- Fixed font/texture bug
- Add Camera API
- Moved to haxenme repo 5.1
- Allow embed on Bitmap, Font and Sound assets
- Get samples working better
- Impove the 'quick compile' options for nme
- Start on factoring out stable header files (not complete yet)
- OpengGl fixes - allow multiple attributes for uniformfv, uniformMatricfv and vertextAttribfv
- Big internal change to pixel format, but nothing outwardly visible (hopefully) 5.0
- Refactor assets so the mostly live outside the template code, and allow embed/not embed to mix
- Fix CURL stall with https
- Refactored IOS UIView code to allow separate application controller
- Remove some android sensor messages on wrong thread - will need to fix later
- Fixed pixel-accurate interpolation
- Add some font-paths when searching ios
- Revert android audio back to java-based.
- Allow cross-compiling of linux from mac
- Improved android refresh timing
- Some initial support for premultiplied alpha
- Drop support for asset 'libraries'
- Refactor build tool to use inheritance
- Only support opengles 2+ (shaders)
- Drop support for ios < 5.1 (still support ipad1)
- Default to the highest supported andoird API for 'target'
- Added android x86 and emulator support
- Build c++11 for IOS
- Rationalized the directory structure for templates, with one main "haxe" directory each
- Removed warnings from ios builds, and uded image catalogs
- Fix some bugs in JNI
- Re-wrote preloader to avoid templates if possible
- Dynamically load libGL on linux in case it is not there
- Use vertex-buffers for improved performance
- Build against 'nme-state' library
- Use common hxcpp builder code for multiple builds
- Remove extensions until a good way is found
- Add initial support for pre-emptive GC
- Support static linking
- Build-tool assumes 'test' command if possible
- Re-integrate waxe
- Add shader-based line anti-aliasing
- Recover samples from context lost
- Improve android timing loop
- Some initial work on premultiplied alpha
- Add androidview support
- Add iosview support
- Improve JNI class handling
- Remove some android callbacks on wrong thread
- Some work on weak references for asset caching
- Add some StageVideo handlers
- Add openfl compatibility support
- Add cocktail support
- Imported from nekonme