Extends: events.EventEmitter
Dispatcher is the core API used to dispatch requests.
Requests are not guaranteed to be dispatched in order of invocation.
Closes the dispatcher and gracefully waits for enqueued requests to complete before resolving.
Arguments:
- callback
(error: Error | null, data: null) => void
(optional)
Returns: void | Promise<null>
- Only returns a Promise
if no callback
argument was passed
dispatcher.close() // -> Promise
dispatcher.close(() => {}) // -> void
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
const server = createServer((request, response) => {
response.end('undici')
}).listen()
await once(server, 'listening')
const client = new Client(`http://localhost:${server.address().port}`)
try {
const { body } = await client.request({
path: '/',
method: 'GET'
})
body.setEncoding('utf8')
body.on('data', console.log)
} catch (error) {}
await client.close()
console.log('Client closed')
server.close()
Starts two-way communications with the requested resource using HTTP CONNECT.
Arguments:
- options
ConnectOptions
- callback
(err: Error | null, data: ConnectData | null) => void
(optional)
Returns: void | Promise<ConnectData>
- Only returns a Promise
if no callback
argument was passed
- path
string
- headers
UndiciHeaders
(optional) - Default:null
- signal
AbortSignal | events.EventEmitter | null
(optional) - Default:null
- opaque
unknown
(optional) - This argument parameter is passed through toConnectData
- statusCode
number
- headers
Record<string, string | string[] | undefined>
- socket
stream.Duplex
- opaque
unknown
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
const server = createServer((request, response) => {
throw Error('should never get here')
}).listen()
server.on('connect', (req, socket, head) => {
socket.write('HTTP/1.1 200 Connection established\r\n\r\n')
let data = head.toString()
socket.on('data', (buf) => {
data += buf.toString()
})
socket.on('end', () => {
socket.end(data)
})
})
await once(server, 'listening')
const client = new Client(`http://localhost:${server.address().port}`)
try {
const { socket } = await client.connect({
path: '/'
})
const wanted = 'Body'
let data = ''
socket.on('data', d => { data += d })
socket.on('end', () => {
console.log(`Data received: ${data.toString()} | Data wanted: ${wanted}`)
client.close()
server.close()
})
socket.write(wanted)
socket.end()
} catch (error) { }
Destroy the dispatcher abruptly with the given error. All the pending and running requests will be asynchronously aborted and error. Since this operation is asynchronously dispatched there might still be some progress on dispatched requests.
Both arguments are optional; the method can be called in four different ways:
Arguments:
- error
Error | null
(optional) - callback
(error: Error | null, data: null) => void
(optional)
Returns: void | Promise<void>
- Only returns a Promise
if no callback
argument was passed
dispatcher.destroy() // -> Promise
dispatcher.destroy(new Error()) // -> Promise
dispatcher.destroy(() => {}) // -> void
dispatcher.destroy(new Error(), () => {}) // -> void
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
const server = createServer((request, response) => {
response.end()
}).listen()
await once(server, 'listening')
const client = new Client(`http://localhost:${server.address().port}`)
try {
const request = client.request({
path: '/',
method: 'GET'
})
client.destroy()
.then(() => {
console.log('Client destroyed')
server.close()
})
await request
} catch (error) {
console.error(error)
}
This is the low level API which all the preceding APIs are implemented on top of. This API is expected to evolve through semver-major versions and is less stable than the preceding higher level APIs. It is primarily intended for library developers who implement higher level APIs on top of this.
Arguments:
- options
DispatchOptions
- handler
DispatchHandler
Returns: Boolean
- false
if dispatcher is busy and further dispatch calls won't make any progress until the 'drain'
event has been emitted.
