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For a long while I've now been stuck on rendering images on IMGUI overlay window.
In my Overlay constructor I have the creation of Direct3D11 device and the loading of the texture using SharpDX.
The TextureLoader is copied from a SharpDX example project.
For a long while I've now been stuck on rendering images on IMGUI overlay window.
In my Overlay constructor I have the creation of Direct3D11 device and the loading of the texture using SharpDX.
The TextureLoader is copied from a SharpDX example project.
Note
I Have also tried to use the
bitmap.NativePointer
along withtexture.NativePointer
, but none of them have worked.I assume the textures are loaded correctly, since the texture.Description contains the exact width and height as the original image.
I create the overlay with ImGUI windows on my Render method as followed.
After the window creation I have a Drawing method which contains the following code to draw an image.
The result of this is an image of letters and symbols.
Any help will be greatly appreciated!
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