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test.js
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/******/ (function(modules) { // webpackBootstrap
/******/ // The module cache
/******/ var installedModules = {};
/******/
/******/ // The require function
/******/ function __webpack_require__(moduleId) {
/******/
/******/ // Check if module is in cache
/******/ if(installedModules[moduleId])
/******/ return installedModules[moduleId].exports;
/******/
/******/ // Create a new module (and put it into the cache)
/******/ var module = installedModules[moduleId] = {
/******/ exports: {},
/******/ id: moduleId,
/******/ loaded: false
/******/ };
/******/
/******/ // Execute the module function
/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
/******/
/******/ // Flag the module as loaded
/******/ module.loaded = true;
/******/
/******/ // Return the exports of the module
/******/ return module.exports;
/******/ }
/******/
/******/
/******/ // expose the modules object (__webpack_modules__)
/******/ __webpack_require__.m = modules;
/******/
/******/ // expose the module cache
/******/ __webpack_require__.c = installedModules;
/******/
/******/ // __webpack_public_path__
/******/ __webpack_require__.p = "";
/******/
/******/ // Load entry module and return exports
/******/ return __webpack_require__(0);
/******/ })
/************************************************************************/
/******/ ([
/* 0 */
/***/ function(module, exports, __webpack_require__) {
"use strict";
var perceptron_1 = __webpack_require__(9);
var dna_1 = __webpack_require__(8);
describe("");
describe("dnaSerializer", function () {
it("works", function () {
var dna = new dna_1.DNA();
dna.mutate(1);
var val = dna.cellTypes[0].actionPerceptrons[0].activate([1, 2, 3, 4, 5, 6]);
var dna2 = dna.clone();
var val2 = dna2.cellTypes[0].actionPerceptrons[0].activate([1, 2, 3, 4, 5, 6]);
console.log(val, val2);
expect(val).toEqual(val2);
expect(dna).not.toEqual(dna2);
});
});
describe("perceptron", function () {
it("initializes to expected values", function () {
var p = new perceptron_1.Perceptron(4, 2, 4);
// expect(p.weights.length).toEqual(2);
// expect(p.weights[0].length).toEqual(2); // 2 nodes in hidden layer
// expect(p.weights[1].length).toEqual(4); // 4 nodes in output layer
// expect(p.weights[0][0].length).toEqual(5); // 4 inputs + constant
// expect(p.weights[0][1].length).toEqual(5); // 4 inputs + constant
// expect(p.weights[1][0].length).toEqual(3); // 2 inputs + constant
// expect(p.weights[1][1].length).toEqual(3); // 2 inputs + constant
// expect(p.weights[1][2].length).toEqual(3); // 2 inputs + constant
// expect(p.weights[1][3].length).toEqual(3); // 2 inputs + constant
});
it("gets reasonable net values", function () {
var p = new perceptron_1.Perceptron(2, 2, 1);
p.trainer.XOR();
expect(p.activate([0, 0]) < 0.2).toEqual(true);
expect(p.activate([0, 1]) > 0.8);
expect(p.activate([1, 0]) > 0.8);
expect(p.activate([1, 1]) < 0.2);
// p.weights[0][0][0] = 1.0;
// p.weights[0][0][1] = 0.6;
// p.weights[0][0][2] = 0.6;
// p.weights[0][1][0] = 1.0;
// p.weights[0][1][1] = 1.1;
// p.weights[0][1][2] = 1.1;
// p.weights[1][0][0] = 1.0;
// p.weights[1][0][1] = -2;
// p.weights[1][0][2] = 1.1;
console.log('vallls');
// console.log(p.activate([0,0]));
// console.log(p.activate([0,1]));
// console.log(p.activate([1,0]));
// console.log(p.activate([1,1]));
expect(true).toEqual(true);
// xor function
// var p = new Perceptron(1, 1);
// expect(p.weights.length).toEqual(2);
// expect(p.weights[0].length).toEqual(2);
// expect(p.weights[1].length).toEqual(4);
});
it("perturbs correctly", function () {
var p = new perceptron_1.Perceptron(2, 2, 1);
// expect(p.net([0, 0])).toEqual(0);
// p.perturb(1);
// expect(p.net([0, 0])).not.toEqual(0);
});
});
/***/ },
/* 1 */,
/* 2 */
/***/ function(module, exports, __webpack_require__) {
"use strict";
var cell_1 = __webpack_require__(3);
var fluids_1 = __webpack_require__(4);
var action_1 = __webpack_require__(6);
var angle_1 = __webpack_require__(7);
/*
TODO turn Automata into systems model.
Automata is a place for shared state.
Automata just stores stuff like the fluidsArray, and its state is transformed by Systems.
