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Rather than accepting the C function as a LuaFunction, it is trying to convert the lua_state* argument.
I'm slightly leaning toward the attributes being assigned "pure nothrow @nogc@safe"
luad/stack.d(183,3): Error: static assert: "No Lua type defined for lua_State*"
luad/stack.d(224,23): instantiated from here: luaTypeOf!(lua_State*)
luad/stack.d(378,10): instantiated from here: getValue!(lua_State*, argumentTypeMismatch)
luad/conversions/functions.d(215,13): instantiated from here: getArgument!(extern (C) int function(lua_State*) pure nothrow @nogc@safe, 0)
luad/conversions/functions.d(248,23): ... (1 instantiations, -v to show) ...
luad/stack.d(133,15): instantiated from here: pushFunction!(extern (C) int function(lua_State*) pure nothrow @nogc@safe)
luad/stack.d(626,11): instantiated from here: pushValue!(extern (C) int function(lua_State*) pure nothrow @nogc@safe)
The text was updated successfully, but these errors were encountered:
Rather than accepting the C function as a LuaFunction, it is trying to convert the lua_state* argument.
I'm slightly leaning toward the attributes being assigned "pure nothrow @nogc @safe"
The text was updated successfully, but these errors were encountered: