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Usage Guide
Drag the Sources
folder into your project. (Download)
github "lkzhao/Hero"
pod "Hero"
File > New > Project
Create a Package.swift
in root directory.
import PackageDescription
let package = Package(
name: "NameOfYourPackage",
dependencies: [
.Package(url: "https://github.com/lkzhao/Hero")
]
)
Run swift package fetch
Open the Xcode Project File. File > New > Target > Cocoa Touch Framework If you don't need Obj-C support remove the <target_name>.h files in the navigator.
Go in Finder and drag & drop the sources from Packages/Hero/Sources
into your project and add it to the Hero target.
Link your Project to the Hero dependency. Select your main target and add the CocoaTouchFramework to the Linked Frameworks and Libraries in the General Tab.
- In the Identity Inspector, for every pair of source/destination views, give them the same
HeroID
attribute. - For any other views that you would like to animate, specify the animation effects in
Hero Modifier String
attribute. - Also in the Identity Inspector. Enable Hero Transition on your destination view controller.
- Before doing a transition, set the desired
heroID
&heroModifiers
to source & destination views. - Enables Hero for the destination view controller
viewController.isHeroEnabled = true
For UINavigationController & UITabBarController, you will need to enabled Hero on the navigation controller instance or the tab bar controller instance.
There are two important attributes to understand, heroID
and heroModifiers
. These are implemented as extensions(using associated objects) for UIView
. Therefore, after the Hero library is imported, every UIView
will have these two attributes.
Attribute Name | Description |
---|---|
heroID |
Identifier for the view. Hero will automatically transition between views with the same heroID
|
heroModifiers |
Specifies the extra animations performed alongside the main transition. |
heroID
is the identifier for the view. When doing a transition between two view controllers,
Hero will search through all the subviews for both view controllers and matches views with the same heroID
. Whenever a pair is discovered,
Hero will automatically transit the views from source state to the destination state.
Use heroModifiers
to specify animations alongside the main transition. Checkout HeroModifier.swift for available modifiers.
view.heroModifiers = [.fade, .translate(x:0, y:-250), .rotate(x:-1.6), .scale(1.5)]
Note: For matched views, the target view's heroModifier will be used. The source view's heroModifier will be ignored. When dismissing, the target view is the presentingViewController's view and the source view is the presentedViewController's view.
This is a string value. It provides another way to set heroModifiers
. It can be accessed through the storyboard.
It must be in the following syntax:
modifier1() modifier2(parameter1) modifier3(parameter1, parameter2) ...
Parameters must be between a pair of parentheses, separated by a comma. Each modifier must be separated by a space. Not all modifiers are settable by this.
Checkout HeroModifier.swift for definition details.
Modifier Name | Description |
---|---|
fade | Fade in or out when transitioning |
position | Move to a position |
size | Grow/shrink to a size |
scale | Scale in 3d |
rotate | Rotate in 3d |
perspective | Set the transform's perspective |
translate | Translate in 3d |
Modifier Name | Description |
---|---|
delay(time) | Delay for the animation |
duration(time) | Duration for the animation, if unspecified, the duration will be calculated based on the distance travelled |
timingFunction(curveName) | Timing function for the animation (linear , easeIn , easeOut , easeInOut , standard , deceleration , acceleration , sharp ) |
timingFunction(c1x, c1y, c2x, c2y) | Custom cubic bezier timing function for the animation |
spring(stiffness, damping) |
(iOS 9+) Use spring animation with custom stiffness & damping. The duration will be automatically calculated. Will be ignored if arc , curve , or duration is set. |
useGlobalCoordinateSpace | Force the view to use global coordinate space |
zPosition(z) | The z axis height of the view during the animation phase. Not animatable. |
zPositionIfMatched(z) | The z axis height of the view during the animation phase if being matched with another view by HeroID . Not animatable. |
source(HeroID) | Transition from a view with given heroID |
arc(intensity) | Make position animation follow a natural arc curve. |
cascade(deltaDelay, direction, forceMatchedToWait) | Apply increasing delay to view's subview |
ignoreSubviewModifiers | Disables all heroModifiers for view's direct subviews |
useScaleBasedSizeChange | Force Hero use scale based size animation. |
useOptimizedSnapshot | Change snapshot type to OptimizedSnapshot, see Snapshot Types |
useNormalSnapshot | Change snapshot type to NormalSnapshot, see Snapshot Types |
useLayerRenderSnapshot | Change snapshot type to LayerRenderSnapshot, see Snapshot Types |
useNoSnapshot | Change snapshot type to NoSnapshot, see Snapshot Types |
Some of the modifiers won't work with matched views(views with the same heroID
). These are:
- fade
- scale
- translate
- rotate
- transform
- cascade
NOTE: For other modifiers that works with matched views, the target view's modifiers will be used. the source view's modifiers will be ignored.
Hero cannot infer the correct zOrder of all the views. It currently always put destination views on top of the source views. Use the zPosition modifier to manually adjust the zOrder during the transition. See this issue for a reference use case: Transition "flashes" view temporarily disappearing
When animating position
, if arc is enabled. the view will follow a natural arc curve instead of going to the target position directly. See material design for more details.
The intensity parameter is a number that determine the curve's intensity. A value of 0 means no curve. A value of 1 means a natural downward curve. This value can be negative or above 1. Default is 1.
Use the debug plugin and enable Show Curves to see the actually arc curve objects follows.
The source
modifier allows a view to be transitioned from a view with the matching heroID.
The cascade
modifier automatically applies increasing delay
heroModifiers to a view's direct subviews.
Parameters | Description |
---|---|
deltaDelay | delay in between each animation |
direction | the cascade direction, can be topToBottom , bottomToTop , leftToRight , & rightToLeft , default topToBottom
|
forceMatchedToWait | whether or not to delay matched views until all cascading animations have started, default false |
NOTE: matched views(views with the same heroID
) won't have the cascading effect. however, you can use the 3rd parameter to delay the start time of matched views until the last cascading animation have started. The matched views will animate simultaneously with the cascading views by default.
The ignoreSubviewModifiers
modifier disables all heroModifiers
attributes for a view's direct subviews.
Force Hero use scale based size animation. This will convert all .size
modifier into .scale
modifier.
This is to help Hero animate layers that doesn't support bounds animation. Also gives better animation performance.
Hero creates snapshots of your animating views when performing animations. Use the following four modifiers to change how Hero take these snapshots.
With this modifier, Hero will create snapshot optimized for different view type when animating.
For custom views or views with masking, useOptimizedSnapshot might create snapshots
that appear differently than the actual view.
In that case, use .useNormalSnapshot or .useSlowRenderSnapshot to disable the optimization.
Create snapshot using snapshotView(afterScreenUpdates:).
Create snapshot using layer.render(in: currentContext).
This is slower than .useNormalSnapshot but gives more accurate snapshot for some views (eg. UIStackView).
Force Hero to not create any snapshot when animating this view. Hence Hero will animate on the view directly.
This will mess up the view hierarchy. Therefore, view controllers have to rebuild its view structure after the transition finishes.
Animating views are not affected by parent views' attributes. Does not move with the parent view. I.e. They are being taken out of the view hierarchy once heroModifiers are applied. Use useGlobalCoordinateSpace
modifier to force this behavior after 0.1.3.
Animating views moves along with its parent view. Note that when a view is matched, or when source
or useGlobalCoordinateSpace
modifiers are used, the view will go back to global coordinate space.
For the examples above, the following heroModifiers are applied.
greyView.heroModifiers = [.translate(y:100)]
blackView.heroModifiers = nil
redView.heroModifiers = [.translate(x:50)]
Hero provides some useful navigation extension methods on UIViewController. Use these alongside with pushViewController
, presentViewController
to navigate between view controllers.
Dismiss the current view controller with animation. Will perform a navigationController.popViewController
if the current view controller is contained inside a navigationController.
Replace the current view controller with another VC on the navigation/modal stack.
Unwind to the root view controller using Hero.
Unwind to a specific view controller using Hero.
Unwind to a view controller that responds to the given selector using Hero.
Unwind to a view controller with given class using Hero.
Unwind to a view controller that the match block returns true on.
Hero also support transitions within a navigation controller or a tabbar controller. Just set the 'isHeroEnabled' attribute to true on the UINavigationController instance. Same for UITabBarController.