You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Bots should have a bunch of different traits represented as 0-255 of how much they have the trait / know the skill
When playing, they should pick a trait to adjust over the next 5 games (if not currently adjusting a trait). They should then for the next 5 games play with a slightly elevated/decreased trait and record their average finishing position over the test period vs their general average. The bots permanent trait will then be adjusted in a positive/negative direction depending on if the experiment was a success, and an amount depending on how far the experiment went.
The higher levels of a trait should represent a mastery and should take a long time to achieve as well as giving a great level of ability in return.
The text was updated successfully, but these errors were encountered:
Bots should have a bunch of different traits represented as 0-255 of how much they have the trait / know the skill
When playing, they should pick a trait to adjust over the next 5 games (if not currently adjusting a trait). They should then for the next 5 games play with a slightly elevated/decreased trait and record their average finishing position over the test period vs their general average. The bots permanent trait will then be adjusted in a positive/negative direction depending on if the experiment was a success, and an amount depending on how far the experiment went.
The higher levels of a trait should represent a mastery and should take a long time to achieve as well as giving a great level of ability in return.
The text was updated successfully, but these errors were encountered: