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gameengine.go
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package igdb
import (
"github.com/Henry-Sarabia/sliceconv"
"github.com/pkg/errors"
"strconv"
)
//go:generate gomodifytags -file $GOFILE -struct GameEngine -add-tags json -w
// GameEngine represents a video game engine such as Unreal Engine.
// For more information visit: https://api-docs.igdb.com/#game-engine
type GameEngine struct {
ID int `json:"id"`
Companies []int `json:"companies"`
CreatedAt int `json:"created_at"`
Description string `json:"description"`
Logo int `json:"logo"`
Name string `json:"name"`
Platforms []int `json:"platforms"`
Slug string `json:"slug"`
UpdatedAt int `json:"updated_at"`
URL string `json:"url"`
}
// GameEngineService handles all the API calls for the IGDB GameEngine endpoint.
type GameEngineService service
// Get returns a single GameEngine identified by the provided IGDB ID. Provide
// the SetFields functional option if you need to specify which fields to
// retrieve. If the ID does not match any GameEngines, an error is returned.
func (gs *GameEngineService) Get(id int, opts ...Option) (*GameEngine, error) {
if id < 0 {
return nil, ErrNegativeID
}
var eng []*GameEngine
opts = append(opts, SetFilter("id", OpEquals, strconv.Itoa(id)))
err := gs.client.post(gs.end, &eng, opts...)
if err != nil {
return nil, errors.Wrapf(err, "cannot get GameEngine with ID %v", id)
}
return eng[0], nil
}
// List returns a list of GameEngines identified by the provided list of IGDB IDs.
// Provide functional options to sort, filter, and paginate the results.
// Any ID that does not match a GameEngine is ignored. If none of the IDs
// match a GameEngine, an error is returned.
func (gs *GameEngineService) List(ids []int, opts ...Option) ([]*GameEngine, error) {
for len(ids) < 1 {
return nil, ErrEmptyIDs
}
for _, id := range ids {
if id < 0 {
return nil, ErrNegativeID
}
}
var eng []*GameEngine
opts = append(opts, SetFilter("id", OpContainsAtLeast, sliceconv.Itoa(ids)...))
err := gs.client.post(gs.end, &eng, opts...)
if err != nil {
return nil, errors.Wrapf(err, "cannot get GameEngines with IDs %v", ids)
}
return eng, nil
}
// Index returns an index of GameEngines based solely on the provided functional
// options used to sort, filter, and paginate the results. If no GameEngines can
// be found using the provided options, an error is returned.
func (gs *GameEngineService) Index(opts ...Option) ([]*GameEngine, error) {
var eng []*GameEngine
err := gs.client.post(gs.end, &eng, opts...)
if err != nil {
return nil, errors.Wrap(err, "cannot get index of GameEngines")
}
return eng, nil
}
// Count returns the number of GameEngines available in the IGDB.
// Provide the SetFilter functional option if you need to filter
// which GameEngines to count.
func (gs *GameEngineService) Count(opts ...Option) (int, error) {
ct, err := gs.client.getCount(gs.end, opts...)
if err != nil {
return 0, errors.Wrap(err, "cannot count GameEngines")
}
return ct, nil
}
// Fields returns the up-to-date list of fields in an
// IGDB GameEngine object.
func (gs *GameEngineService) Fields() ([]string, error) {
f, err := gs.client.getFields(gs.end)
if err != nil {
return nil, errors.Wrap(err, "cannot get GameEngine fields")
}
return f, nil
}