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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "KinematicBody2D",
"class": "Bullet",
"language": "GDScript",
"path": "res://src/entities/bullets/Bullet.gd"
}, {
"base": "KinematicBody2D",
"class": "Enemy",
"language": "GDScript",
"path": "res://src/entities/enemies/Enemy.gd"
}, {
"base": "RigidBody2D",
"class": "InteractiveObject",
"language": "GDScript",
"path": "res://src/entities/objects/InteractiveObject.gd"
}, {
"base": "InteractiveObject",
"class": "InteractiveWeapon",
"language": "GDScript",
"path": "res://src/entities/objects/InteractiveWeapon.gd"
}, {
"base": "KinematicBody2D",
"class": "Pickup",
"language": "GDScript",
"path": "res://src/entities/objects/Pickup.gd"
}, {
"base": "Sprite",
"class": "Weapon",
"language": "GDScript",
"path": "res://src/entities/weapons/Weapon.gd"
} ]
_global_script_class_icons={
"Bullet": "",
"Enemy": "",
"InteractiveObject": "",
"InteractiveWeapon": "",
"Pickup": "",
"Weapon": ""
}
[application]
config/name="NTClone"
run/main_scene="res://src/scenes/TestScene.tscn"
config/icon="res://icon.png"
[autoload]
EventBus="*res://src/autoloads/EventBus.gd"
LevelProgression="*res://src/autoloads/LevelProgression.gd"
Globals="*res://src/autoloads/Globals.gd"
[display]
window/size/width=560
window/size/height=320
window/size/test_width=1680
window/size/test_height=960
window/stretch/mode="viewport"
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[input]
click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
interact={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
]
}
ability={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
next_weapon={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":4,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null)
]
}
prev_weapon={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Player/Enemies"
2d_physics/layer_2="WeaponDrop"
2d_physics/layer_3="Bullets"
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_clear_color=Color( 0.290196, 0.329412, 0.384314, 1 )
environment/default_environment="res://default_env.tres"