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play_audio.c
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play_audio.c
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#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
#include <libswresample/swresample.h>
#include <libavutil/samplefmt.h>
#include <libavutil/mathematics.h>
#include <SDL/SDL.h>
#include <SDL/SDL_thread.h>
#include <stdio.h>
#define SDL_AUDIO_BUFFER_SIZE 1024
#define MAX_AUDIO_FRAME_SIZE 192000
#define FIX_INPUT 1
typedef struct PacketQueue
{
AVPacketList *first_pkt, *last_pkt;
int nb_packets;
int size;
SDL_mutex *mutex;
SDL_cond *cond;
} PacketQueue;
PacketQueue audioq;
int quit = 0;
AVFrame wanted_frame;
void packet_queue_init (PacketQueue *q)
{
memset(q, 0, sizeof(PacketQueue));
q->mutex = SDL_CreateMutex();
q->cond = SDL_CreateCond();
}
int packet_queue_put(PacketQueue *q, AVPacket *pkt)
{
AVPacketList *pkt1;
if(av_dup_packet(pkt) < 0)
{
return -1;
}
pkt1 = av_malloc(sizeof(AVPacketList));
if(!pkt1)
return -1;
pkt1->pkt = *pkt;
pkt1->next = NULL;
SDL_LockMutex(q->mutex);
if(!q->last_pkt)
{
q->first_pkt = pkt1;
}
else
{
q->last_pkt->next = pkt1;
}
q->last_pkt = pkt1;
q->nb_packets++;
q->size += pkt1->pkt.size;
SDL_CondSignal(q->cond);
SDL_UnlockMutex(q->mutex);
return 0;
}
int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block)
{
AVPacketList *pkt1;
int ret;
for(;;)
{
if(quit)
{
ret = -1;
break;
}
pkt1 = q->first_pkt;
if(pkt1)
{
q->first_pkt = pkt1->next;
if(!q->first_pkt)
q->last_pkt = NULL;
q->nb_packets--;
q->size -= pkt1->pkt.size;
*pkt = pkt1->pkt;
av_free(pkt1);
ret = 1;
break;
}
else if(!block)
{
ret = 0;
break;
}
else
{
SDL_CondWait(q->cond, q->mutex);
}
}
SDL_UnlockMutex(q->mutex);
return ret;
}
int audio_decode_frame(AVCodecContext *aCodecCtx, uint8_t *audio_buf, int buf_size)
{
static AVPacket pkt;
static int audio_pkt_size = 0;
static AVFrame frame;
int len1, data_size = 0;
SwrContext *swr_ctx = NULL;
int resampled_data_size;
for(;;)
{
if(pkt.data)
av_free_packet(&pkt);
if(quit)
{
return -1;
}
if(packet_queue_get(&audioq, &pkt, 1) < 0)
{
return -1;
}
audio_pkt_size = pkt.size;
while(audio_pkt_size > 0)
{
int got_frame = 0;
len1 = avcodec_decode_audio4(aCodecCtx, &frame, &got_frame, &pkt);
// printf( "pkt size=%d \n", pkt.size);
//printf( "frame size=%u \n", frame.data);
//printf( "codec size=%d \n",len1);
//printf("got_frame=%d \n", got_frame);
if(len1 < 0)
{
audio_pkt_size = 0;
break;
}
audio_pkt_size -= len1;
if(!got_frame)
continue;
data_size = av_samples_get_buffer_size(NULL, aCodecCtx->channels, frame.nb_samples,
AUDIO_S16SYS, 1);
if (frame.channels > 0 && frame.channel_layout == 0)
frame.channel_layout = av_get_default_channel_layout(frame.channels);
else if (frame.channels == 0 && frame.channel_layout > 0)
frame.channels = av_get_channel_layout_nb_channels(frame.channel_layout);
printf("frame.sample_rate = %d \n", frame.sample_rate);