*/
var Automata = (function () {
function Automata(runString, drawCanvas) {
this.systems = new Array();
this.canvas = drawCanvas;
this.canvas.setAttribute('width', Automata.GRID_N_COLUMNS * Automata.CELL_SCALE_PIXELS);
this.canvas.setAttribute('height', Automata.GRID_N_ROWS * Automata.CELL_SCALE_PIXELS);
this.canvasCtx = this.canvas.getContext("2d");
this.fluidsArray = new Array(Automata.GRID_N_ROWS);
for (var row = 0; row < Automata.GRID_N_ROWS; row++) {
this.fluidsArray[row] = new Array(Automata.GRID_N_COLUMNS);
for (var col = 0; col < Automata.GRID_N_COLUMNS; ++col) {
// create fluid for each location in the fluids array
var water;
if (this.isDirtCell(row, col))
water = Automata.MATERIAL_DIRT_WATER_MEAN;
else
water = Automata.MATERIAL_AIR_WATER_MEAN;
// Uncomment line to make a random amount of starting water
// water = Math.random() * 2 * Automata.MATERIAL_AIR_WATER_MEAN;
this.fluidsArray[row][col] = new fluids_1.Fluids(water, 0);
}
}
this.cellArray = new Array(Automata.GRID_N_ROWS);
for (var row = 0; row < Automata.GRID_N_ROWS; row++) {
this.cellArray[row] = new Array(Automata.GRID_N_COLUMNS);
}
var self = this;
drawCanvas.addEventListener("mousemove", function (event) {
self.showInfo(event.offsetX, event.offsetY);
});
}
Automata.prototype.plantSeed = function (seed) {
// remove all existing plants and add the specified seed
for (var row = 0; row < Automata.GRID_N_ROWS; ++row) {
for (var col = 0; col < Automata.GRID_N_COLUMNS; ++col) {
this.cellArray[row][col] = undefined;
}
}
this.plant = seed.plantSeed(this.cellArray, this.fluidsArray);
this.dna = seed;
};
Automata.prototype.isAirCell = function (row, col) {
return row < 50;
};
Automata.prototype.isDirtCell = function (row, col) {
return row >= 50;
};
Automata.prototype.printGridFluids = function () {
for (var row = 0; row < Automata.GRID_N_ROWS; ++row) {
for (var col = 0; col < Automata.GRID_N_COLUMNS; ++col) {
console.log(this.fluidsArray[row][col].vector);
}
}
};
Automata.prototype.validateFluidsArray = function () {
for (var row = 0; row < Automata.GRID_N_ROWS; ++row) {
for (var col = 0; col < Automata.GRID_N_COLUMNS; ++col) {
var f = this.fluidsArray[row][col].vector;
if (typeof f === 'undefined')
console.log('row,col are: ', row, col);
for (var k = 0; k < f.length; ++k) {
if (typeof f[k] !== 'number' || isNaN(f[k])) {
throw new Error('Error: Invalid fluid vector at: ' + row + ', ' + col);
}
if (f[k] < 0) {
console.log('Warning: Negative fluids at: ', row, col);
return;
}
}
}
}
};
Automata.prototype.showInfo = function (x, y) {
var tx = x / Automata.CELL_SCALE_PIXELS;
var ty = y / Automata.CELL_SCALE_PIXELS;
var row = Math.floor(ty);
var col = Math.floor(tx);
var fluids = this.fluidsArray[row][col];
document.getElementById('bar-water').style.width = fluids.vector[fluids_1.Fluids.WATER] + 'px';
document.getElementById('bar-glucose').style.width = fluids.vector[fluids_1.Fluids.GLUCOSE] + 'px';
document.getElementById('bar-auxin').style.width = (40 * fluids.vector[fluids_1.Fluids.AUXIN]) + 'px';
document.getElementById('text-water').innerHTML = "" + fluids.vector[fluids_1.Fluids.WATER];
document.getElementById('text-glucose').innerHTML = "" + fluids.vector[fluids_1.Fluids.GLUCOSE];
document.getElementById('text-auxin').innerHTML = "" + fluids.vector[fluids_1.Fluids.AUXIN];
};
Automata.prototype.update = function () {
//console.log("tick");
// if (this.plant.length)
// console.log('cell fluids', this.plant[0].fluids.vector);
this.doCellActions();
this.doPassiveFlowAndPhotosynthesis();
this.doCellMetabolism();
this.cellDeath();
// this.signalsUpdate();
};
Automata.prototype.doCellActions = function () {
// Calc actions on this frame
var actions = new Array(this.plant.length);
var cell;
for (var i = 0; i < this.plant.length; i++) {
cell = this.plant[i];
actions[i] = cell.chooseAction();
}
// Apply actions on this frame
for (var i = 0; i < actions.length; i++) {
if (!actions[i]) {
continue; // cell chose to do nothing
}
var action = actions[i];
var cell = this.plant[i];
// console.log(action);
if (action instanceof action_1.DivideAction) {
// console.log("cell wants to grow...")
