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Update links in README
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README.md

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@@ -10,7 +10,7 @@ This code demonstrates deployment of a Microservices based application [Game On!
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### Core MicroServices:
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There are five core Java microservices, using [JAX-RS](https://en.wikipedia.org/wiki/Java_API_for_RESTful_Web_Services), [CDI](https://dzone.com/articles/cdi-di-p1) etc. part of the [MicroProfile](http://microprofile.io) spec.
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There are five core Java microservices, using [JAX-RS](https://en.wikipedia.org/wiki/Java_API_for_RESTful_Web_Services), [CDI](https://dzone.com/articles/cdi-di-p1) etc. part of the [MicroProfile](https://microprofile.io/) spec.
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- [Player](https://github.com/gameontext/gameon-player): Players are represented by the player Java microservice which provides a public API for CRUD operations, and for managing API tokens.
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- [Auth](https://github.com/gameontext/gameon-auth): Java microservice to allow players to connect and identify themselves via a selected "social login"
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### Platform Services:
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- [Service Discovery, Registry and Routing](https://www.amalgam8.io/): Service Registry and routing components, via which Service Discovery and Service Proxying are implemented. In addition, there are sidecars associated with each microservice, which automatically registers the microservice with the registry.
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- [Service Discovery, Registry and Routing](https://amalgam8.io/): Service Registry and routing components, via which Service Discovery and Service Proxying are implemented. In addition, there are sidecars associated with each microservice, which automatically registers the microservice with the registry.
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- [Redis](): Store the addresses used by Sidecars
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- [Kafka](https://kafka.apache.org): Publish/Subscribe solution used by services and the platform.
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## Prerequisite
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To deploy the game locally, follow the instructions via docker-compose in GameOn repository [here](https://github.com/gameontext/gameon#local-room-development).
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To follow the steps here, create a Kubernetes cluster with either [Minikube](https://kubernetes.io/docs/getting-started-guides/minikube) for local testing, with [IBM Cloud Private](https://github.com/IBM/deploy-ibm-cloud-private/blob/master/README.md), or with [IBM Bluemix Container Service](https://github.com/IBM/container-journey-template/blob/master/README.md) to deploy in cloud. The code here is regularly tested against [Kubernetes Cluster from Bluemix Container Service](https://console.ng.bluemix.net/docs/containers/cs_ov.html#cs_ov) using Travis.
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To follow the steps here, create a Kubernetes cluster with either [Minikube](https://kubernetes.io/docs/setup/minikube/) for local testing, with [IBM Cloud Private](https://github.com/IBM/deploy-ibm-cloud-private/blob/master/README.md), or with [IBM Bluemix Container Service](https://github.com/IBM/container-journey-template/blob/master/README.md) to deploy in cloud. The code here is regularly tested against [Kubernetes Cluster from Bluemix Container Service](https://cloud.ibm.com/docs/containers/cs_ov.html#cs_ov) using Travis.
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## Steps
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PROXY_DOCKER_HOST: 'PLACEHOLDER_IP'
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```
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An easy way to change these values is to do
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`sed -i s#PLACEHOLDER_IP#<Public-IP-of-your-cluster#g gameon-configmap.yaml`
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An easy way to change these values is to do
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`sed -i s#PLACEHOLDER_IP#<Public-IP-of-your-cluster#g gameon-configmap.yaml`
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or `sed -i '' s#PLACEHOLDER_IP#<Public-IP-of-your-cluster>#g gameon-configmap.yaml`.
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Then, apply the config map on your cluster:
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## Twitter
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You can register your application with your Twitter account in this link: [Create new app](https://apps.twitter.com/app/new)
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You can register your application with your Twitter account in this link: [Create new app](https://developer.twitter.com/app/new)
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![Twitter](images/twitter.png)
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For the name field, you can put the name you want for your app.
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## License
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This code pattern is licensed under the Apache Software License, Version 2. Separate third party code objects invoked within this code pattern are licensed by their respective providers pursuant to their own separate licenses. Contributions are subject to the [Developer Certificate of Origin, Version 1.1 (DCO)](https://developercertificate.org/) and the [Apache Software License, Version 2](http://www.apache.org/licenses/LICENSE-2.0.txt).
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This code pattern is licensed under the Apache Software License, Version 2. Separate third party code objects invoked within this code pattern are licensed by their respective providers pursuant to their own separate licenses. Contributions are subject to the [Developer Certificate of Origin, Version 1.1 (DCO)](https://developercertificate.org/) and the [Apache Software License, Version 2](https://www.apache.org/licenses/LICENSE-2.0.txt).
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[Apache Software License (ASL) FAQ](http://www.apache.org/foundation/license-faq.html#WhatDoesItMEAN)
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[Apache Software License (ASL) FAQ](https://www.apache.org/foundation/license-faq.html#WhatDoesItMEAN)

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