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ScriptHookRDRDotNet.vcxproj
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ScriptHookRDRDotNet.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{EE620BCB-3C8C-4BE8-88F4-924DAAEF304B}</ProjectGuid>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<Keyword>ManagedCProj</Keyword>
<RootNamespace>RDR2DN</RootNamespace>
<ProjectName>ScriptHookRDRDotNet</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<!-- Global configuration settings -->
<PropertyGroup Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<!-- Support for VS2017 and VS2019 -->
<PlatformToolset Condition="'$(VisualStudioVersion)'=='15.0'">v141</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)'=='16.0'">v142</PlatformToolset>
<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)intermediate\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
<CharacterSet>Unicode</CharacterSet>
<CLRSupport>true</CLRSupport>
<ExtensionsToDeleteOnClean>*.netmodule;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
</PropertyGroup>
<!-- Specific configuration settings -->
<PropertyGroup Label="Configuration" Condition="'$(Configuration)'=='Debug'">
<UseDebugLibraries>true</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)'=='Release'">
<UseDebugLibraries>false</UseDebugLibraries>
<LinkIncremental>false</LinkIncremental>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<!-- Global compilation settings -->
<PropertyGroup>
<TargetExt>.dll</TargetExt>
<TargetName>ScriptHookRDRDotNet</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<PublicIncludeDirectories>
</PublicIncludeDirectories>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalUsingDirectories>$(IntDir);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<AdditionalIncludeDirectories>sdk\inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(RDR2DN_VERSION)'==''">RDR2DN_VERSION="2.0.0.0";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(RDR2DN_VERSION)'!=''">RDR2DN_VERSION="$(RDR2DN_VERSION)";%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<CsCompile>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Utf8Output>true</Utf8Output>
</CsCompile>
<Link>
<AdditionalLibraryDirectories>sdk\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>ScriptHookRDR2.lib;$(IntDir)$(TargetName).netmodule;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<!-- Specific compilation settings -->
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;NOSOUND;NOMINMAX;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<CsCompile>
<Optimize>false</Optimize>
<NoWarn>1591;1668;%(NoWarn)</NoWarn>
<WarningLevel>3</WarningLevel>
</CsCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;NOSOUND;NOMINMAX;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<CsCompile>
<Optimize>true</Optimize>
<NoWarn>1591;1668;%(NoWarn)</NoWarn>
<WarningLevel>3</WarningLevel>
</CsCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<PropertyPageSchema Include="$(MSBuildThisFileDirectory)\ProjectSchema.xml" />
</ItemGroup>
<!-- Assembly references and source files -->
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="source\core\DllMain.cpp" />
</ItemGroup>
<ItemGroup>
<CsCompile Include="source\core\Console.cs" />
<CsCompile Include="source\core\Log.cs" />
<CsCompile Include="source\core\NativeFunc.cs" />
<CsCompile Include="source\core\NativeMemory.cs" />
<CsCompile Include="source\core\Script.cs" />
<CsCompile Include="source\core\ScriptDomain.cs" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<!-- Compile C# source files -->
<Target Name="CsCompile" BeforeTargets="ClCompile" Inputs="@(CsCompile)" Outputs="$(IntDir)$(TargetName).netmodule">
<Csc Sources="@(CsCompile)" AllowUnsafeBlocks="%(CsCompile.AllowUnsafeBlocks)" DisabledWarnings="%(CsCompile.NoWarn)" DocumentationFile="$(IntDir)$(TargetName).xdc" LangVersion="%(CsCompile.LangVersion)" Optimize="%(CsCompile.Optimize)" OutputAssembly="$(IntDir)$(TargetName).netmodule" TargetType="Module" Utf8Output="%(CsCompile.Utf8Output)" WarningLevel="%(CsCompile.WarningLevel)" WarningsAsErrors="%(CsCompile.WarningsAsErrors)" WarningsNotAsErrors="%(CsCompile.WarningsNotAsErrors)" ToolExe="$(CscToolExe)" ToolPath="$(CscToolPath)" />
</Target>
<!-- Verify SDK files exist before generating anything -->
<Target Name="VerifySDKFiles" BeforeTargets="BeforeBuildGenerateSources">
<ItemGroup>
<!-- Look for the header files and the library -->
<SDKFiles Include="sdk\inc\*.h" />
<SDKLib Include="sdk\lib\*.lib" />
</ItemGroup>
<PropertyGroup>
<!-- Make sure all necessary files are present -->
<SDKFilesMissing>false</SDKFilesMissing>
<SDKFilesMissing Condition="'@(SDKFiles)'=='' or '@(SDKLib)'==''">true</SDKFilesMissing>
</PropertyGroup>
<Error Text="ScriptHookRDR2 SDK files not found. Please copy the SDK files into the 'sdk' folder and try again." Condition="$(SDKFilesMissing)" />
</Target>
</Project>