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Animation being indexed by name is more an optimization thing, but yeah, we should probably chose to write one or the other out to file instead of both...
After looking through it, the data structure is as intended. The reason being is that Animations use their name as a key, as such the key should be unique. Parameters on the other hand is indexed by their UUID, as such multiple parameters can share a name.
In the current data structure for animations:
If we refer to parameters, shouldn't this be:
This way parameters, animations and bindings from Session will have a somewhat consistent structure.
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