- origin
string | URL
- path
string
- method
string
- reset
boolean
(optional) - Default:false
- Iffalse
, the request will attempt to create a long-living connection by sending theconnection: keep-alive
header,otherwise will attempt to close it immediately after response by sendingconnection: close
within the request and closing the socket afterwards. - body
string | Buffer | Uint8Array | stream.Readable | Iterable | AsyncIterable | null
(optional) - Default:null
- headers
UndiciHeaders | string[]
(optional) - Default:null
. - query
Record<string, any> | null
(optional) - Default:null
- Query string params to be embedded in the request URL. Note that both keys and values of query are encoded usingencodeURIComponent
. If for some reason you need to send them unencoded, embed query params into path directly instead. - idempotent
boolean
(optional) - Default:true
ifmethod
is'HEAD'
or'GET'
- Whether the requests can be safely retried or not. Iffalse
the request won't be sent until all preceding requests in the pipeline has completed. - blocking
boolean
(optional) - Default:false
- Whether the response is expected to take a long time and would end up blocking the pipeline. When this is set totrue
further pipelining will be avoided on the same connection until headers have been received. - upgrade
string | null
(optional) - Default:null
- Upgrade the request. Should be used to specify the kind of upgrade i.e.'Websocket'
. - bodyTimeout
number | null
(optional) - The timeout after which a request will time out, in milliseconds. Monitors time between receiving body data. Use0
to disable it entirely. Defaults to 300 seconds. - headersTimeout
number | null
(optional) - The amount of time, in milliseconds, the parser will wait to receive the complete HTTP headers while not sending the request. Defaults to 300 seconds. - throwOnError
boolean
(optional) - Default:false
- Whether Undici should throw an error upon receiving a 4xx or 5xx response from the server. - expectContinue
boolean
(optional) - Default:false
- For H2, it appends the expect: 100-continue header, and halts the request body until a 100-continue is received from the remote server
- onConnect
(abort: () => void, context: object) => void
- Invoked before request is dispatched on socket. May be invoked multiple times when a request is retried when the request at the head of the pipeline fails. - onError
(error: Error) => void
- Invoked when an error has occurred. May not throw. - onUpgrade
(statusCode: number, headers: Buffer[], socket: Duplex) => void
(optional) - Invoked when request is upgraded. Required ifDispatchOptions.upgrade
is defined orDispatchOptions.method === 'CONNECT'
. - onResponseStarted
() => void
(optional) - Invoked when response is received, before headers have been read. - onHeaders
(statusCode: number, headers: Buffer[], resume: () => void, statusText: string) => boolean
- Invoked when statusCode and headers have been received. May be invoked multiple times due to 1xx informational headers. Not required forupgrade
requests. - onData
(chunk: Buffer) => boolean
- Invoked when response payload data is received. Not required forupgrade
requests. - onComplete
(trailers: Buffer[]) => void
- Invoked when response payload and trailers have been received and the request has completed. Not required forupgrade
requests. - onBodySent
(chunk: string | Buffer | Uint8Array) => void
- Invoked when a body chunk is sent to the server. Not required. For a stream or iterable body this will be invoked for every chunk. For other body types, it will be invoked once after the body is sent.
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
const server = createServer((request, response) => {
response.end('Hello, World!')
}).listen()
await once(server, 'listening')
const client = new Client(`http://localhost:${server.address().port}`)
const data = []
client.dispatch({
path: '/',
method: 'GET',
headers: {
'x-foo': 'bar'
}
}, {
onConnect: () => {
console.log('Connected!')
},
onError: (error) => {
console.error(error)
},
onHeaders: (statusCode, headers) => {
console.log(`onHeaders | statusCode: ${statusCode} | headers: ${headers}`)
},
onData: (chunk) => {
console.log('onData: chunk received')
data.push(chunk)
},
onComplete: (trailers) => {
console.log(`onComplete | trailers: ${trailers}`)
const res = Buffer.concat(data).toString('utf8')
console.log(`Data: ${res}`)
client.close()
server.close()
}
})
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
const server = createServer((request, response) => {
response.end()
}).listen()
await once(server, 'listening')
server.on('upgrade', (request, socket, head) => {
console.log('Node.js Server - upgrade event')
socket.write('HTTP/1.1 101 Web Socket Protocol Handshake\r\n')
socket.write('Upgrade: WebSocket\r\n')
socket.write('Connection: Upgrade\r\n')
socket.write('\r\n')
socket.end()
})
const client = new Client(`http://localhost:${server.address().port}`)
client.dispatch({
path: '/',
method: 'GET',
upgrade: 'websocket'
}, {
onConnect: () => {
console.log('Undici Client - onConnect')
},
onError: (error) => {
console.log('onError') // shouldn't print
},
onUpgrade: (statusCode, headers, socket) => {
console.log('Undici Client - onUpgrade')
console.log(`onUpgrade Headers: ${headers}`)
socket.on('data', buffer => {
console.log(buffer.toString('utf8'))
})
socket.on('end', () => {
client.close()
server.close()
})
socket.end()
}
})
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
const server = createServer((request, response) => {
request.on('data', (data) => {
console.log(`Request Data: ${data.toString('utf8')}`)
const body = JSON.parse(data)
body.message = 'World'
response.end(JSON.stringify(body))
})
}).listen()
await once(server, 'listening')
const client = new Client(`http://localhost:${server.address().port}`)
const data = []
client.dispatch({
path: '/',
method: 'POST',
headers: {
'content-type': 'application/json'
},
body: JSON.stringify({ message: 'Hello' })
}, {
onConnect: () => {
console.log('Connected!')