printf("frame.format = %d \n", frame.format);
printf("frame.format bits = %d \n", av_get_bytes_per_sample(frame.format));
printf("frame.channels = %d \n", frame.channels);
printf("frame.channel_layout = %d \n", frame.channel_layout);
printf("frame.nb_samples = %d \n", frame.nb_samples);
printf("\n");
/**
* 接下来判断我们之前设置SDL时设置的声音格式(AV_SAMPLE_FMT_S16),声道布局,
* 采样频率,每个AVFrame的每个声道采样数与
* 得到的该AVFrame分别是否相同,如有任意不同,我们就需要swr_convert该AvFrame,
* 然后才能符合之前设置好的SDL的需要,才能播放
*/
if(frame.format != AUDIO_S16SYS
|| frame.channel_layout != aCodecCtx->channel_layout
|| frame.sample_rate != aCodecCtx->sample_rate
|| frame.nb_samples != SDL_AUDIO_BUFFER_SIZE)
{
if (swr_ctx != NULL)
{
swr_free(&swr_ctx);
swr_ctx = NULL;
}
swr_ctx = swr_alloc_set_opts(NULL, wanted_frame.channel_layout, (enum AVSampleFormat)wanted_frame.format, wanted_frame.sample_rate,
frame.channel_layout, (enum AVSampleFormat)frame.format, frame.sample_rate, 0, NULL);
if (swr_ctx == NULL || swr_init(swr_ctx) < 0)
{
fprintf(stderr, "swr_init failed: \n" );
break;
}
}
if(swr_ctx)
{
int dst_nb_samples = av_rescale_rnd(swr_get_delay(swr_ctx, frame.sample_rate) + frame.nb_samples,
wanted_frame.sample_rate, wanted_frame.format, AV_ROUND_INF);
printf("swr convert ! \n");
printf("dst_nb_samples : %d \n", dst_nb_samples);
/**
* 转换该AVFrame到设置好的SDL需要的样子,有些旧的代码示例最主要就是少了这一部分,
* 往往一些音频能播,一些不能播,这就是原因,比如有些源文件音频恰巧是AV_SAMPLE_FMT_S16的。
* swr_convert 返回的是转换后每个声道(channel)的采样数
*/
int len2 = swr_convert(swr_ctx, &audio_buf, dst_nb_samples,(const uint8_t**)frame.data, frame.nb_samples);
if (len2 < 0)
{
fprintf(stderr, "swr_convert failed \n" );
break;
}
resampled_data_size = wanted_frame.channels * len2 * av_get_bytes_per_sample((enum AVSampleFormat)wanted_frame.format);
}else{
resampled_data_size = data_size;
}
return resampled_data_size;
}
}
}
void audio_callback(void *userdata, Uint8 *stream, int len)
{
AVCodecContext *aCodecCtx = (AVCodecContext *) userdata;
int len1, audio_size;
static uint8_t audio_buf[(MAX_AUDIO_FRAME_SIZE * 3) / 2];
static unsigned int audio_buf_size = 0;
static unsigned int audio_buf_index = 0;
SDL_memset(stream, 0, len);
//printf("audio_callback len=%d \n", len);
//向设备发送长度为len的数据
while(len > 0)
{
//缓冲区中无数据
if(audio_buf_index >= audio_buf_size)
{
//从packet中解码数据
audio_size = audio_decode_frame(aCodecCtx, audio_buf, audio_buf_size);
//printf("audio_decode_frame finish audio_size=%d \n", audio_size);
if(audio_size < 0) //没有解码到数据或者出错,填充0
{
audio_buf_size = 1024;
memset(audio_buf, 0, audio_buf_size);
}
else
{
audio_buf_size = audio_size;
}
audio_buf_index = 0;
}
len1 = audio_buf_size - audio_buf_index;
if(len1 > len)
len1 = len;
//memcpy(stream, (uint8_t *)audio_buf + audio_buf_index, len1);
SDL_MixAudio(stream, audio_buf + audio_buf_index, len1, SDL_MIX_MAXVOLUME);
len -= len1;
stream += len1;
audio_buf_index += len1;
}
}
int main(int argc, char *argv[])
{
AVFormatContext *pFormatCtx = NULL;
int i, audioStream;
AVPacket packet;
