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pkgame.cbp
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pkgame.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="pkgame" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/pkgame" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-std=c++11" />
<Add option="-g" />
</Compiler>
<Linker>
<Add library="allegro/lib/liballegro_monolith-debug.dll.a" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin/Release/pkgame" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add option="-std=c++11" />
</Compiler>
<Linker>
<Add option="-s" />
<Add library="allegro/lib/liballegro_monolith.dll.a" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-fexceptions" />
<Add directory="allegro/include" />
</Compiler>
<Unit filename="GameWindow.cpp" />
<Unit filename="GameWindow.h" />
<Unit filename="character.cpp" />
<Unit filename="character.h" />
<Unit filename="coin.cpp" />
<Unit filename="coin.h" />
<Unit filename="elec.cpp" />
<Unit filename="elec.h" />
<Unit filename="global.cpp" />
<Unit filename="global.h" />
<Unit filename="main.cpp" />
<Unit filename="scene.cpp" />
<Unit filename="scene.h" />
<Unit filename="shield.cpp" />
<Unit filename="shield.h" />
<Extensions>
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>