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[release-1.11] Avoid dropping call edges in presence of identical invoke edges (#57077)
The intermediate data structure here (used for edge de-duplication) was
accidentally recording `invoke` edges as if they were `call` edges.
That bug is _very_ frequently benign, but if there are identical call
and invoke edges in the edge list and the invoke edge is scanned first,
the call edge will be unsoundly dropped, leading to invalidation (#265)
bugs.
Already fixed on master (by happy accident) as part of
#54894
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