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view.h
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// Aseprite UI Library
// Copyright (C) 2019 Igara Studio S.A.
// Copyright (C) 2001-2017 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
#ifndef UI_VIEW_H_INCLUDED
#define UI_VIEW_H_INCLUDED
#pragma once
#include "gfx/point.h"
#include "gfx/size.h"
#include "ui/scroll_bar.h"
#include "ui/viewport.h"
#include "ui/widget.h"
namespace ui {
class ScrollRegionEvent;
class ViewableWidget {
public:
virtual ~ViewableWidget() { }
virtual void onScrollRegion(ScrollRegionEvent& ev) = 0;
};
class View : public Widget
, public ScrollableViewDelegate {
public:
View();
bool hasScrollBars();
ScrollBar* horizontalBar() { return &m_scrollbar_h; }
ScrollBar* verticalBar() { return &m_scrollbar_v; }
void attachToView(Widget* viewableWidget);
Widget* attachedWidget();
void hideScrollBars();
void showScrollBars();
void makeVisibleAllScrollableArea();
// Returns the maximum viewable size requested by the attached
// widget in the viewport.
gfx::Size getScrollableSize() const;
void setScrollableSize(const gfx::Size& sz,
const bool setScrollPos = true);
// Returns the visible/available size to see the attached widget.
gfx::Size visibleSize() const override;
gfx::Point viewScroll() const override;
void setViewScroll(const gfx::Point& pt) override;
void updateView(const bool restoreScrollPos = true);
Viewport* viewport();
gfx::Rect viewportBounds();
// For viewable widgets
static View* getView(const Widget* viewableWidget);
protected:
// Events
bool onProcessMessage(Message* msg) override;
void onInitTheme(InitThemeEvent& ev) override;
void onResize(ResizeEvent& ev) override;
void onSizeHint(SizeHintEvent& ev) override;
virtual void onSetViewScroll(const gfx::Point& pt);
virtual void onScrollRegion(ScrollRegionEvent& ev);
virtual void onScrollChange();
private:
void updateAttachedWidgetBounds(const gfx::Point& scrollPos);
gfx::Point limitScrollPosToViewport(const gfx::Point& pt) const;
bool m_hasBars;
Viewport m_viewport;
ScrollBar m_scrollbar_h;
ScrollBar m_scrollbar_v;
};
} // namespace ui
#endif