var daction = action;
// calculate direction of this action
var neighborUp = this.fluidsArray[cell.row - 1][cell.col];
var neighborRight = this.fluidsArray[cell.row][cell.col + 1];
var neighborDown = this.fluidsArray[cell.row + 1][cell.col];
var neighborLeft = this.fluidsArray[cell.row][cell.col - 1];
var angle = daction.getActionDirection(neighborUp, neighborRight, neighborDown, neighborLeft);
var direction = angle_1.Angle.sampleDirection(angle);
var drow = angle_1.Angle.directionDeltaRow(direction);
var dcol = angle_1.Angle.directionDeltaCol(direction);
var gI = this.plant[i].row + drow;
var gJ = this.plant[i].col + dcol;
var cost = cell.type.cost;
var canAfford = true;
for (var j = 0; j < cost.vector.length; j++) {
if (this.plant[i].fluids.vector[j] < cost.vector[j]) {
canAfford = false;
break;
}
}
if (!canAfford) {
// console.log("cell can't afford...")
continue;
}
if (gI < 0 || gI >= Automata.GRID_N_ROWS || gJ < 0 || gJ >= Automata.GRID_N_COLUMNS) {
// console.log("cannot make cell at " + gJ + ", " + gI);
continue;
}
if (this.cellArray[gI][gJ]) {
// console.log("cell already exists at " + gJ + ", " + gI);
continue;
}
this.subtractFluids(cell.fluids, cost);
var newFluids = this.splitFluids(cell.fluids);
var nCell = new cell_1.Cell(this.dna, cell.type, newFluids, gI, gJ, this.cellArray);
this.plant.push(nCell);
this.fluidsArray[gI][gJ] = newFluids;
this.cellArray[gI][gJ] = nCell;
}
else if (action instanceof action_1.SpecializeAction) {
var saction = action;
cell.setType(saction.toType);
}
else if (action instanceof action_1.PumpAction) {
console.log('pumping....');
var paction = action;
var neighborUp = this.fluidsArray[cell.row - 1][cell.col];
var neighborRight = this.fluidsArray[cell.row][cell.col + 1];
var neighborDown = this.fluidsArray[cell.row + 1][cell.col];
var neighborLeft = this.fluidsArray[cell.row][cell.col - 1];
// console.log('a');
var angle = paction.getActionDirection(neighborUp, neighborRight, neighborDown, neighborLeft);
// console.log('b');
var direction = angle_1.Angle.sampleDirection(angle);
var drow = angle_1.Angle.directionDeltaRow(direction);
var dcol = angle_1.Angle.directionDeltaCol(direction);
var gI = this.plant[i].row + drow;
var gJ = this.plant[i].col + dcol;
if (gI < 0 || gI >= Automata.GRID_N_ROWS || gJ < 0 || gJ >= Automata.GRID_N_COLUMNS) {
continue;
}
// console.log('c');
var targetFluidVec = this.fluidsArray[gI][gJ].vector;
var fluidVec = cell.fluids.vector;
for (var j = 0; j < paction.fluids.length; ++j) {
// move d fluids from fluidVec to targetFluidVec
// if d is negative then this is "pulling" fluids
var d = paction.fluids[j];
// let the plant "cheat": only pump *from* environment, *to* other plant cells
if (this.cellArray[gI][gJ]) {
d = Math.abs(d);
}
else {
d = -Math.abs(d);
}
// don't pump to negative fluids
if (d > 0) {
d = Math.min(d, fluidVec[j]);
}
else {
d = Math.max(d, -targetFluidVec[j]);
}
fluidVec[j] -= d;
targetFluidVec[j] += d;
}
}
}
};
/*
Kill all cells who don't have enough resources to live
*/
Automata.prototype.cellDeath = function () {
var MIN_WATER = 0.1 * Automata.MATERIAL_WATER_WATER_MEAN;
var MIN_GLUCOSE = 0.001;
var toKill = [];
for (var i = 0; i < this.plant.length; ++i) {
var cell = this.plant[i];
if (!cell.fluids)
continue;
