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KeyboardHook.cs
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ο»Ώusing System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Windows.Sdk;
using System.Runtime.InteropServices;
namespace Keyboard_Usurper
{
public class KeyboardHook
{
public bool Active = true;
private UnhookWindowsHookExSafeHandle _hookHandle = null;
private HOOKPROC _hookProc;
private List<KeyToKey> _mappings;
private StateMachine _activeStateMachine = null;
private List<KeyCodeEvent> _expectedKeys = new List<KeyCodeEvent>();
private readonly List<StateMachine> _stateMachines = new List<StateMachine>();
public KeyboardHook(List<KeyToKey> mappings)
{
_mappings = mappings;
_hookProc = new HOOKPROC(HookCallBack);
List<vkCode> usedMods = new List<vkCode>();
List<vkCode> extraMods = new();
_mappings.ForEach(x =>
{
vkCode activationKey = x.From.ActivationKey;
if (activationKey != vkCode.VK_NULL && !usedMods.Contains(activationKey))
{
usedMods.Add(activationKey);
var newMachine = new StateMachine(
activationKey,
_mappings.Where(x => x.From.ActivationKey == activationKey).ToList()
);
newMachine.SendInput += SendInputEventHandler;
newMachine.Deactivate += DeactivateActiveMachine;
_stateMachines.Add(newMachine);
}
});
_mappings.RemoveAll(x => x.From.ActivationKey != vkCode.VK_NULL);
Install();
}
private LRESULT HookCallBack(int nCode, WPARAM wParam, LPARAM lParam)
{
if (nCode == Constants.HC_ACTION && Active)
{
KBDLLHOOKSTRUCT kbd = Marshal.PtrToStructure<KBDLLHOOKSTRUCT>(lParam);
var code = (vkCode)kbd.vkCode;
var expectedIndex = _expectedKeys.FindIndex(x => x.code == code && x.up == !IsKeyDown(wParam));
if (expectedIndex < 0)
{
// System.Diagnostics.Debug.WriteLine(code);
var swallow = ProcessKey(wParam, (vkCode)kbd.vkCode);
// System.Diagnostics.Debug.WriteLine(swallow ? "swallow" : "call next");
if (swallow)
{
// Swallow
// System.Diagnostics.Debug.WriteLine("Swallowed");
return (LRESULT)1;
}
}
else
{
_expectedKeys.RemoveAt(expectedIndex);
}
}
// Don't swallow
// System.Diagnostics.Debug.WriteLine("Called next");
return PInvoke.CallNextHookEx(_hookHandle, nCode, wParam, lParam);
}
private bool ProcessKey(WPARAM wParam, vkCode code)
{
StateMachine machine;
var keyDown = IsKeyDown(wParam);
// System.Diagnostics.Debug.WriteLine(keyDown ? "down" : "up");
if (_activeStateMachine != null)
{
return _activeStateMachine.ProcessKey(IsKeyDown(wParam), code);
}
else if ((machine = _stateMachines.Find(x => x.ActivationKey == code)) != null)
{
_activeStateMachine = machine;
return machine.ProcessKey(IsKeyDown(wParam), code);
}
else
{
if (IsKeyDown(wParam))
{
KeyToKey binding = MatchBinding(code);
if (binding != null)
{
ExecuteBinding(binding);
return true;
}
}
}
// return ProcessEvent(e, code);
return false;
}
private KeyToKey MatchBinding(vkCode code)
{
List<vkCode> activeMods = new List<vkCode>();
if (code == vkCode.VK_J)
{
System.Diagnostics.Debug.WriteLine(PInvoke.GetAsyncKeyState((int)vkCode.VK_LCONTROL) < 0);
}
// TODO: We can turn this into an interation method for reuse
if (PInvoke.GetAsyncKeyState((int)vkCode.VK_LCONTROL) < 0 || PInvoke.GetAsyncKeyState((int)vkCode.VK_RCONTROL) < 0)
