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Character requires more effort to move up slopes #2

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Gamepro5 opened this issue Oct 3, 2020 · 2 comments
Open

Character requires more effort to move up slopes #2

Gamepro5 opened this issue Oct 3, 2020 · 2 comments

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@Gamepro5
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Gamepro5 commented Oct 3, 2020

How to reproduce: Line up your crosshair/middle of the screen with the top corner of a slope, then simply move forward. You will notice that for some reason the play seems to get pushed along the slope rather than climb up it as if it was a flat surface, so your crosshair/middle of the screen will end up more to the side of the slope. In most games, X and Z should not change when climbing slopes.

Suggested fix: I have no idea, I looked at this template because I myself was also desperate for a solution but all 3d kinematic examples seem to have a similar problem.

@zikaura
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zikaura commented Dec 3, 2021

@Gamepro5 Do you still have this problem?

@naveenpoddar
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I've found a little fix about this maybe try this out: https://godotengine.org/qa/25732/slow-speed-up-slopes

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