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Large bridge can spawn on water, as well as buildings surrounding it. #362

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themehdev opened this issue Jul 16, 2024 · 5 comments
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@themehdev
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Describe the bug
The large bridge (which I cant find on the wiki either) is able to spawn with the end of it hanging into another river. The game then allows the bridge part to count as land, which makes the river that it is hanging over feel really weird. The bigger problem is that when this happens, the hut/shack thing that spawns at its side can also spawn in the river, so when you go into the hut and walk to where the the river would be, your skin glitches under the floor of the hut (presumably the river takes precedent in this case?) and you become invisible.

To Reproduce
Steps to reproduce the behavior:

  1. Get in a game where a big bridge spawns with side hanging into another river. Not too rare, happened to me twice.
  2. Go over there
  3. Go inside the hut (if it spawned hanging over a river) and go to the spot where the river should be.
  4. Watch as the skin glitches under the hut floor.
  5. Play around here more, as I was unable to do extensive testing of this bug in-game

Expected behavior
If the bridge spawned hanging over another river, then go on the bridge where the river should be and see how the bridge overrides the river. If there is a hut, the player should become invisible if in the hut and the river at the same time.

Screenshots
Will add screenshots when I encounter this problem again.

Desktop (please complete the following information):

  • OS: [e.g. Windows 11]
  • Browser [Chrome]
  • Version [Latest, Radio mania event]

Additional context
If there could be a check for other rivers while spawning the large bridge that would nullify this problem.

@zedaes
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zedaes commented Jul 16, 2024

The wiki is outdated, so you wont find a lot of new things.

@themehdev
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true; I was just looking for info on the large bridges.

also; screenshot.
image

@themehdev
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normal skin and everything

@zedaes
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zedaes commented Jul 17, 2024

I think that got fixed or is getting fixed.

@Hashimk2
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It still hasn’t been fixed.

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3 participants