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QuickGame

Simple PSP Graphics & Games Library

Sample

#include <QuickGame.h>

int main(int argc, char** argv){
    if(QuickGame_Init() < 0)
        return 1;

    QGTexture_t tex = QuickGame_Texture_Load("circle.png", 0, 0);
    QGSprite_t sprite = QuickGame_Sprite_Create_Alt(240, 136, 256, 256, tex);

    QuickGame_Graphics_Set2D();

    while(QuickGame_Running()){
        QuickGame_Graphics_Start_Frame();

        QuickGame_Graphics_Clear();

        QuickGame_Sprite_Draw(sprite);

        QuickGame_Graphics_End_Frame(true);
    }

    QuickGame_Sprite_Destroy(&sprite);
    QuickGame_Texture_Destroy(&tex);

    QuickGame_Terminate();
    return 0;
}

Usage

QuickGame has a C, C++, and Lua-based API. These APIs all have the same features, and this includes audio, graphics, collisions, and inputs. The goal of the API is to make PSP programming so simple you don't need to know much about the underlying system to use it.

The interpreter is available for download and the C/C++ API can be used via CMake

Samples

Beyond just the included samples, there's also a Pong Demo and Flappy Bird Demo

Documentation

Documentation can be found here: https://iridescentrose.github.io/QuickGame/