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Polish up demos #287
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As far as I've tested, flixius seems to work fine on HTML5. The one issue I had when running locally is that the preloader didn't really like "hit.png". That's because it was actually picked up by my adblocker, and it was blocked from loading. |
The Save demo can be fixed by creating an array, and then setting the save data to that array. old (throws _gameSave.data.boxPositions = new Array();
for (box in _boxGroup)
{
_gameSave.data.boxPositions.push(FlxPoint.get(box.x, box.y));
}
working var boxPositions = new Array();
for (box in _boxGroup)
{
boxPositions.push(FlxPoint.get(box.x, box.y));
}
_gameSave.data.boxPositions = boxPositions; An assumption I'd make is that maybe along the way there was some Haxe update that changed the way you'd access and modify Dynamic variables? Not so sure on that though. Just what's in my brain right now PR #294 |
just from testing locally, i think the |
Also I believe FlxBitmapText seems to be broken? I just get black screen after the splash screen |
Fixed via HaxeFlixel/flixel#3029 |
This cost me HOURS of lost time trying to figure out why something wouldn't load because I had a file named "boomerang.png" in it. |
The bug with |
also, anyone opposed to renaming the |
Increased the window size of the Save demo, doubled it from 400x300 to 800x600. Can preview on dev.haxeflixel.com |
nice, there should be a release soon to coincide with flixel 5.9.0 |
Certain BlendModes do work. With the particles demo it's hard to see though since they're on a black background. The current BlendMode is INVERT, so i don't think it has much effect on a black background. Most of the blendmodes are only noticeable on colored particles, with something like ADD or SCREEN. |
Fixed the Grain shader in the Filters demo 🤝 |
FlxLightPuzzle, FlxBitmapText, and CollisionsAndGrouping demos should be updated sizes now |
Fixed the PixelPerfect demo where all the aliens would spawn to the right Their spawning code was based off the camera's scroll.x, but since it was being called in create(), the camera didn't have proper scroll info yet. I just call |
Added sounds and music to the FlxFSM demo! |
@Geokureli the Transitions demo works in HTML5, would that be checked off as completed? |
I hadn't check this because that demo has a performance issue on html5, so I added a new task to the "Demos with issues" section |
Some demos aren't meant for html5, others seem like they weren't verified on html5. I'd like to compile a list of quick fixes that could make the demo page look a little better
Non-HTML5 demos listed
De-list the website's demos that showcase features for flash or some other target. if we can do this automatically, that'd be good but I'd like to check them all individually to see if they are easily fixed
Demos with issues on html5
Bad window size
increase window size of small demos, we can double the window size and keep the FlxGame to the same dimesnions
Misc
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