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sta3033.tmp
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[gd_scene load_steps=11 format=3 uid="uid://cf715q64u028v"]
[ext_resource type="Script" path="res://stairs.gd" id="1_a0wvy"]
[ext_resource type="Texture2D" uid="uid://byivlgs4ro8tm" path="res://assets/textures/Tile 8 - 128x128.png" id="1_fn4g1"]
[ext_resource type="SphereMesh" uid="uid://004wttwvhpwe" path="res://assets/3d/my/stone_mesh.tres" id="3_aoeg0"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fd7r2"]
shading_mode = 0
albedo_texture = ExtResource("1_fn4g1")
albedo_texture_force_srgb = true
uv1_scale = Vector3(3.005, 3.005, 3.005)
uv1_triplanar = true
[sub_resource type="CylinderMesh" id="CylinderMesh_1mm6u"]
material = SubResource("StandardMaterial3D_fd7r2")
top_radius = 0.4
bottom_radius = 2.0
height = 1.2
radial_segments = 12
rings = 2
[sub_resource type="PlaneMesh" id="PlaneMesh_45h33"]
size = Vector2(0.4, 1)
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_drxaa"]
data = PackedVector3Array(0.2, 0, 0.5, -0.2, 0, 0.5, 0.2, 0, -0.5, -0.2, 0, 0.5, -0.2, 0, -0.5, 0.2, 0, -0.5)
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_11yxf"]
data = PackedVector3Array(0.2, 0, 0.5, -0.2, 0, 0.5, 0.2, 0, -0.5, -0.2, 0, 0.5, -0.2, 0, -0.5, 0.2, 0, -0.5)
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_nx80s"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_2wylh"]
lifetime_randomness = 0.47
emission_shape = 2
emission_sphere_radius = 1.0
gravity = Vector3(0, -8, 0)
[node name="Stairs" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 3.412)
script = ExtResource("1_a0wvy")
[node name="Stairs1" type="MeshInstance3D" parent="."]
transparency = 0.8
mesh = SubResource("CylinderMesh_1mm6u")
skeleton = NodePath("../..")
[node name="InvisibleShield" type="MeshInstance3D" parent="Stairs1"]
transform = Transform3D(-1.08706e-08, -0.24869, 0.968583, 1, -4.37114e-08, 0, 4.23381e-08, 0.968583, 0.24869, -0.47656, 1.72244, -0.632586)
visible = false
mesh = SubResource("PlaneMesh_45h33")
[node name="StaticBody3D" type="StaticBody3D" parent="Stairs1/InvisibleShield"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Stairs1/InvisibleShield/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_drxaa")
[node name="InvisibleShield2" type="MeshInstance3D" parent="Stairs1"]
transform = Transform3D(1.08854e-08, 0.249028, 0.968496, 1, -4.37114e-08, 1.76705e-15, 4.23343e-08, 0.968496, -0.249028, 0.500262, 1.72244, -0.613648)
visible = false
mesh = SubResource("PlaneMesh_45h33")
[node name="StaticBody3D" type="StaticBody3D" parent="Stairs1/InvisibleShield2"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Stairs1/InvisibleShield2/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_11yxf")
[node name="StaticBody3D" type="StaticBody3D" parent="Stairs1"]
collision_layer = 33
collision_mask = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Stairs1/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_nx80s")
[node name="Timer" type="Timer" parent="."]
wait_time = 0.5
one_shot = true
autostart = true
[node name="AddStoneParticles" type="GPUParticles3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.03022, 0)
emitting = false
amount = 4
lifetime = 0.5
one_shot = true
process_material = SubResource("ParticleProcessMaterial_2wylh")
draw_pass_1 = ExtResource("3_aoeg0")
[connection signal="mouse_exited" from="Stairs1/InvisibleShield/StaticBody3D" to="." method="_on_static_body_3d_mouse_exited"]
[connection signal="mouse_entered" from="Stairs1/StaticBody3D" to="." method="_on_static_body_3d_mouse_entered"]
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]