the --disable-gpu flag allow the window to live a little longer (though it's an empty window with no interface component whatsoever)
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