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You could just add Unity Localization Package and it will normaly install required dependency like CsvHelper. I would look at the dependency of this package Unity Localization Package on nuget.org or in the package and look if it's related to a There is breaking change between version so maybe i would work maybe not. |
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Hello, I’m using CsvHelper 33.0.1 that I’ve added to my Unity project using NuGet for Unity to save and load csv files, and it’s working very well!
Now I need to add Unity Localization Package to my project and I’ve read it also includes CsvHelper. My question is: should I remove my initial CsvHelper install before installing the Localization Package to avoid conflicts?
If yes, would the CsvHelper version included in the Localization Package be accessible by my existing scripts?
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