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prefs.h
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/************************************************************************
* prefs.h
* Preferences
*
************************************************************************
*
* Phoinix,
* Nintendo Gameboy(TM) emulator for the Palm OS(R) Computing Platform
*
* (c)2000-2005 Bodo Wenzel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
************************************************************************
* History:
*
* $Log: prefs.h,v $
* Revision 1.11 2005/04/03 14:08:34 bodowenzel
* Option to save the state for each game
*
* Revision 1.10 2005/02/17 19:42:35 bodowenzel
* Added pace control
*
* Revision 1.9 2004/12/28 13:56:35 bodowenzel
* Split up all C-Code to multi-segmented
*
* Revision 1.8 2004/12/02 20:01:22 bodowenzel
* New configurable screen layout
*
* Revision 1.7 2004/10/24 09:11:05 bodowenzel
* New button mapping
*
* Revision 1.6 2004/10/18 17:48:51 bodowenzel
* Dropped macro LITE, no need to maintain smaller code
*
* Revision 1.5 2004/06/20 14:19:46 bodowenzel
* Adjustments for volume names, correct RAM name
*
* Revision 1.4 2004/04/13 19:45:14 bodowenzel
* Refactoring, setting .volIndex default
*
* Revision 1.3 2002/10/19 08:08:11 bodowenzel
* History cleanup, Javadoc-style header
*
* Revision 1.2 2001/12/30 18:47:11 bodowenzel
* CVS keyword Log was faulty
*
* Revision 1.1.1.1 2001/12/16 13:39:10 bodowenzel
* Import
*
************************************************************************
*/
#ifndef PREFS_H
#define PREFS_H
/* === Includes ======================================================= */
#include "sections.h"
#include "manager.h"
#include "vfs.h"
#include "emulation.h"
/* === Constant ======================================================= */
#define prefsButtonMappingNoBit (-1)
#define prefsButtonMappingNoChr (0)
#define prefsScreenLayoutControlCount (4)
/* === Type definitions =============================================== */
typedef struct {
Boolean save;
UInt16 maxFs;
UInt16 boost;
} PrefsEmulationOptionsType;
typedef struct {
Int16 bit;
UInt16 chr;
} PrefsKeyType;
typedef struct {
PrefsKeyType key[emulationKeyCount];
Boolean holdVertical;
Boolean holdHorizontal;
} PrefsButtonMappingType;
typedef struct {
UInt8 ctl[prefsScreenLayoutControlCount];
} PrefsScreenLayoutType;
typedef struct {
UInt16 version;
PrefsEmulationOptionsType emulationOptions;
PrefsButtonMappingType buttonMapping;
PrefsScreenLayoutType screenLayout;
Char volumeName[vfsVolNameLength];
ManagerDbListEntryType game;
Boolean running;
} PrefsPreferencesType;
/* === Global variables =============================================== */
extern PrefsPreferencesType PrefsPreferences;
/* === Function prototypes ============================================ */
void PrefsLoad(void) PREFS_SECTION;
void PrefsSave(void) PREFS_SECTION;
void PrefsEmulationOptionsDialog(
PrefsEmulationOptionsType *emulationOptionsP)
PREFS_SECTION;
void PrefsButtonMappingDialog(PrefsButtonMappingType *buttonMappingP)
PREFS_SECTION;
void PrefsScreenLayoutDialog(PrefsScreenLayoutType *screenLayoutP)
PREFS_SECTION;
/* === The end ======================================================== */
#endif