AVCodecContext *aCodecCtx = NULL;
AVCodec *aCodec = NULL;
SDL_AudioSpec wanted_spec, spec;
SDL_Event event;
char filename[100];
#ifdef FIX_INPUT
strcpy(filename, "/home/wanghuatian/oceans.mp4");
#else
if(argc < 2)
{
fprintf(stderr, "Usage: test <file> \n");
exit(1);
}
strcpy(filename, argv[1]);
#endif // FIX_INPUT
av_register_all();
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER))
{
fprintf(stderr,"Could not initialize SDL - %s " + *SDL_GetError());
exit(1);
}
// 读取文件头,将格式相关信息存放在AVFormatContext结构体中
if(avformat_open_input(&pFormatCtx, filename, NULL, NULL) != 0)
return -1;
// 检测文件的流信息
if(avformat_find_stream_info(pFormatCtx, NULL) < 0)
return -1;
// 在控制台输出文件信息
av_dump_format(pFormatCtx, 0, filename, 0);
for(i = 0; i < pFormatCtx->nb_streams; i++)
{
if(pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO)
audioStream = i;
}
aCodecCtx = pFormatCtx->streams[audioStream]->codec;
aCodec = avcodec_find_decoder(aCodecCtx->codec_id);
if(!aCodec)
{
fprintf(stderr, "Unsupported codec ! \n");
return -1;
}
wanted_spec.freq = aCodecCtx->sample_rate;
wanted_spec.format = AUDIO_S16SYS;
wanted_spec.channels = aCodecCtx->channels;
wanted_spec.silence = 0;
wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
wanted_spec.callback = audio_callback;
wanted_spec.userdata = aCodecCtx;
printf("codecCtx sample_rate = %d \n", aCodecCtx->sample_rate);
printf("codecCtx channels = %d \n", aCodecCtx->channels);
printf("codecCtx sample_fmt = %d \n", aCodecCtx->sample_fmt);
printf("AUDIO_S16SYS = %d \n", AUDIO_S16SYS);
printf("\n");
/**
*SDL_OpenAudio 函数通过wanted_spec来打开音频设备,成功返回零,将实际的硬件参数传递给spec的指向的结构体。
*如果spec为NULL,audio data将通过callback函数,保证将自动转换成硬件音频格式。
*
*音频设备刚开始播放静音,当callback变得可用时,通过调用SDL_PauseAudio(0)来开始播放。
*由于audio diver 可能修改音频缓存的请求大小,所以你应该申请任何的混合缓存(mixing buffers),在你打开音频设备之后。*/
if(SDL_OpenAudio(&wanted_spec, &spec) < 0)
{
fprintf(stderr, "SDL_OpenAudio: %s \n", SDL_GetError());
return -1;
}
printf("spec freq = %d \n", spec.freq);
printf("spec format = %d \n", spec.format);
printf("spec channels = %d \n", spec.channels);
printf("spec samples = %d \n", spec.samples);
printf("spec silence = %d \n", spec.silence);
printf("spec padding = %d \n", spec.padding);
printf("spec size = %d \n", spec.size);
printf("\n");
printf("AV_SAMPLE_FMT_S16 = %d \n", AV_SAMPLE_FMT_S16);
wanted_frame.format = AV_SAMPLE_FMT_S16;
wanted_frame.sample_rate = spec.freq;
wanted_frame.channel_layout = av_get_default_channel_layout(spec.channels);
wanted_frame.channels = spec.channels;
avcodec_open2(aCodecCtx, aCodec, NULL);
packet_queue_init(&audioq);
SDL_PauseAudio(0);
while (av_read_frame(pFormatCtx, &packet) >= 0)
{
if (packet.stream_index == audioStream)
packet_queue_put(&audioq, &packet);
else
av_free_packet(&packet);
SDL_PollEvent(&event);
switch (event.type) {
case SDL_QUIT:
quit = 1;
SDL_Quit();
exit(0);
break;
default:
break;
}
}
getchar();
// avformat_close_input(&pFormatCtx);
return 0;
}