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Minimal example (without the imports)
class MyClass{ this(){ } }; struct MyStruct{ }; void main(){ auto lua = new LuaState; lua.openLibs(); lua["MyClass"] = lua.registerType!MyClass(); lua["MyStruct"] = lua.registerType!MyStruct(); lua.doString("local x = MyClass();"); //work lua.doString("local y = MyStruct();"); //fail }
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Minimal example (without the imports)
The text was updated successfully, but these errors were encountered: