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changelog.txt
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Notes
==================================
Changes are are commented like this:
//<- [hzm singeplayer fix <version>] <username> - Original -> //
Affected Original Files:
==================================
models/projectile/projectile-commander-gooball.tik
models/projectile/projectile-commander-missile.tik
models/projectile/projectile-cmdr-missile-turret.tik
maps/global_scripts/global_playerLoadout.scr
maps/m7l1b-attrexian_colony.scr
maps/m7l1a-attrexian_colony.scr
maps/m6-exterior.scr
loc/Eng/ui/menu_video.urc
loc/Eng/ui/menu_audio.urc
loc/Deu/ui/menu_video.urc
loc/Deu/ui/menu_audio.urc
loc/Deu/stringresource/globalstrings.loc
loc/Eng/stringresource/globalstrings.loc
Version 1.01
==================================
coop_mod/cfg/changeres.cfg
coop_mod/cfg/countdown.cfg
coop_mod/cfg/countstop.cfg
coop_mod/cfg/failsaveres.cfg
coop_mod/cfg/menu_resfailsave.cfg
coop_mod/cfg/menu_video_customreschange.cfg
coop_mod/cfg/menu_video_set_resolution.cfg
coop_mod/cfg/menu_video_testreshexit.cfg
coop_mod/cfg/menu_video_testreshover.cfg
coop_mod/cfg/testcustomres.cfg
coop_mod/cfg/testres.cfg
coop_mod/ui/background.inc
coop_mod/ui/menu_video.inc
ui/coop_resfailsave.urc
ui/coop_resfailure.urc
loc/Eng/ui/menu_video.urc
loc/Deu/ui/menu_video.urc
Added support for modern resolutions in Video Settings Menu
ui/menu_userfov.urc
Added Menu to allow Field of View adjustment
loc/Eng/ui/menu_audio.urc
loc/Deu/ui/menu_audio.urc
Added additional sliders for Dialog and Effects Volume
Enabled checkbox for 8-Bit audio
loc/Deu/stringresource/globalstrings.loc
loc/Eng/stringresource/globalstrings.loc
Added global localized strings for the new Menu Options
Version 1.00
==================================
maps/m8l1a-drull_ruins2.scr
I don't know yet what is causing the issue or how to recrate it, so the Changes
below are based on guesses and may not even work.
maps/m8l1a-drull_ruins2.scr - function main()
Added fog code with really high distance, to make sure fog actually gets rendered
without breaking the Cinematics.
maps/m8l1a-drull_ruins2.scr - function cinematicArm_PostCrash_ArmEnd()
Added fog commands after the cinemtic to make sure fog actually gets rendered.
maps/m6-exterior.scr - function main()
Added Code to change com_maxfps to 75 to fix gravity/floating bug
maps/m7l1b-attrexian_colony.scr - function main()
Added Code to restore com_maxfsp to previouse settings
maps/m7l1b-attrexian_colony.scr - function setupCrateMonster()
Fixed Crate Monster being invisible, using fix from HZM Coop Mod
maps/m7l1b-attrexian_colony.scr - function crateMonsterAttack()
Fixed Crate Monster being invisible, using fix from HZM Coop Mod
models/projectile/projectile-commander-gooball.tik - Commander Mission 11
Reduced knockback damage from 250 to 25 to prevent fall damage being added ontop of projectile damage
models/projectile/projectile-commander-missile.tik - Commander Mission 11
Reduced knockback damage from 400 to 40 to prevent fall damage being added ontop of projectile damage
models/projectile/projectile-cmdr-missile-turret.tik - Commander Mission 11
Reduced knockback damage from 400 to 40 to prevent fall damage being added ontop of projectile damage
maps/global_scripts/global_playerLoadout.scr - function globalLoadout_m6_deck16_engineering()
Remove Grenade Launcher from the inventory because it was doing to much splash damage on Engineering Level
maps/global_scripts/global_playerLoadout.scr - function globalLoadout_m6_deck1_bridge_redalert()
Added back removed Granade Launcher to inventory for the Bridge level