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Changes.md

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  • Fixed font/texture bug
  • Add Camera API
  • Moved to haxenme repo 5.1

  • Allow embed on Bitmap, Font and Sound assets
  • Get samples working better
  • Impove the 'quick compile' options for nme
  • Start on factoring out stable header files (not complete yet)
  • OpengGl fixes - allow multiple attributes for uniformfv, uniformMatricfv and vertextAttribfv
  • Big internal change to pixel format, but nothing outwardly visible (hopefully) 5.0

  • Refactor assets so the mostly live outside the template code, and allow embed/not embed to mix
  • Fix CURL stall with https
  • Refactored IOS UIView code to allow separate application controller
  • Remove some android sensor messages on wrong thread - will need to fix later
  • Fixed pixel-accurate interpolation
  • Add some font-paths when searching ios
  • Revert android audio back to java-based.
  • Allow cross-compiling of linux from mac
  • Improved android refresh timing
  • Some initial support for premultiplied alpha
  • Drop support for asset 'libraries'
  • Refactor build tool to use inheritance
  • Only support opengles 2+ (shaders)
  • Drop support for ios < 5.1 (still support ipad1)
  • Default to the highest supported andoird API for 'target'
  • Added android x86 and emulator support
  • Build c++11 for IOS
  • Rationalized the directory structure for templates, with one main "haxe" directory each
  • Removed warnings from ios builds, and uded image catalogs
  • Fix some bugs in JNI
  • Re-wrote preloader to avoid templates if possible
  • Dynamically load libGL on linux in case it is not there
  • Use vertex-buffers for improved performance
  • Build against 'nme-state' library
  • Use common hxcpp builder code for multiple builds
  • Remove extensions until a good way is found
  • Add initial support for pre-emptive GC
  • Support static linking
  • Build-tool assumes 'test' command if possible
  • Re-integrate waxe
  • Add shader-based line anti-aliasing
  • Recover samples from context lost
  • Improve android timing loop
  • Some initial work on premultiplied alpha
  • Add androidview support
  • Add iosview support
  • Improve JNI class handling
  • Remove some android callbacks on wrong thread
  • Some work on weak references for asset caching
  • Add some StageVideo handlers
  • Add openfl compatibility support
  • Add cocktail support

5.0.0

  • Imported from nekonme