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Main.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Data;
using System.IO;
using Terraria;
using TShockAPI;
using TShockAPI.DB;
using Hooks;
using Mono.Data.Sqlite;
using MySql.Data.MySqlClient;
using Newtonsoft.Json;
namespace Vault
{
internal class BossNPC
{
public NPC Npc;
public Dictionary<int, int> damageData = new Dictionary<int,int>();
public BossNPC(NPC npc)
{
this.Npc = npc;
}
public void AddDamage(int playerID, int damage)
{
if (damageData.ContainsKey(playerID))
damageData[playerID] += damage;
else
damageData.Add(playerID, damage);
}
public Dictionary<int, int> GetRecalculatedReward()
{
int totalDmg = 0;
damageData.Values.ForEach(v => totalDmg += v);
float valueMod = (float)totalDmg / (float)Npc.lifeMax;
if (valueMod > 1)
valueMod = 1;
float newValue = (float)Npc.value * valueMod;
float valuePerDmg = (float)newValue / (float)totalDmg;
//Console.WriteLine("Total dmg: {0}, newValue: {1}, val/dmg: {2}", totalDmg, newValue, valuePerDmg);
float Mod = 1;
if (Vault.config.OptionalMobModifier.ContainsKey(Npc.netID))
Mod *= Vault.config.OptionalMobModifier[Npc.netID]; // apply custom modifiers
Dictionary<int, int> returnDict = new Dictionary<int,int>();
foreach (KeyValuePair<int,int> kv in damageData)
returnDict[kv.Key] = (int)(kv.Value * valuePerDmg * Mod);
return returnDict;
}
}
[APIVersion(1, 12)]
public class Vault : TerrariaPlugin
{
public IDbConnection Database;
public String SavePath = Path.Combine(TShock.SavePath, "Vault/");
internal PlayerData[] PlayerList = new PlayerData[256];
internal static Config config;
private readonly Random random = new Random();
private readonly object _randlocker = new object();
internal List<BossNPC> BossList = new List<BossNPC>();
public override string Name
{
get { return "Vault"; }
}
public override string Author
{
get { return "by InanZen"; }
}
public override string Description
{
get { return ""; }
}
public override Version Version
{
get { return new Version("0.16"); }
}
public Vault(Main game) : base(game)
{
Order = 1;
CurrentInstance = this;
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
NetHooks.GetData -= OnGetData;
NetHooks.SendData -= OnSendData;
GameHooks.Initialize -= OnInitialize;
ServerHooks.Leave -= OnLeave;
ServerHooks.Join -= OnJoin;
Database.Dispose();
}
}
public override void Initialize()
{
NetHooks.GetData += OnGetData;
NetHooks.SendData += OnSendData;
GameHooks.Initialize += OnInitialize;
ServerHooks.Leave += OnLeave;
ServerHooks.Join += OnJoin;
}
void OnInitialize()
{
config = new Config();
if (!Directory.Exists(SavePath))
Directory.CreateDirectory(SavePath);
ReadConfig();
switch (TShock.Config.StorageType.ToLower())
{
case "mysql":
string[] host = TShock.Config.MySqlHost.Split(':');
Database = new MySqlConnection()
{
ConnectionString = string.Format("Server={0}; Port={1}; Database={2}; Uid={3}; Pwd={4};",
host[0],
host.Length == 1 ? "3306" : host[1],
TShock.Config.MySqlDbName,
TShock.Config.MySqlUsername,
TShock.Config.MySqlPassword)
};
break;
case "sqlite":
string sql = Path.Combine(SavePath, "vault.sqlite");
Database = new SqliteConnection(string.Format("uri=file://{0},Version=3", sql));
break;
}
SqlTableCreator sqlcreator = new SqlTableCreator(Database, Database.GetSqlType() == SqlType.Sqlite ? (IQueryBuilder)new SqliteQueryCreator() : new MysqlQueryCreator());
sqlcreator.EnsureExists(new SqlTable("vault_players",
new SqlColumn("username", MySqlDbType.VarChar) { Length = 30 },
new SqlColumn("money", MySqlDbType.Int32),
new SqlColumn("worldID", MySqlDbType.Int32),
new SqlColumn("killData", MySqlDbType.Text),
new SqlColumn("tempMin", MySqlDbType.Int32),
new SqlColumn("totalOnline", MySqlDbType.Int32),
new SqlColumn("lastSeen", MySqlDbType.Text)
));
Commands.ChatCommands.Add(new Command("vault.pay", PayCommand, "pay"));
Commands.ChatCommands.Add(new Command("vault.balance", BalanceCommand, "balance"));
Commands.ChatCommands.Add(new Command("vault.modify", ModifyCommand, "modbal", "modifybalance"));
Commands.ChatCommands.Add(new Command("vault.seen", SeenCommand, "seen"));
}
public void SeenCommand(CommandArgs args)
{
if (args.Parameters.Count == 1)
{
var reader = Database.QueryReader("SELECT lastSeen FROM vault_players WHERE username = @0 AND worldID = @1", args.Parameters[0], Main.worldID);
bool found = false;
if (reader.Read())
{
args.Player.SendMessage(String.Format("{0} has last been seen at {1}", args.Parameters[0], JsonConvert.DeserializeObject<DateTime>(reader.Get<string>("lastSeen"))), Color.DarkGreen);
found = true;
}
reader.Dispose();
if (!found)
args.Player.SendMessage(String.Format("Haven't seen {0}", args.Parameters[0]), Color.DarkOrange);
return;
}
args.Player.SendMessage("Syntax: /seen \"player name\"", Color.DarkOrange);
}
public void PayCommand(CommandArgs args)
{
int amount;
if (args.Parameters.Count == 2 && int.TryParse(args.Parameters[1], out amount) && amount > 0)
{
var player = PlayerList[args.Player.Index];
if (player != null)
{
var targetPlayer = GetPlayerByName(args.Parameters[0]);
if (targetPlayer == null)
{
args.Player.SendMessage(String.Format("Player {0} not found", args.Parameters[0]), Color.DarkOrange);
return;
}
if (player.ChangeMoney(-amount, MoneyEventFlags.PayCommand) && targetPlayer.ChangeMoney(amount, MoneyEventFlags.PayCommand))
{
targetPlayer.TSPlayer.SendMessage(String.Format("You've received {0} from {1}", MoneyToString(amount), args.Player.Name), Color.DarkGreen);
args.Player.SendMessage("Transfer successful", Color.DarkGreen);
return;
}
args.Player.SendMessage("Transfer failed. Check your balance?", Color.DarkOrange);
return;
}
}
args.Player.SendMessage("Syntax: /pay \"user name\" amount", Color.DarkOrange);
}
public void ModifyCommand(CommandArgs args)
{
int amount;
if (args.Parameters.Count == 2 && int.TryParse(args.Parameters[1], out amount))
{
if (ModifyBalance(args.Parameters[0], amount))
args.Player.SendMessage(String.Format("Player {0}'s balance modified", args.Parameters[0]), Color.DarkGreen);
else
args.Player.SendMessage(String.Format("Can't modify player {0}'s balance. No such player found or balance below zero.", args.Parameters[0]), Color.DarkOrange);
return;
}
args.Player.SendMessage("Syntax: /modbal \"user name\" amount", Color.DarkOrange);
}
public void BalanceCommand(CommandArgs args)
{
var player = PlayerList[args.Player.Index];
if (player != null)
{
if (args.Parameters.Count > 0 && args.Player.Group.HasPermission("vault.balance.others"))
{
int b = GetBalance(args.Parameters[0]);
if (b == -1)
args.Player.SendMessage(String.Format("No records for player {0} found", args.Parameters[0]), Color.DarkOrange);
else
args.Player.SendMessage(String.Format("{0}'s balance: {1}", args.Parameters[0], MoneyToString(b)), Color.DarkOliveGreen);
return;
}
args.Player.SendMessage(String.Format("Balance: {0}", MoneyToString(player.Money)), Color.DarkOliveGreen);
}
}
public void OnJoin(int who, HandledEventArgs args)
{
PlayerList[who] = new PlayerData(this, TShock.Players[who]);
}
public void OnLeave(int who)
{
try
{
if (PlayerList[who] != null)
PlayerList[who].StopUpdating();
PlayerList[who] = null;
}
catch (Exception ex)
{
Log.ConsoleError(ex.ToString());
if (who >= 0)
PlayerList[who] = null;
}
}
public void OnGetData(GetDataEventArgs e)
{
try
{
if (e.MsgID == PacketTypes.PlayerUpdate)
{
byte plyID = e.Msg.readBuffer[e.Index];
byte flags = e.Msg.readBuffer[e.Index + 1];
var player = PlayerList[plyID];
if (player != null && player.LastState != flags)
{
player.LastState = flags;
player.IdleCount = 0;
}
}
}
catch (Exception ex) { Log.ConsoleError(ex.ToString()); }
}
public void OnSendData(SendDataEventArgs e)
{
if (e.Handled)
return;
try
{
if (e.MsgID == PacketTypes.NpcStrike)
{
NPC npc = Main.npc[e.number];
// Console.WriteLine("(SendData) NpcStrike -> 1:{0} 2:{4} 3:{5} 4:{6} 5:{1} remote:{2} ignore:{3}", e.number, e.number5, e.remoteClient, e.ignoreClient, e.number2, e.number3, e.number4);
// Console.WriteLine("NPC: life:{0} reallife:{1}", npc.life);
if (npc != null)
{
if (npc.boss)
{
if (npc.life <= 0)
{
for (int i = BossList.Count - 1; i >= 0; i--)
{
if (BossList[i].Npc == null)
BossList.RemoveAt(i);
else if (BossList[i].Npc == npc)
{
var rewardDict = BossList[i].GetRecalculatedReward();
foreach (KeyValuePair<int, int> reward in rewardDict)
{
if (PlayerList[reward.Key] != null)
PlayerList[reward.Key].ChangeMoney(reward.Value, MoneyEventFlags.Kill, config.AnnounceBossGain);
}
BossList.RemoveAt(i);
}
else if (!BossList[i].Npc.active)
BossList.RemoveAt(i);
}
if (e.ignoreClient >= 0)
{
var player = PlayerList[e.ignoreClient];
if (player != null)
player.AddKill(npc.netID);
}
}
else if (e.ignoreClient >= 0)
{
var bossnpc = BossList.Find(n => n.Npc == npc);
if (bossnpc != null)
bossnpc.AddDamage(e.ignoreClient, (int)e.number2);
else
{
BossNPC newBoss = new BossNPC(npc);
newBoss.AddDamage(e.ignoreClient, (int)e.number2);
BossList.Add(newBoss);
}
}
}
else if (npc.life <= 0 && e.ignoreClient >= 0)
{
var player = PlayerList[e.ignoreClient];
if (player != null)
{
if (npc.value > 0)
{
float Mod = 1;
if (player.TSPlayer.TPlayer.buffType.Contains(13)) // battle potion
Mod *= config.BattlePotionModifier;
if (config.OptionalMobModifier.ContainsKey(npc.netID))
Mod *= config.OptionalMobModifier[npc.netID]; // apply custom modifiers
int minVal = (int)((npc.value - (npc.value * 0.1)) * Mod);
int maxVal = (int)((npc.value + (npc.value * 0.1)) * Mod);
int rewardAmt = RandomNumber(minVal, maxVal);
player.ChangeMoney(rewardAmt, MoneyEventFlags.Kill, config.AnnounceKillGain);
}
player.AddKill(npc.netID);
}
}
}
}
else if (e.MsgID == PacketTypes.PlayerKillMe)
{
//Console.WriteLine("(SendData) PlayerKillMe -> 1:{0} 2:{4} 3:{5} 4:{6} 5:{1} remote:{2} ignore:{3}", e.number, e.number5, e.remoteClient, e.ignoreClient, e.number2, e.number3, e.number4);
// 1-playerID, 2-direction, 3-dmg, 4-PVP
var deadPlayer = PlayerList[e.number];
if (deadPlayer != null)
{
int penaltyAmmount = 0;
if (config.StaticDeathPenalty)
penaltyAmmount = RandomNumber(config.DeathPenaltyMin, config.DeathPenaltyMax);
else
penaltyAmmount = (int)(deadPlayer.Money * (config.DeathPenaltyPercent / 100f));
// Console.WriteLine("penalty ammount: {0}", penaltyAmmount);
if (e.number4 == 1)
{
if (!deadPlayer.TSPlayer.Group.HasPermission("vault.bypass.death") && deadPlayer.ChangeMoney(-penaltyAmmount, MoneyEventFlags.PvP, true) && config.PvPWinnerTakesLoosersPenalty && deadPlayer.LastPVPid != -1)
{
var killer = PlayerList[deadPlayer.LastPVPid];
if (killer != null)
killer.ChangeMoney(penaltyAmmount, MoneyEventFlags.PvP, true);
}
}
else if (!deadPlayer.TSPlayer.Group.HasPermission("vault.bypass.death"))
deadPlayer.ChangeMoney(-penaltyAmmount, MoneyEventFlags.Death,true);
}
}
else if (e.MsgID == PacketTypes.PlayerDamage)
{
// Console.WriteLine("(SendData) PlayerDamage -> 1:{0} 2:{4} 3:{5} 4:{6} 5:{1} remote:{2} ignore:{3}", e.number, e.number5, e.remoteClient, e.ignoreClient, e.number2, e.number3, e.number4);
// 1: pID, ignore: Who, 2: dir, 3:dmg, 4:pvp;
if (e.number4 == 1) // if PvP
{
var player = PlayerList[e.number];
if (player != null)
player.LastPVPid = e.ignoreClient;