activeMods.Add(vkCode.VK_CONTROL);
if (PInvoke.GetAsyncKeyState((int)vkCode.VK_LSHIFT) < 0 || PInvoke.GetAsyncKeyState((int)vkCode.VK_RSHIFT) < 0)
activeMods.Add(vkCode.VK_SHIFT);
if (PInvoke.GetAsyncKeyState((int)vkCode.VK_LMENU) < 0 || PInvoke.GetAsyncKeyState((int)vkCode.VK_RMENU) < 0)
activeMods.Add(vkCode.VK_MENU);
if (PInvoke.GetAsyncKeyState((int)vkCode.VK_LWIN) < 0 || PInvoke.GetAsyncKeyState((int)vkCode.VK_RWIN) < 0)
activeMods.Add(vkCode.VK_WIN);
// Exact match
var toReturn = _mappings.Find(x =>
x.From.Code == code &&
x.From.Mods.All(y => activeMods.Contains(y)) &&
x.From.Mods.Count() == activeMods.Count // This may need rewriting when we separate L and R mods
);
if (toReturn != null) return toReturn;
// The same mods are active
return _mappings.Find(x => x.From.Code == code && x.From.Mods.All(y => activeMods.Contains(y)));
}
private void ExecuteBinding(KeyToKey binding)
{
List<vkCode> activeMods = new List<vkCode>();
// TODO: Use the reiteration method spoken about above
if (PInvoke.GetAsyncKeyState((int)vkCode.VK_LCONTROL) < 0)
activeMods.Add(vkCode.VK_LCONTROL);
if (PInvoke.GetAsyncKeyState((int)vkCode.VK_RCONTROL) < 0)
activeMods.Add(vkCode.VK_RCONTROL);
if (PInvoke.GetAsyncKeyState((int)vkCode.VK_LSHIFT) < 0)
activeMods.Add(vkCode.VK_LSHIFT);
if (PInvoke.GetAsyncKeyState((int)vkCode.VK_RSHIFT) < 0)
activeMods.Add(vkCode.VK_LSHIFT);
if (PInvoke.GetAsyncKeyState((int)vkCode.VK_LMENU) < 0)
activeMods.Add(vkCode.VK_LMENU);
if (PInvoke.GetAsyncKeyState((int)vkCode.VK_RMENU) < 0)
activeMods.Add(vkCode.VK_RMENU);
if (PInvoke.GetAsyncKeyState((int)vkCode.VK_LWIN) < 0)
activeMods.Add(vkCode.VK_LWIN);
if (PInvoke.GetAsyncKeyState((int)vkCode.VK_RWIN) < 0)
activeMods.Add(vkCode.VK_LWIN);
if(!binding.To.WithMods)
foreach (vkCode code in activeMods)
SendInput(code, true);
if(binding.To.WithMods)
foreach (vkCode code in binding.From.Mods)
SendInput(code, true);
foreach (vkCode code in binding.To.Mods)
SendInput(code);
SendInput(binding.To.Code);
SendInput(binding.To.Code, true);
foreach (vkCode code in binding.To.Mods)
SendInput(code, true);
if(!binding.To.WithMods)
foreach (vkCode code in activeMods)
SendInput(code);
if(binding.To.WithMods)
foreach (vkCode code in binding.From.Mods)
SendInput(code);
}
private void DeactivateActiveMachine(Object sender, EventArgs e) =>
_activeStateMachine = null;
private void SendInputEventHandler(Object sender, KeyCodeEvent e)
{
_expectedKeys.Add(e);
SendInput(e.code, e.up);
}
private void SendInput(vkCode code, bool up = false)
{
INPUT[] inputs = new INPUT[1];
inputs[0].type = INPUT_typeFlags.INPUT_KEYBOARD;
inputs[0].Anonymous.ki.wVk = (ushort)code;
if (up) inputs[0].Anonymous.ki.dwFlags = keybd_eventFlags.KEYEVENTF_KEYUP;
PInvoke.SendInput(new Span<INPUT>(inputs), Marshal.SizeOf<INPUT>());
}
private bool IsKeyDown(WPARAM wParam)
{
return (nuint)wParam == Constants.WM_KEYDOWN ||
(nuint)wParam == Constants.WM_SYSKEYDOWN;
}
private void Install()
{
if (_hookHandle != null) return;
_hookHandle = PInvoke.SetWindowsHookEx(
SetWindowsHookEx_idHook.WH_KEYBOARD_LL,
_hookProc,
null,
0);
}
public void Uninstall()
{
_hookHandle?.Dispose();
}
}
}