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i.MX6
Carlos Alberto Lopez Perez edited this page May 14, 2018
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To build WPE for the i.MX6 there are different alternatives:
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Use proprietary Vivante OpenGL drivers. With this drivers we can use the following backends:
- wpebackend-rdk/wayland (runs inside weston)
- wpebackend-rdk/imx6 (runs directly over the framebuffer)
- wpebackend-fdo (runs inside weston)
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Use open source Etnaviv OpenGL drivers. With this drivers we can use the following backends:
- wpebackend-rdk/wayland (runs inside weston)
- wpebackend-fdo (runs inside weston)
Performance will vary depending on the stack chosen (propietary vs opensource) as well depending on the wpebackend chosen.