}
}
}
catch (Exception ex) { Log.ConsoleError(ex.ToString()); }
}
//-------------------- Static ----------------------------------------------------
private static Vault CurrentInstance = null;
public static event MoneyEvent OnMoneyEvent;
public delegate void MoneyEvent(MoneyEventArgs args);
internal static bool InvokeEvent(MoneyEventArgs args)
{
if (OnMoneyEvent != null)
OnMoneyEvent(args);
if (args.Handled)
return true;
return false;
}
public static int GetBalance(string Name)
{
try
{
var Reader = CurrentInstance.Database.QueryReader("SELECT money FROM vault_players WHERE username = @0 AND worldID = @1", Name, Main.worldID);
if (Reader.Read())
return Reader.Get<int>("money");
}
catch (Exception ex) { Log.ConsoleError(ex.ToString()); }
return -1;
}
public static bool SetBalance(string Name, int amount, bool announce = true, MoneyEventFlags flags = (MoneyEventFlags)4)
{
try
{
var player = CurrentInstance.GetPlayerByName(Name);
if (player != null)
{
int modAmount = amount - player.Money;
if (!player.ChangeMoney(modAmount, flags))
return false;
else if (announce)
player.TSPlayer.SendMessage(String.Format("Your balance has been set to {0}", MoneyToString(amount)), Color.DarkOrange);
return true;
}
else
{
var Reader = CurrentInstance.Database.QueryReader("SELECT money FROM vault_players WHERE username = @0 AND worldID = @1", Name, Main.worldID);
if (Reader.Read())
{
MoneyEventArgs args = new MoneyEventArgs() { Amount = amount - Reader.Get<int>("money"), CurrentMoney = Reader.Get<int>("money"), PlayerName = Name, PlayerIndex = -1, EventFlags = flags };
Reader.Dispose();
if (!Vault.InvokeEvent(args))
{
CurrentInstance.Database.Query("UPDATE vault_players SET money = @0 WHERE username = @1 AND worldID = @2", amount, Name, Main.worldID);
return true;
}
}
else
Reader.Dispose();
}
}
catch (Exception ex) { Log.ConsoleError(ex.ToString()); }
return false;
}
public static bool ModifyBalance(string Name, int amount, bool announce = true, MoneyEventFlags flags = (MoneyEventFlags)4)
{
try
{
var player = CurrentInstance.GetPlayerByName(Name);
if (player != null)
{
if (player.ChangeMoney(amount, flags, announce))
return true;
}
else
{
var Reader = CurrentInstance.Database.QueryReader("SELECT money FROM vault_players WHERE username = @0 AND worldID = @1", Name, Main.worldID);
if (Reader.Read() && Reader.Get<int>("money") >= amount * -1)
{
MoneyEventArgs args = new MoneyEventArgs() { Amount = amount, CurrentMoney = Reader.Get<int>("money"), PlayerName = Name, PlayerIndex = -1, EventFlags = flags };
int Newamount = Reader.Get<int>("money") + amount;
Reader.Dispose();
if (!Vault.InvokeEvent(args))
{
CurrentInstance.Database.Query("UPDATE vault_players SET money = @0 WHERE username = @1 AND worldID = @2", Newamount, Name, Main.worldID);
return true;
}
}
else
Reader.Dispose();
}
}
catch (Exception ex) { Log.ConsoleError(ex.ToString()); }
return false;
}
public static Dictionary<int, int> GetPlayerKillCounts(string Name)
{
Dictionary<int, int> returnDict = new Dictionary<int, int>();
try
{
var player = CurrentInstance.GetPlayerByName(Name);
if (player != null)
return player.KillData;
else
{
var reader = CurrentInstance.Database.QueryReader("SELECT killData FROM vault_players WHERE username = @0 AND worldID = @1", Name, Main.worldID);
if (reader.Read())
returnDict = Newtonsoft.Json.JsonConvert.DeserializeObject<Dictionary<int, int>>(reader.Get<string>("killData"));
reader.Dispose();
}
}
catch (Exception ex) { Log.ConsoleError(ex.ToString()); }
return returnDict;
}
public static int TotalOnlineTime(string Name)
{
var reader = CurrentInstance.Database.QueryReader("SELECT totalOnline FROM vault_players WHERE username = @0", Name);
int total = 0;
if (reader.Read())
{
total = reader.Get<int>("totalOnline");
}
reader.Dispose();
return total;
}
public static DateTime? LastSeenPlayer(string Name)
{
var reader = CurrentInstance.Database.QueryReader("SELECT lastSeen FROM vault_players WHERE username = @0", Name);
if (reader.Read())
{
DateTime lastSeen = JsonConvert.DeserializeObject<DateTime>(reader.Get<string>("lastSeen"));
reader.Dispose();
return lastSeen;
}
reader.Dispose();
return null;
}
public static string MoneyToString(int amount)
{
if (amount == 0)
return "0 copper";
int[] money = MoneyToArray(Math.Abs(amount));
StringBuilder builder = new StringBuilder(50);
if (money[3] > 0)
builder.AppendFormat("{0} platinum ", money[3]);
if (money[2] > 0)
builder.AppendFormat("{0} gold ", money[2]);
if (money[1] > 0)
builder.AppendFormat("{0} silver ", money[1]);
if (money[0] > 0)
builder.AppendFormat("{0} copper ", money[0]);
builder.Remove(builder.Length - 1, 1);
return builder.ToString();
}
public static int[] MoneyToArray(int amount)
{
int[] moneyArray = new int[4];
moneyArray[0] = amount % 100;
moneyArray[1] = amount % 10000;
moneyArray[2] = amount % 1000000;
moneyArray[3] = (int)Math.Floor(amount / 1000000d);
moneyArray[2] = (int)((moneyArray[2] - moneyArray[1]) / 10000);
moneyArray[1] = (int)((moneyArray[1] - moneyArray[0]) / 100);
return moneyArray;
}
//--------------------------------------------------------------------------------
internal class Config
{
public int InitialMoney = 0;
public float BattlePotionModifier = 0.75f;
public Dictionary<int, float> OptionalMobModifier = new Dictionary<int, float>();
public bool GiveTimedPay = true;
public int PayEveryMinutes = 10;
public byte MaxIdleTime = 3;
public int Payamount = 5000;
public bool AnnounceTimedPay = false;
public bool AnnounceKillGain = false;
public bool AnnounceBossGain = true;
public bool StaticDeathPenalty = false;
public int DeathPenaltyMax = 10000;
public int DeathPenaltyMin = 10000;
public int DeathPenaltyPercent = 10;
public bool PvPWinnerTakesLoosersPenalty = true;
}
private void CreateConfig()
{
string filepath = Path.Combine(SavePath, "config.json");
try
{
using (var stream = new FileStream(filepath, FileMode.Create, FileAccess.Write, FileShare.Write))
{
using (var sr = new StreamWriter(stream))
{
config = new Config();
var configString = JsonConvert.SerializeObject(config, Formatting.Indented);
sr.Write(configString);
}
stream.Close();
}
}
catch (Exception ex)
{
Log.ConsoleError(ex.Message);
config = new Config();
}
}
private bool ReadConfig()
{
string filepath = Path.Combine(SavePath, "config.json");
try
{
if (File.Exists(filepath))
{
using (var stream = new FileStream(filepath, FileMode.Open, FileAccess.Read, FileShare.Read))
{
using (var sr = new StreamReader(stream))
{
var configString = sr.ReadToEnd();
config = JsonConvert.DeserializeObject<Config>(configString);
}
stream.Close();
}
return true;
}
else
{
Log.ConsoleError("Vault config not found. Creating new one");
CreateConfig();
return false;
}
}
catch (Exception ex)
{
Log.ConsoleError(ex.Message);
}
return false;
}
internal int RandomNumber(int min, int max)
{
lock (_randlocker)
{
return random.Next(min, max);
}
}
internal PlayerData GetPlayerByName(string name)
{
for (int i = 0; i < PlayerList.Length; i++)
if (PlayerList[i] != null && PlayerList[i].TSPlayer.Name.ToLower() == name.ToLower())
return PlayerList[i];
return null;
}
}
[Flags]
public enum MoneyEventFlags
{
Kill = 0,
Death = 1,
PvP = 2,
Plugin = 4,
PayCommand = 8,
TimedPay = 16,
Shop = 32,
Reward = 64
}
public class MoneyEventArgs : HandledEventArgs
{
public MoneyEventFlags EventFlags;
public int Amount;
public int CurrentMoney;
public String PlayerName;
public int PlayerIndex;
}
}