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It would be nice to have a YAML option for enforcing a specific ending as a clear condition:
Defeat Mythrix
Obliterate
Defeat the Twisted Scavenger
Defeat the Void Devastator
Reach Commencement / A Moment, Fractured / A Moment, Whole / The Planetarium / etc.
Reach a certain wave in the Simulacrum
Loop until you've been to {some number of} stages.
(etc.)
Any
Random (this would probably require some sort of message to indicate to the player what their goal is. Optionally, this could be hinted in the game in an in-game dialog somewhere like the Lunar Bazaar or a shrine, or it could just be a message in chat.)
Currently all runs are effectively using the clear condition ("Reach Commencement or Obliterate"), but in an awkward way that requires you to win or die to declare victory. So oftentimes the fastest route to officially winning is to commit suicide as quickly as you can after getting to Commencement.
In my opinion you should either need to actually beat the boss or the game should automatically go to a victory screen when you reach the necessary stage. Also, there's an inconsistency where dying while fighting Mythrix counts as a victory but dying while fighting the Twisted Scavenger does not count.
The relevant part where the code checks for victory is here:
Currently, there's work going on with the rewrite Iwju started for the Archipelago.RiskOfRain2 mod (the rewrite branch). As part of getting this going, I want to include additional gameplay options for RoR2's AP. The most basic I'm planning on starting with is a 'hunt' mode where you get checks by killing enemies instead of opening chests.
In the future, I'd like to add alternate ending conditions for AP runs as well, if possible.
It would be nice to have a YAML option for enforcing a specific ending as a clear condition:
Currently all runs are effectively using the clear condition ("Reach Commencement or Obliterate"), but in an awkward way that requires you to win or die to declare victory. So oftentimes the fastest route to officially winning is to commit suicide as quickly as you can after getting to Commencement.
In my opinion you should either need to actually beat the boss or the game should automatically go to a victory screen when you reach the necessary stage. Also, there's an inconsistency where dying while fighting Mythrix counts as a victory but dying while fighting the Twisted Scavenger does not count.
The relevant part where the code checks for victory is here:
Archipelago.RiskOfRain2/Archipelago.RiskOfRain2/ArchipelagoClient.cs
Lines 322 to 323 in 5fc106f
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