if (cell.fluids.vector[fluids_1.Fluids.GLUCOSE] < MIN_GLUCOSE ||
cell.fluids.vector[fluids_1.Fluids.WATER] < MIN_WATER) {
// kill cell
toKill.push(cell);
}
if (cell.fluids.vector[fluids_1.Fluids.GLUCOSE] < MIN_GLUCOSE) {
}
if (cell.fluids.vector[fluids_1.Fluids.WATER] < MIN_WATER) {
}
}
for (var i = 0; i < toKill.length; ++i) {
var cell = toKill[i];
// console.log('Killing cell at: ', cell.row, cell.col);
var index = this.plant.indexOf(cell);
this.plant.splice(index, 1);
// this.fluidsArray[cell.row][cell.col] = cell.fluids;
this.cellArray[cell.row][cell.col] = undefined;
}
};
Automata.prototype.subtractFluids = function (a, b) {
for (var i = 0; i < a.vector.length; i++) {
a.vector[i] -= b.vector[i];
}
};
Automata.prototype.splitFluids = function (fluids) {
var newFluids = new fluids_1.Fluids();
for (var i = 0; i < fluids.vector.length; i++) {
fluids.vector[i] /= 2;
newFluids.vector[i] = fluids.vector[i];
}
return newFluids;
};
Automata.prototype.signalsUpdate = function () {
// Update each cell's individual signal levels
for (var i = 0; i < this.plant.length; ++i) {
var cell = this.plant[i];
cell.updateSignals();
}
// Send signals to neighbors
var SPREAD_COEFF = 0.1;
for (var i = 0; i < this.plant.length; i++) {
var cell = this.plant[i];
var neighbs = [[-1, 0], [1, 0], [0, 1], [0, -1]];
for (var j = 0; j < neighbs.length; j++) {
var nrow = cell.col + neighbs[j][0];
var ncol = cell.row + neighbs[j][1];
if (ncol < 0 || nrow < 0 || ncol >= Automata.GRID_N_COLUMNS || nrow >= Automata.GRID_N_ROWS)
continue;
var neighbFluids = this.fluidsArray[nrow][ncol];
if (neighbFluids instanceof cell_1.Cell) {
var nsignals = neighbFluids.vector;
for (var k = fluids_1.Fluids.SIGNALS_START; k < fluids_1.Fluids.N_FLUIDS; k++) {
if (cell.fluids[k] < nsignals[k])
continue;
var amount = SPREAD_COEFF * cell.fluids.vector[k];
nsignals[k] += amount;
cell.fluids.vector[k] -= amount;
}
}
}
}
};
Automata.prototype.doCellMetabolism = function () {
// respiration. this is needed for metabolism
var RESPIRATION_AMOUNT = 0.01;
for (var i = 0; i < this.plant.length; ++i) {
var cell = this.plant[i];
cell.fluids.vector[fluids_1.Fluids.WATER] -= RESPIRATION_AMOUNT;
cell.fluids.vector[fluids_1.Fluids.GLUCOSE] -= RESPIRATION_AMOUNT;
}
};
Automata.prototype.doPassiveFlowAndPhotosynthesis = function () {
// Initialize fluidsDiff to 0's
var fluidsDiff = new Array(Automata.GRID_N_ROWS);
for (var row = 0; row < Automata.GRID_N_ROWS; row++) {
fluidsDiff[row] = new Array(Automata.GRID_N_COLUMNS);
for (var col = 0; col < Automata.GRID_N_COLUMNS; ++col) {
fluidsDiff[row][col] = new Array(fluids_1.Fluids.N_FLUIDS);
for (var i = 0; i < fluids_1.Fluids.N_FLUIDS; ++i) {
fluidsDiff[row][col][i] = 0;
}
}
}
// photosynthesis. TODO this will be an action
var REACTION_FACTOR = 10; // expend 1 water to get 4 glucose
for (var i = 0; i < this.plant.length; i++) {
var cell = this.plant[i];
if (cell.type.isLeaf) {
var numAir = this.countAirNeighbors(cell.row, cell.col);
var dGlucose = Math.min(cell.fluids.vector[fluids_1.Fluids.WATER] / 4, 100 * numAir);
// convert water to glucose
fluidsDiff[cell.row][cell.col][fluids_1.Fluids.WATER] -= dGlucose;
fluidsDiff[cell.row][cell.col][fluids_1.Fluids.GLUCOSE] += REACTION_FACTOR * dGlucose;
}
}
// Passive transport / diffusion. Give nutrients to neighbors.
