You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
How to reproduce: Line up your crosshair/middle of the screen with the top corner of a slope, then simply move forward. You will notice that for some reason the play seems to get pushed along the slope rather than climb up it as if it was a flat surface, so your crosshair/middle of the screen will end up more to the side of the slope. In most games, X and Z should not change when climbing slopes.
Suggested fix: I have no idea, I looked at this template because I myself was also desperate for a solution but all 3d kinematic examples seem to have a similar problem.
The text was updated successfully, but these errors were encountered:
How to reproduce: Line up your crosshair/middle of the screen with the top corner of a slope, then simply move forward. You will notice that for some reason the play seems to get pushed along the slope rather than climb up it as if it was a flat surface, so your crosshair/middle of the screen will end up more to the side of the slope. In most games, X and Z should not change when climbing slopes.
Suggested fix: I have no idea, I looked at this template because I myself was also desperate for a solution but all 3d kinematic examples seem to have a similar problem.
The text was updated successfully, but these errors were encountered: