-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Feature Request] Switch activation/tag finder check without all map powerup or cheat option. #12
Comments
I've spoken to various map authors about the "always available" tag finder idea before and they consider it too much of a cheat. If you highlight a line, you may get a "clue" about its activation point in the darkness of the map. Changes to how/whether the target highlights based on how much of the map is visible would make the feature behavior inconsistent and I don't want that. Right now the compromise is the feature only works if you can already see the whole map. For what it's worth, it's one of my own most-used, must-have, features, so I certainly am aware of the appeal. :) |
Thanks for the answer, I totally get it! Im gonna have the All Map activated through the console, it's much for fun for me that way. That being said, Imo It certainly is a very QOL improvement that beats the old way of figuring out a map if one does not feel like wasting time the old fashioned way entirely in my book. Heck, something like that should be in the modern unity ports if people just don't want to look up videos of how to beat maps, which is counter intuitive It's was always guides to prevent frustration for some players with attention issues like me before this feature, so it's definitely under appreciated for how fun it's made Doom for me. |
I'm really glad the feature improves your playing experience.
If it helps, there is a console variable that will simply always enable the allmap powerup. Launch the console and enter Of course, if you don't want the feature anymore, you can run the console command |
Ah I didn't know that it broke demo compatibility. Thanks for the info, think ill be only using it to test some maps im having too much trouble in |
Only the (edit: And just to be extra-clear, cvars are not loaded in situations where they would break something. So you can set/clear cvars to your preferences and they will not be applied in cases where they would be a problem) |
I've found the switch activation check feature in the all map powerup very useful for blind playthroughs without wastage of time and "humping" every nook and cranny needlessly. Its a very neat QOL feature.
So an option to activate it without IDDT or All Map Powerup cheat imo would be quite amazing.
The text was updated successfully, but these errors were encountered: