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Hello, I'm currently investigating ways to debug and/or prevent user errors for my project. Currently any api balancing errors are just silently ignored, I'm wondering if there's tools from the C# side of things to debug these kinds of user errors?
Currently I'm using the library in a Unity project and so if there is automatic error handling it currently appears to be unable to be caught by Unity's debugger. Well, that is unless I make such a bad api call that Unity outright crashes instead.
I see on the main repo that there's supposed to be a IM_ASSERT_USER_ERROR check on the C++ side however I'm not sure if that is or even can be forwarded back to the C# side.
Would appreciate any tips or advice regarding this matter!
The text was updated successfully, but these errors were encountered:
Hello, I'm currently investigating ways to debug and/or prevent user errors for my project. Currently any api balancing errors are just silently ignored, I'm wondering if there's tools from the C# side of things to debug these kinds of user errors?
Currently I'm using the library in a Unity project and so if there is automatic error handling it currently appears to be unable to be caught by Unity's debugger. Well, that is unless I make such a bad api call that Unity outright crashes instead.
I see on the main repo that there's supposed to be a IM_ASSERT_USER_ERROR check on the C++ side however I'm not sure if that is or even can be forwarded back to the C# side.
Would appreciate any tips or advice regarding this matter!
The text was updated successfully, but these errors were encountered: