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.gitignore
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# Shortcuts
*.lnk
*.url
# Binary Art Source Files
*.dae
*.ies
*.max
*.png
*.tga
*.jpg
*.dwg
*.fbx
*.psd
*.dds
*.hdr
*.wav
*.ttf
# Packages
*.7z
*.dmg
*.gz
*.iso
*.jar
*.rar
*.tar
*.zip
# Some OS generated files
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db
# Visual Studio user specific files
.vs/
.vscode/
# Visual Studio database file
*.VC.db
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
#*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.code-workspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/*/Binaries/*
# Builds
Build/*
# Don't ignore icon files in Build
!Build/**/*.ico
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
# GameUserSettings
!Saved/Config/Windows/GameUserSettings.ini
!Saved/Config/*/GameUserSettings.ini
# Dead Files or Folders
*_DEAD
# LongUnion is automatically generated and updated when you build
Source/RuntimeBlueprints/LongUnion.h