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- I am a current undergraduate student at Cornell University studying Computer Science, with a minor in Game - Design and - Music. I was born in Long Island, New York and the oldest of 4. I currently serve president of my university's - game development - club - called DGA, and play cello for the - Cornell Symphony Orchestra. I aspire to work in - the game industry and eventually own my own - indie company. Follow my journey and send me a message, always happy to meet new people! + I am an undergraduate student at Cornell University, pursuing a major in Computer Science with a minor in Game + Design and Music. Born and raised in Long Island, New York, I am also the eldest of four siblings, which has + shaped my sense of responsibility and leadership. I currently serve president of my university's + game development club called DGA, and + play the cello for the Cornell Symphony Orchestra. + I aspire to work in the game industry and eventually own my own indie company. Follow my journey and send me a + message, always happy to meet new people!
-I have several years of experience in game development and 2 years leading various projects at my - university. I have - taken on many roles such as programmer, project manager, network designer, and researcher. I have an - energetic, sometimes playful personality in group environments. However, I will always respect - people's time and boundaries, and will always take my work seriously. I am passionate and a driven - perfectionist; I - will do whatever it takes to get the most out of each of my projects.
-On my downtime, I develop my own game projects, all named with the prefix, "Flock", - since that was the name of my first video game I ever created. I love playing boardgames, and will sometimes - add my own custom content and rule to test unexplored mechanics. I recently got back into - Magic the Gathering, and will - always be down to draft with a group of friends! My - favorite games are Minecraft, Slay the Spire, and Risk of Rain 2; I hope one day to make games of their - caliber. +
With several years of game development experience and two years of leading diverse projects at university, + I’ve had the opportunity to wear many hats—programmer, project manager, network designer, and researcher. I + bring high energy and enthusiasm when working with others, and tend to lead on ideas and project direction. + However, I respect people's time and boundaries, and greatly value the contributions and perspectives of my + team. My passion for game development and commitment to delivering high-quality results drive me to maximize + the potential of each of my projects.
+In my downtime, I work on my own game projects, all titled with the prefix "Flock"—a nod to the first video + game I ever created. I’m also a big fan of board games, often adding custom content and rules to experiment + with new mechanics. Recently, I got back into Magic: The Gathering and always enjoy drafting with + friends. Some of my favorite games are Minecraft, Slay the Spire, and Risk of Rain 2; I + aspire to create games of their caliber and push the boundaries of the game industry.