// console.log(fluidsDiff);
var neighbs = [[-1, 0], [1, 0], [0, 1], [0, -1]];
for (var row = 0; row < Automata.GRID_N_ROWS; ++row) {
for (var col = 0; col < Automata.GRID_N_COLUMNS; ++col) {
for (var i = 0; i < neighbs.length; ++i) {
var neighbRow = row + neighbs[i][0];
var neighbCol = col + neighbs[i][1];
if (!this.isPositionOnGrid(neighbRow, neighbCol)) {
continue;
}
var flowRate = 0.1;
// air to air is very fast
if (this.isAirNotCell(row, col) && this.isAirNotCell(neighbRow, neighbCol)) {
flowRate = 0.2;
}
// disable passive flow from / to cells
if (this.cellArray[row][col] || this.cellArray[neighbRow][neighbCol]) {
// flowRate = 0.01
continue;
}
var neighbFluids = this.fluidsArray[neighbRow][neighbCol].vector;
var fluids = this.fluidsArray[row][col].vector;
for (var j = 0; j < fluids_1.Fluids.N_FLUIDS; ++j) {
if (fluids[j] > neighbFluids[j]) {
var diff = flowRate * (fluids[j] - neighbFluids[j]);
fluidsDiff[row][col][j] -= diff;
fluidsDiff[neighbRow][neighbCol][j] += diff;
}
}
}
}
}
// this.validateFluidsArray();
// Apply fluidsDiff to fluids
for (var row = 0; row < Automata.GRID_N_ROWS; row++) {
for (var col = 0; col < Automata.GRID_N_COLUMNS; col++) {
var fluids = this.fluidsArray[row][col].vector;
var fluidDiff = fluidsDiff[row][col];
for (var i = 0; i < fluids_1.Fluids.N_FLUIDS; ++i) {
fluids[i] += fluidDiff[i];
}
}
}
};
Automata.prototype.isPositionOnGrid = function (row, col) {
return row >= 0 && col >= 0 &&
row < Automata.GRID_N_ROWS && col < Automata.GRID_N_COLUMNS;
};
Automata.prototype.isAirNotCell = function (row, col) {
// cell is dead and cell is air cell
if (!this.isPositionOnGrid(row, col))
return false;
return row < 50 && !this.cellArray[row][col];
};
Automata.prototype.countAirNeighbors = function (row, col) {
var n = (this.isAirNotCell(row - 1, col) ? 1 : 0) +
(this.isAirNotCell(row + 1, col) ? 1 : 0) +
(this.isAirNotCell(row, col - 1) ? 1 : 0) +
(this.isAirNotCell(row, col + 1) ? 1 : 0);
return n;
};
Automata.prototype.draw = function () {
if (this.validateFluidsArray()) {
console.log('error in fluids, skipping draw');
return;
}
var scale = Automata.CELL_SCALE_PIXELS;
this.canvasCtx.lineWidth = 3;
this.canvasCtx.fillStyle = "#7EC0DD";
this.canvasCtx.fillRect(0, 0, Automata.GRID_N_COLUMNS * scale, scale * Automata.GRID_N_ROWS);
this.canvasCtx.fillRect(0, 0, 100, 100);
for (var row = 0; row < Automata.GRID_N_ROWS; row++) {
for (var col = 0; col < Automata.GRID_N_COLUMNS; col++) {
var fluids = this.fluidsArray[row][col].vector;
var waterContent = Math.max(Math.min(Math.round(fluids[fluids_1.Fluids.WATER]), 255), 0);
if (this.drawStyle === 'water') {
var waterConcentration = fluids[fluids_1.Fluids.WATER] / (2 * Automata.MATERIAL_DIRT_WATER_MEAN);
var waterColor = Math.max(Math.min(Math.round(255 * waterConcentration), 255), 0);
var colorString = "#" + "0064" + this.getColorHex(waterColor);
this.canvasCtx.fillStyle = colorString;
}
else if (this.drawStyle === 'glucose') {
if (this.cellArray[row][col]) {
this.canvasCtx.fillStyle = "#" + this.getColorHex(Math.min(255, Math.ceil(fluids[fluids_1.Fluids.GLUCOSE]))) + "0000";
}
else {
this.canvasCtx.fillStyle = "#000000";
}
}
else if (this.drawStyle === 'auxin') {
var cell = this.cellArray[row][col];
if (cell) {
this.canvasCtx.fillStyle = "#" + "0000" + this.getColorHex(Math.min(255, Math.ceil(255 * fluids[fluids_1.Fluids.SIGNALS_START])));
}
else {
this.canvasCtx.fillStyle = "#000000";
}
}
else {
var cell = this.cellArray[row][col];
if (cell) {
this.canvasCtx.fillStyle = cell.type.color;
}
else if (row >= 50) {
var cval = Math.ceil(waterContent / 4);
// console.log(waterContent);
this.canvasCtx.fillStyle = "#3311" + this.getColorHex(cval);
}
else {
this.canvasCtx.fillStyle = "#7EC0DD";
}
}
this.canvasCtx.fillRect(Math.floor(scale * col), Math.floor(scale * row), scale, scale);
// draw green outline around the plant
if (this.drawStyle == 'water' || this.drawStyle == 'glucose' || this.drawStyle == 'auxin') {
this.canvasCtx.strokeStyle = "#009900";
var neighbs = [[-1, 0], [1, 0], [0, 1], [0, -1]];
var cell = this.cellArray[row][col];
if (cell) {
for (var i = 0; i < neighbs.length; ++i) {
var nrow = row + neighbs[i][0];
var ncol = col + neighbs[i][1];
if (this.isPositionOnGrid(nrow, ncol) && !this.cellArray[nrow][ncol]) {
this.canvasCtx.beginPath();
if (neighbs[i][0] == -1) {
this.canvasCtx.moveTo(scale * col + 0.5, scale * row + 0.5);
this.canvasCtx.lineTo(scale * (col + 1) + 0.5, scale * row + 0.5);
}
else if (neighbs[i][0] == 1) {
this.canvasCtx.moveTo(scale * (col + 1) + 0.5, scale * (row + 1) + 0.5);
this.canvasCtx.lineTo(scale * col + 0.5, scale * (row + 1) + 0.5);
}
else if (neighbs[i][1] == -1) {
this.canvasCtx.moveTo(scale * col + 0.5, scale * (row + 1) + 0.5);
this.canvasCtx.lineTo(scale * col + 0.5, scale * row + 0.5);
}
else if (neighbs[i][1] == 1) {
this.canvasCtx.moveTo(scale * (col + 1) + 0.5, scale * row + 0.5);
this.canvasCtx.lineTo(scale * (col + 1) + 0.5, scale * (row + 1) + 0.5);
}
this.canvasCtx.stroke();
}
}
}
}
}
}
};
Automata.prototype.getColorHex = function (byte) {
var colorString = "";
if (byte < 16) {
colorString += "0" + byte.toString(16);
}
else {
colorString += byte.toString(16);
}
return colorString;
};
Automata.GRID_N_COLUMNS = 120;
Automata.GRID_N_ROWS = 100;
Automata.CELL_SCALE_PIXELS = 8;
// used to estimate turgidity. Wolfram Alpha: mass of 1cm^3 water
Automata.MATERIAL_WATER_WATER_MEAN = 1.0;
// Wolfram Alpha: mass of 1 cm^3 moist soil - Wolfram Alpha: mass of 1cm^3 dry soil;
Automata.MATERIAL_DIRT_WATER_MEAN = 0.21;
// Wolfram Alpha: mass of water vapor in 1 cubic centimer air;
Automata.MATERIAL_AIR_WATER_MEAN = 1.519e-5;
return Automata;
}());
exports.Automata = Automata;
/***/ },
/* 3 */
/***/ function(module, exports, __webpack_require__) {
"use strict";
var fluids_1 = __webpack_require__(4);
var utils_1 = __webpack_require__(5);
/*
Cell is a fleighweight object for the Grid. Systems.
Plus they also have context for fitting into the Grid.
It can also be thought of as a DNA controller.
*/
var Cell = (function () {
function Cell(dna, type, fluids, row, col, cellArray) {
this.row = row;
this.col = col;
this.fluids = fluids;
this.dna = dna;
this.setType(type);
this.cellArray = cellArray;
}
Cell.prototype.sumFluids = function () {
// Only sum "actual" fluids, not hormones.
var glucoseWeight = 1.5;
return this.fluids.vector[fluids_1.Fluids.WATER] + glucoseWeight * this.fluids.vector[fluids_1.Fluids.GLUCOSE];
};
/*
Pass either a literal type object or a numerical type index referencing dna type definitions
*/
Cell.prototype.setType = function (type) {
if (typeof type === 'number') {
this.type = this.dna.cellTypes[type];
}
else {
this.type = type;
}
};
Cell.prototype.updateSignals = function () {
// multiply by matrix
// var newSignals = new Array(Fluids.N_SIGNALS);
// for (var i = 0; i < newSignals.length; ++i) {
// newSignals[i] = 0;
// }
// var mtx = this.type.signalMatrix;
// for (var i = 0; i < newSignals.length; i++) {
// for (var j = 0; j < Fluids.N_SIGNALS; j++) { // first SIGNALS columns of matrix...
// newSignals[i] += this.fluids.vector[j+Fluids.SIGNALS_START] * mtx[i][j];
// }
// for (j = 0; j < this.fluids.vector.length; ++j) {
// newSignals[i] += this.fluids.vector[j] * mtx[i][j+this.signals.vector.length];
// }
// }
// var vec = this.dna.cellTypes[this.type].signalB;
// // console.log('signals', newSignals, 'mtx', mtx, 'vec', vec);
// for (var i = 0; i < vec.length; i++) {
// newSignals[i] += vec[i];
// }
// for (var i = 0; i < newSignals.length; i++) {
// this.signals.vector[i] = Math.max(0, Math.min(1, newSignals[i]));
// }
};
Cell.prototype.getActionPotential = function (action) {
return 0;
};
Cell.prototype.chooseAction = function () {
// var signals = this.signals,
// cellType = this.type;
// var perceptron = this.type.
// Calculate which actions have high potential values
var actions = this.dna.actions;
var potentials = new Array(actions.length);
var input = this.fluids.vector.concat([
!!this.cellArray[this.row - 1][this.col],
!!this.cellArray[this.row + 1][this.col],
!!this.cellArray[this.row][this.col - 1],
!!this.cellArray[this.row][this.col + 1]
]);
for (var i = 0; i < actions.length; ++i) {
potentials[i] = this.type.actionPerceptrons[i].activate(input)[0]; // this.getActionPotential(actions[i]);
}
var bestIndex = utils_1.Utils.argmax(potentials);
// console.log('choosing action, ', actions[bestIndex]);
if (potentials[bestIndex] < 0.5) {
return null; // "empty" action
}
return actions[bestIndex];
// for (var i = 0; i < activators.length; ++i) {
// activators[i] = this.activatorFunction(this.distanceToActivator(signals, actions[i].activator));
// }
// // console.log('activators', activators, 'actions', actions);
// return this.weightedChoose(actions, activators);
};
return Cell;
}());
exports.Cell = Cell;
/***/ },
/* 4 */
/***/ function(module, exports) {
"use strict";
var Fluids = (function () {
function Fluids() {
var vec = [];
for (var _i = 0; _i < arguments.length; _i++) {
vec[_i - 0] = arguments[_i];
}
this.vector = new Array(Fluids.N_FLUIDS);
for (var i = 0; i < Fluids.N_FLUIDS; ++i) {
this.vector[i] = vec[i] || 0;
}
}
// getPressureInArea(area: number): number {
// return this.sumFluids() / area;
// }
/*
Goal: q
*/
/*
Returns the quantity of a given fluid, which is the amount of a substance per unit volume.
divided by the total fluid.
*/
/*
*/
Fluids.prototype.getFluidConcentration = function (fluidId, area) {
};
/*
Diffusive flux is rate of flow per unit area. Positive value means outward flow.
Fick's law of diffusion: J = -D (d phi)/(d x)
J is diffusive flux
D is diffusion coefficient
phi is amount of
x is position
*/
Fluids.prototype.getDiffusiveFlux = function (toFluid, area1, area2) { };
Fluids.WATER = 0;
Fluids.GLUCOSE = 1;
Fluids.AUXIN = 2;
Fluids.SIGNALS_START = 2;
Fluids.N_SIGNALS = 4;
Fluids.N_FLUIDS = 2 + Fluids.N_SIGNALS;
return Fluids;
}());
exports.Fluids = Fluids;
/***/ },
/* 5 */
/***/ function(module, exports) {
"use strict";
var Utils = (function () {
function Utils() {
}
/*
Returns a random number between -bound and bound
*/
Utils.getBoundedRandom = function (bound) {
return 2 * bound * Math.random() - bound;
};
Utils.crossProduct = function (arr1, arr2) {
var sum = 0;
var length = Math.min(arr1.length, arr2.length);
for (var i = 0; i < length; ++i) {
sum += arr1[i] * arr2[i];
}
return sum;
};
Utils.l2norm = function (arr) {
var n = 0;
for (var i = 0; i < arr.length; ++i) {
n += arr[i] * arr[i];
}
return Math.sqrt(n);
};
Utils.l1norm = function (arr) {
var n = 0;
for (var i = 0; i < arr.length; ++i) {
n += arr[i];
}
return n;
};
Utils.distanceToPlane = function (fluids, activator) {
var normW = Utils.l2norm(activator.w);
var d = 0;
for (var i = 0; i < length; ++i) {
d += fluids[i] * activator[i];
}
d += activator.b;
return d / normW;
};
/*
Sigmoid activator.
Returns value from 0 to 1 given f from -inf to inf.
*/
Utils.activatorFunction = function (v) {
return 1 / (1 + Math.exp(-v));
};
Utils.argmax = function (arr) {
if (!arr.length)
return undefined;
var max = arr[0];
var argmax = 0;
for (var i = 1; i < arr.length; ++i) {
if (arr[i] > max) {
argmax = i;
max = arr[i];
}
}
return argmax;
};
return Utils;
}());
exports.Utils = Utils;
/***/ },
/* 6 */
/***/ function(module, exports, __webpack_require__) {
"use strict";
var __extends = (this && this.__extends) || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
var utils_1 = __webpack_require__(5);
var ActionSerializer = (function () {
function ActionSerializer() {
}
ActionSerializer.serialize = function (action) {
var cls;
if (action.constructor == DivideAction) {
cls = "DivideAction";
}
else if (action.constructor == PumpAction) {
cls = "PumpAction";
}
else if (action.constructor == ReactAction) {
cls = "ReactAction";
}
else if (action.constructor == SpecializeAction) {
cls = "SpecializeAction";
}
else {
throw new TypeError("Did not recognize the specified action type");
}
var obj = {
class: cls
};
if (action instanceof DirectionalAction) {
obj['fluidGradient'] = action.fluidGradient;
obj['gravityGradient'] = action.gravityGradient;
obj['sunGradient'] = action.sunGradient;
}
else if (action instanceof ReactAction) {
obj['reaction'] = action.reaction;
}
else if (action instanceof SpecializeAction) {
obj['toType'] = action.toType;
}
else if (action instanceof PumpAction) {
obj['fluids'] = action.fluids;
}
return JSON.stringify(obj);
};
ActionSerializer.deserialize = function (jsonAction) {
var obj = jsonAction;
try {
if (typeof obj === 'string') {
obj = JSON.parse(jsonAction);
}
}
catch (e) {
console.log('Failure to parse action: ', jsonAction);
throw e;
}
switch (obj.class) {
case "DivideAction":
return new DivideAction(obj);
case "PumpAction":
return new PumpAction(obj);
case "ReactAction":
return new ReactAction(obj);
case "SpecializeAction":
return new SpecializeAction(obj);
default:
console.log(obj, typeof obj);
throw new TypeError("Bad jsonAction");
}
};
return ActionSerializer;
}());
exports.ActionSerializer = ActionSerializer;
var DirectionalAction = (function () {
function DirectionalAction(args) {
this.fluidGradient = args['fluidGradient'];
this.gravityGradient = args['gravityGradient'];
this.sunGradient = args['sunGradient'];
}
DirectionalAction.prototype.getActionDirection = function (upFluids, rightFluids, downFluids, leftFluids) {
var upContribution = utils_1.Utils.crossProduct(upFluids, this.fluidGradient);
var rightContribution = utils_1.Utils.crossProduct(rightFluids, this.fluidGradient);
var downContribution = utils_1.Utils.crossProduct(downFluids, this.fluidGradient);
var leftContribution = utils_1.Utils.crossProduct(leftFluids, this.fluidGradient);
if (this.gravityGradient) {
downContribution += this.gravityGradient;
}
var direction = Math.atan2(upContribution - downContribution, rightContribution - leftContribution);
return direction;
};
/*
Calculate the angle that this action points to
*/
DirectionalAction.prototype.getGradientToFluids = function () {
};
DirectionalAction.prototype.mutate = function (amount) {
if (amount === void 0) { amount = 1; }
for (var i = 0; i < this.fluidGradient.length; ++i) {
var r = utils_1.Utils.getBoundedRandom(amount);
this.fluidGradient[i] += r;
}
if (typeof this.gravityGradient != 'undefined')
this.gravityGradient += utils_1.Utils.getBoundedRandom(amount);
if (typeof this.sunGradient != 'undefined')
this.sunGradient += utils_1.Utils.getBoundedRandom(amount);
};
return DirectionalAction;
}());
exports.DirectionalAction = DirectionalAction;
var DivideAction = (function (_super) {
__extends(DivideAction, _super);
function DivideAction(args) {
_super.call(this, args);
}
return DivideAction;
}(DirectionalAction));
exports.DivideAction = DivideAction;
var PumpAction = (function (_super) {
__extends(PumpAction, _super);
function PumpAction(args) {
_super.call(this, args);
this.fluids = args['fluids'] || [];
}
PumpAction.prototype.mutate = function (amount) {
if (amount === void 0) { amount = 1; }
_super.prototype.mutate.call(this, amount);
for (var i = 0; i < this.fluids.length; ++i) {
var r = utils_1.Utils.getBoundedRandom(amount);
this.fluids[i] += r;
}
};
return PumpAction;
}(DirectionalAction));
exports.PumpAction = PumpAction;
var ReactAction = (function () {
function ReactAction(args) {
this.reaction = args['reaction'];
}
// mutating a react action should not change the reagents / products
ReactAction.prototype.mutate = function (amount) {
if (amount === void 0) { amount = 1; }
};
return ReactAction;
}());
exports.ReactAction = ReactAction;
var SpecializeAction = (function () {
function SpecializeAction(args) {
this.toType = args['toType'];
}
SpecializeAction.prototype.mutate = function (amount) {
if (amount === void 0) { amount = 1; }
};
return SpecializeAction;
}());
exports.SpecializeAction = SpecializeAction;
/***/ },
/* 7 */
/***/ function(module, exports) {
"use strict";
/*
Radian-based angles.
*/
var Angle = (function () {
function Angle() {
}