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snake.py
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from tkinter import *
from PIL import Image, ImageTk
import random
GAME_WIDTH = 600
GAME_HEIGHT = 600
SPEED = 70
SPACE_SIZE = 50
BODY_PARTS = 3
SNAKE_COLOR = "#00FF00"
FOOD_COLOR = "#FF0000"
BACKGROUND_IMAGE_PATH = r"C:\Users\utente\OneDrive\Immagini\grass.jpg" # change it to ur filepath
class Snake:
def __init__(self):
self.body_size = BODY_PARTS
self.coordinates = []
self.squares = []
for i in range(0, BODY_PARTS):
self.coordinates.append([0, 0])
for x, y in self.coordinates:
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR)
self.squares.append(square)
class Food:
def __init__(self):
x = random.randint(0, int((GAME_WIDTH / SPACE_SIZE) - 1)) * SPACE_SIZE
y = random.randint(0, int((GAME_HEIGHT / SPACE_SIZE) - 1)) * SPACE_SIZE
self.coordinates = [x, y]
canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tags="food")
def next_turn(snake, food):
global last_direction
x, y = snake.coordinates[0]
if direction == "up":
y -= SPACE_SIZE
elif direction == "down":
y += SPACE_SIZE
elif direction == "left":
x -= SPACE_SIZE
elif direction == "right":
x += SPACE_SIZE
last_direction = direction
snake.coordinates.insert(0, (x, y))
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR)
snake.squares.insert(0, square)
if x == food.coordinates[0] and y == food.coordinates[1]:
global score
score += 1
label.config(text="Score:{}".format(score))
canvas.delete("food")
food = Food()
else:
del snake.coordinates[-1]
canvas.delete(snake.squares[-1])
del snake.squares[-1]
if check_collisions(snake):
game_over()
else:
window.after(SPEED, next_turn, snake, food)
def change_direction(new_direction):
global direction
if new_direction == 'left' and last_direction != 'right':
direction = new_direction
elif new_direction == 'right' and last_direction != 'left':
direction = new_direction
elif new_direction == 'up' and last_direction != 'down':
direction = new_direction
elif new_direction == 'down' and last_direction != 'up':
direction = new_direction
def check_collisions(snake):
x, y = snake.coordinates[0]
if x < 0 or x >= GAME_WIDTH or y < 0 or y >= GAME_HEIGHT:
return True
for body_part in snake.coordinates[1:]:
if x == body_part[0] and y == body_part[1]:
return True
return False
def restart_game():
global snake, food, score, direction, last_direction, game_running
if not game_running: # Only allow restart if the game is not running
for item in canvas.find_all():
if "background" not in canvas.gettags(item):
canvas.delete(item)
background_image = ImageTk.PhotoImage(Image.open(BACKGROUND_IMAGE_PATH).resize((GAME_WIDTH, GAME_HEIGHT)))
canvas.create_image(0, 0, image=background_image, anchor=NW, tags="background")
snake = Snake()
food = Food()
score = 0
direction = 'down'
last_direction = 'down'
label.config(text="Score:{}".format(score))
game_running = True
next_turn(snake, food) # Start the game
def game_over():
global game_running
game_running = False # Set game as not running
for item in canvas.find_all():
if canvas.gettags(item) != ("background",):
canvas.delete(item)
canvas.create_text(canvas.winfo_width() / 2, canvas.winfo_height() / 2, font=('consolas', 55), text="GAME OVER XD", fill="red")
window = Tk()
window.title("Snake Game XD SIUM")
window.resizable(False, False)
score = 0
direction = 'down'
last_direction = 'down'
game_running = False # Initialize game state
label = Label(window, text="Score:{}".format(score), font=('consolas', 40))
label.pack()
background_image = ImageTk.PhotoImage(Image.open(BACKGROUND_IMAGE_PATH).resize((GAME_WIDTH, GAME_HEIGHT)))
canvas = Canvas(window, height=GAME_HEIGHT, width=GAME_WIDTH)
canvas.create_image(0, 0, image=background_image, anchor=NW, tags="background")
canvas.pack()
# window related stuff
window.update()
window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()
x = int((screen_width / 2) - (window_width / 2))
y = int((screen_height / 2) - (window_height / 2))
window.geometry(f"{window_width}x{window_height}+{x}+{y}")
# Bind controls
window.bind('<a>', lambda event: change_direction('left'))
window.bind('<d>', lambda event: change_direction('right'))
window.bind('<w>', lambda event: change_direction('up'))
window.bind('<s>', lambda event: change_direction('down'))
window.bind('<space>', lambda event: restart_game()) # Bind space to restart
restart_button = Button(window, text="Restart", command=restart_game, font=('consolas', 18))
restart_button.place(x=0, y=0)
canvas.create_text(canvas.winfo_width() / 2, canvas.winfo_height() / 2, font=('consolas', 55), text=" PRESS SPACE \n TO START", fill="red")
window.mainloop()