},
onError: (error) => {
console.error(error)
},
onHeaders: (statusCode, headers) => {
console.log(`onHeaders | statusCode: ${statusCode} | headers: ${headers}`)
},
onData: (chunk) => {
console.log('onData: chunk received')
data.push(chunk)
},
onComplete: (trailers) => {
console.log(`onComplete | trailers: ${trailers}`)
const res = Buffer.concat(data).toString('utf8')
console.log(`Response Data: ${res}`)
client.close()
server.close()
}
})
For easy use with stream.pipeline. The handler
argument should return a Readable
from which the result will be read. Usually it should just return the body
argument unless some kind of transformation needs to be performed based on e.g. headers
or statusCode
. The handler
should validate the response and save any required state. If there is an error, it should be thrown. The function returns a Duplex
which writes to the request and reads from the response.
Arguments:
- options
PipelineOptions
- handler
(data: PipelineHandlerData) => stream.Readable
Returns: stream.Duplex
Extends: RequestOptions
- objectMode
boolean
(optional) - Default:false
- Set totrue
if thehandler
will return an object stream.
- statusCode
number
- headers
Record<string, string | string[] | undefined>
- opaque
unknown
- body
stream.Readable
- context
object
- onInfo
({statusCode: number, headers: Record<string, string | string[]>}) => void | null
(optional) - Default:null
- Callback collecting all the info headers (HTTP 100-199) received.
import { Readable, Writable, PassThrough, pipeline } from 'stream'
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
const server = createServer((request, response) => {
request.pipe(response)
}).listen()
await once(server, 'listening')
const client = new Client(`http://localhost:${server.address().port}`)
let res = ''
pipeline(
new Readable({
read () {
this.push(Buffer.from('undici'))
this.push(null)
}
}),
client.pipeline({
path: '/',
method: 'GET'
}, ({ statusCode, headers, body }) => {
console.log(`response received ${statusCode}`)
console.log('headers', headers)
return pipeline(body, new PassThrough(), () => {})
}),
new Writable({
write (chunk, _, callback) {
res += chunk.toString()
callback()
},
final (callback) {
console.log(`Response pipelined to writable: ${res}`)
callback()
}
}),
error => {
if (error) {
console.error(error)
}
client.close()
server.close()
}
)
Performs a HTTP request.
Non-idempotent requests will not be pipelined in order to avoid indirect failures.
Idempotent requests will be automatically retried if they fail due to indirect failure from the request at the head of the pipeline. This does not apply to idempotent requests with a stream request body.
All response bodies must always be fully consumed or destroyed.
Arguments:
- options
RequestOptions
- callback
(error: Error | null, data: ResponseData) => void
(optional)
Returns: void | Promise<ResponseData>
- Only returns a Promise
if no callback
argument was passed.
Extends: DispatchOptions
- opaque
unknown
(optional) - Default:null
- Used for passing through context toResponseData
. - signal
AbortSignal | events.EventEmitter | null
(optional) - Default:null
. - onInfo
({statusCode: number, headers: Record<string, string | string[]>}) => void | null
(optional) - Default:null
- Callback collecting all the info headers (HTTP 100-199) received.
The RequestOptions.method
property should not be value 'CONNECT'
.
- statusCode
number
- headers
Record<string, string | string[]>
- Note that all header keys are lower-cased, e. g.content-type
. - body
stream.Readable
which also implements the body mixin from the Fetch Standard. - trailers
Record<string, string>
- This object starts out as empty and will be mutated to contain trailers afterbody
has emitted'end'
. - opaque
unknown
- context
object
body
contains the following additional body mixin methods and properties:
text()
json()
arrayBuffer()
body
bodyUsed
body
can not be consumed twice. For example, calling text()
after json()
throws TypeError
.
body
contains the following additional extensions:
dump({ limit: Integer })
, dump the response by reading up tolimit
bytes without killing the socket (optional) - Default: 262144.
Note that body will still be a Readable
even if it is empty, but attempting to deserialize it with json()
will result in an exception. Recommended way to ensure there is a body to deserialize is to check if status code is not 204, and content-type
header starts with application/json
.
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
const server = createServer((request, response) => {
response.end('Hello, World!')
}).listen()
await once(server, 'listening')
const client = new Client(`http://localhost:${server.address().port}`)
try {
const { body, headers, statusCode, trailers } = await client.request({
path: '/',
method: 'GET'
})
console.log(`response received ${statusCode}`)
console.log('headers', headers)
body.setEncoding('utf8')
body.on('data', console.log)
body.on('end', () => {
console.log('trailers', trailers)
})
client.close()
server.close()
} catch (error) {
console.error(error)
}
Node.js v15+ is required to run this example
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
const server = createServer((request, response) => {
response.end('Hello, World!')
}).listen()
await once(server, 'listening')
const client = new Client(`http://localhost:${server.address().port}`)
const abortController = new AbortController()
try {
client.request({
path: '/',
method: 'GET',
signal: abortController.signal
})
} catch (error) {
console.error(error) // should print an RequestAbortedError
client.close()
server.close()
}
abortController.abort()
Alternatively, any EventEmitter
that emits an 'abort'
event may be used as an abort controller:
import { createServer } from 'http'
import { Client } from 'undici'
import EventEmitter, { once } from 'events'
const server = createServer((request, response) => {
response.end('Hello, World!')
}).listen()
await once(server, 'listening')
const client = new Client(`http://localhost:${server.address().port}`)
const ee = new EventEmitter()
try {
client.request({
path: '/',
method: 'GET',
signal: ee
})
} catch (error) {
console.error(error) // should print an RequestAbortedError
client.close()
server.close()
}
ee.emit('abort')
Destroying the request or response body will have the same effect.
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
const server = createServer((request, response) => {
response.end('Hello, World!')
}).listen()
await once(server, 'listening')
const client = new Client(`http://localhost:${server.address().port}`)
try {
const { body } = await client.request({
path: '/',
method: 'GET'
})
body.destroy()
} catch (error) {
console.error(error) // should print an RequestAbortedError
client.close()
server.close()
}
A faster version of Dispatcher.request
. This method expects the second argument factory
to return a stream.Writable
stream which the response will be written to. This improves performance by avoiding creating an intermediate stream.Readable
stream when the user expects to directly pipe the response body to a stream.Writable
stream.
As demonstrated in Example 1 - Basic GET stream request, it is recommended to use the option.opaque
property to avoid creating a closure for the factory
method. This pattern works well with Node.js Web Frameworks such as Fastify. See Example 2 - Stream to Fastify Response for more details.
Arguments:
- options
RequestOptions
- factory
(data: StreamFactoryData) => stream.Writable
- callback
(error: Error | null, data: StreamData) => void
(optional)
Returns: void | Promise<StreamData>
- Only returns a Promise
if no callback
argument was passed
- statusCode
number
- headers
Record<string, string | string[] | undefined>
- opaque
unknown
- onInfo
({statusCode: number, headers: Record<string, string | string[]>}) => void | null
(optional) - Default:null
- Callback collecting all the info headers (HTTP 100-199) received.
- opaque
unknown
- trailers
Record<string, string>
- context
object
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
import { Writable } from 'stream'
const server = createServer((request, response) => {
response.end('Hello, World!')
