From eda50e13f89e7a57daec69dfbe1159756c70a16a Mon Sep 17 00:00:00 2001 From: Ishan09811 <156402647+Ishan09811@users.noreply.github.com> Date: Sun, 9 Jun 2024 19:06:39 +0530 Subject: [PATCH] bonk --- .github/workflows/Windows_Build.yml | 19 ++----------------- 1 file changed, 2 insertions(+), 17 deletions(-) diff --git a/.github/workflows/Windows_Build.yml b/.github/workflows/Windows_Build.yml index 9ad4aedb7..6ecb2bcff 100644 --- a/.github/workflows/Windows_Build.yml +++ b/.github/workflows/Windows_Build.yml @@ -30,24 +30,9 @@ jobs: vulkan-use-cache: true vulkan-components: Vulkan-Headers, Vulkan-Loader, SPIRV-Tools, Glslang - - name: Download and install glslangValidator + - name: Setup glslang run: | - curl -L -o glslang.zip https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Release.zip - mkdir glslang - tar -xf glslang.zip -C glslang --strip-components=1 - echo "${{github.workspace}}/glslang/bin" >> $GITHUB_PATH - - - name: Verify glslangValidator installation - shell: pwsh - run: | - $glslangValidatorPath = "${{github.workspace}}/glslang/bin/glslangValidator.exe" - if (Test-Path $glslangValidatorPath) { - Write-Output "glslangValidator is installed successfully." - & $glslangValidatorPath --version - } else { - Write-Error "glslangValidator could not be found." - exit 1 - } + bash setup-glslang.sh - name: Configure CMake # Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.