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Main.cs
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using HarmonyLib;
using Il2CppProps.Elevator;
using MelonLoader;
using System;
using System.Reflection;
using UnityEngine;
namespace DDSS_NewYorkElevator
{
internal class MelonMain : MelonMod
{
internal static MelonLogger.Instance _logger;
public override void OnInitializeMelon()
{
_logger = LoggerInstance;
ApplyPatches();
_logger.Msg("Initialized");
}
public override void OnSceneWasInitialized(int buildIndex, string sceneName)
{
// Check for New York office Scene
if (sceneName != "Level_0")
return;
// Enable Movers
ElevatorMover[] elevatorMoverArr = Resources.FindObjectsOfTypeAll<ElevatorMover>();
foreach (ElevatorMover mover in elevatorMoverArr)
{
mover.enabled = true;
mover.gameObject.SetActive(true);
}
// Enable Controllers
ElevatorController[] elevatorControllerArr = Resources.FindObjectsOfTypeAll<ElevatorController>();
foreach (ElevatorController elevator in elevatorControllerArr)
{
// Enable the Elevator
elevator.enabled = true;
elevator.gameObject.SetActive(true);
// Enable the Doors
elevator.lowerDoor.enabled = true;
elevator.upperDoor.enabled = true;
// Fix Indicators
foreach (var indicator in elevator.minLevelIndicator)
indicator.SetRequested(false);
foreach (var indicator in elevator.maxLevelIndicator)
indicator.SetRequested(true);
// Remove Out of Service Signs
Transform signObjLower = elevator.lowerDoor.transform.Find("Plane/Service");
if (signObjLower != null)
UnityEngine.Object.Destroy(signObjLower.parent.gameObject);
Transform signObjUpper = elevator.upperDoor.transform.Find("Plane/Service");
if (signObjUpper != null)
UnityEngine.Object.Destroy(signObjUpper.parent.gameObject);
}
}
private void ApplyPatches()
{
Assembly melonAssembly = typeof(MelonMain).Assembly;
foreach (Type type in melonAssembly.GetValidTypes())
{
// Check Type for any Harmony Attribute
if (type.GetCustomAttribute<HarmonyPatch>() == null)
continue;
// Apply
try
{
if (MelonDebug.IsEnabled())
LoggerInstance.Msg($"Applying {type.Name}");
HarmonyInstance.PatchAll(type);
}
catch (Exception e)
{
LoggerInstance.Error($"Exception while attempting to apply {type.Name}: {e}");
}
}
}
}
}