diff --git a/code/game/NPC_behavior.cpp b/code/game/NPC_behavior.cpp index 249bc3c17d..b28e9b0c22 100644 --- a/code/game/NPC_behavior.cpp +++ b/code/game/NPC_behavior.cpp @@ -1745,7 +1745,7 @@ qboolean NPC_BSFlee( void ) NPCInfo->goalEntity = foundWeap; // Change Our Target Goal NPCInfo->goalRadius = 30.0f; // 30 good enough? - TIMER_Set(NPC, "CheckForWeaponToPickup", Q_irand(10000, 50000)); + TIMER_Set(NPC, "CheckForWeaponToPickup", Q_irand(1000, 5000) * 10); } // Look Again Soon