}).listen()
await once(server, 'listening')
const client = new Client(`http://localhost:${server.address().port}`)
const bufs = []
try {
await client.stream({
path: '/',
method: 'GET',
opaque: { bufs }
}, ({ statusCode, headers, opaque: { bufs } }) => {
console.log(`response received ${statusCode}`)
console.log('headers', headers)
return new Writable({
write (chunk, encoding, callback) {
bufs.push(chunk)
callback()
}
})
})
console.log(Buffer.concat(bufs).toString('utf-8'))
client.close()
server.close()
} catch (error) {
console.error(error)
}
In this example, a (fake) request is made to the fastify server using fastify.inject()
. This request then executes the fastify route handler which makes a subsequent request to the raw Node.js http server using undici.dispatcher.stream()
. The fastify response is passed to the opaque
option so that undici can tap into the underlying writable stream using response.raw
. This methodology demonstrates how one could use undici and fastify together to create fast-as-possible requests from one backend server to another.
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
import fastify from 'fastify'
const nodeServer = createServer((request, response) => {
response.end('Hello, World! From Node.js HTTP Server')
}).listen()
await once(nodeServer, 'listening')
console.log('Node Server listening')
const nodeServerUndiciClient = new Client(`http://localhost:${nodeServer.address().port}`)
const fastifyServer = fastify()
fastifyServer.route({
url: '/',
method: 'GET',
handler: (request, response) => {
nodeServerUndiciClient.stream({
path: '/',
method: 'GET',
opaque: response
}, ({ opaque }) => opaque.raw)
}
})
await fastifyServer.listen()
console.log('Fastify Server listening')
const fastifyServerUndiciClient = new Client(`http://localhost:${fastifyServer.server.address().port}`)
try {
const { statusCode, body } = await fastifyServerUndiciClient.request({
path: '/',
method: 'GET'
})
console.log(`response received ${statusCode}`)
body.setEncoding('utf8')
body.on('data', console.log)
nodeServerUndiciClient.close()
fastifyServerUndiciClient.close()
fastifyServer.close()
nodeServer.close()
} catch (error) { }
Upgrade to a different protocol. Visit MDN - HTTP - Protocol upgrade mechanism for more details.
Arguments:
-
options
UpgradeOptions
-
callback
(error: Error | null, data: UpgradeData) => void
(optional)
Returns: void | Promise<UpgradeData>
- Only returns a Promise
if no callback
argument was passed
- path
string
- method
string
(optional) - Default:'GET'
- headers
UndiciHeaders
(optional) - Default:null
- protocol
string
(optional) - Default:'Websocket'
- A string of comma separated protocols, in descending preference order. - signal
AbortSignal | EventEmitter | null
(optional) - Default:null
- headers
http.IncomingHeaders
- socket
stream.Duplex
- opaque
unknown
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
const server = createServer((request, response) => {
response.statusCode = 101
response.setHeader('connection', 'upgrade')
response.setHeader('upgrade', request.headers.upgrade)
response.end()
}).listen()
await once(server, 'listening')
const client = new Client(`http://localhost:${server.address().port}`)
try {
const { headers, socket } = await client.upgrade({
path: '/',
})
socket.on('end', () => {
console.log(`upgrade: ${headers.upgrade}`) // upgrade: Websocket
client.close()
server.close()
})
socket.end()
} catch (error) {
console.error(error)
client.close()
server.close()
}
Parameters:
- origin
URL
- targets
Array<Dispatcher>
Parameters:
- origin
URL
- targets
Array<Dispatcher>
- error
Error
Parameters:
- origin
URL
- targets
Array<Dispatcher>
- error
Error
Emitted when dispatcher fails to connect to origin.
Parameters:
- origin
URL
Emitted when dispatcher is no longer busy.
Record<string, string | string[] | undefined> | string[] | null
Header arguments such as options.headers
in Client.dispatch
can be specified in two forms; either as an object specified by the Record<string, string | string[] | undefined>
(IncomingHttpHeaders
) type, or an array of strings. An array representation of a header list must have an even length or an InvalidArgumentError
will be thrown.
Keys are lowercase and values are not modified.
Response headers will derive a host
from the url
of the Client instance if no host
header was previously specified.
{
'content-length': '123',
'content-type': 'text/plain',
connection: 'keep-alive',
host: 'mysite.com',
accept: '*/*'
}
[
'content-length', '123',
'content-type', 'text/plain',
'connection', 'keep-alive',
'host', 'mysite.com',
'accept', '*/*'
]