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script.js
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script.js
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const statusDisplay = document.querySelector('.game--status');
let gameActive = true;
let currentPlayer = "X";
let gameState = ["", "", "", "", "", "", "", "", ""];
const winningMessage = () => `Player ${currentPlayer} has won!`;
const drawMessage = () => `Game ended in a draw!`;
const currentPlayerTurn = () => `It's ${currentPlayer}'s turn`;
statusDisplay.innerHTML = currentPlayerTurn();
const winningConditions = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];
function handleCellPlayed(clickedCell, clickedCellIndex) {
gameState[clickedCellIndex] = currentPlayer;
clickedCell.innerHTML = currentPlayer;
}
function handlePlayerChange() {
currentPlayer = currentPlayer === "X" ? "O" : "X";
statusDisplay.innerHTML = currentPlayerTurn();
}
function handleResultValidation() {
let roundWon = false;
for(let i = 0; i <= 7; i++) {
const winCondition = winningConditions[i];
const a = gameState[winCondition[0]];
const b = gameState[winCondition[1]];
const c = gameState[winCondition[2]];
if(a === '' || b === '' || c === '')
continue;
if(a === b && b === c) {
roundWon = true;
break
}
}
if(roundWon) {
statusDisplay.innerHTML = winningMessage();
gameActive = false;
return;
}
const roundDraw = !gameState.includes("");
if(roundDraw) {
statusDisplay.innerHTML = drawMessage();
gameActive = false;
return;
}
handlePlayerChange();
}
function handleCellClick(clickedCellEvent) {
const clickedCell = clickedCellEvent.target;
const clickedCellIndex = parseInt(clickedCell.getAttribute('data-cell-index'));
if(gameState[clickedCellIndex] !== "" || !gameActive)
return;
handleCellPlayed(clickedCell, clickedCellIndex);
handleResultValidation();
}
function handleRestartGame() {
gameActive = true;
currentPlayer = "X";
gameState = ["", "", "", "", "", "", "", "", ""];
statusDisplay.innerHTML = currentPlayerTurn();
document.querySelectorAll('.cell').forEach(cell => cell.innerHTML = "");
}
document.querySelectorAll('.cell').forEach(cell => cell.addEventListener('click', handleCellClick));
document.querySelector('.game--restart').addEventListener('click', handleRestartGame);