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object.h
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object.h
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/* object.h
* a class that defines an object for tracking in openCV
* these are blobs of movement that have been id'd by openCV
* maybe one, several, or part of a trackable thing (target)
* Brian J Gravelle
* ix.cs.uoregon.edu/~gravelle
* Apparently this is something I'm supposed to do:
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
* If by some miracle you find this software useful, thanks are accepted in
* the form of chocolate or introductions to potential employers.
*/
#ifndef OBJECT_H
#define OBJECT_H
#include <opencv/cv.hpp>
#include "opencv2/core.hpp"
#include <stdio.h>
#include <stdlib.h>
using namespace std;
using namespace cv;
class Object {
public:
//@creates new object
Object();
//@creates new object
// center is center of mass of contour
Object(const vector<Point> &contour);
//@creates new object
//@post data set to inputs
Object(const Point2d &new_center, Rect2d &new_box);
//@copies input object to a new one
Object(const Object &other);
//@default destructor
~Object();
//@calculate the distance between the center and the input point
//@pre other center is defined
//@returns the euclidian distance ^2 (because sqrt is $$$)
double find_distance_sqd(const Point2d &other_center) const;
//@calculate the distance between the center and the center of the input
//@pre center of other_object is defined
//@returns the euclidian distance ^2 (because sqrt is $$$)
double find_distance_sqd(const Object &other_object) const;
//@checks if two objects overlap
bool overlaps(const Object &other_object) const;
//@calculates area of overlap
double find_overlap_area(const Object &other_object) const;
//@calculates the overlap area divided by this object's area
// intended to be less dependant on object area
double find_overlap_fraction(const Object &other_object) const;
//@sets center to input
void set_center(Point2d &new_center);
//@sets center to center of mass of contour
void set_center(vector<Point> &contour);
//@sets box to input
void set_box(Rect2d &new_box);
//@sets is found to true (or false)
void set_is_found(bool _is_found = true);
//@copies center to out_center
void get_center(Point2d &out_center) const;
//@copies box to out_box
void get_box(Rect2d &out_box) const;
//@gets some of the box properties
double get_box_height();
double get_box_width();
//@what do you think it does?
bool get_is_found() const;
private:
Point2d center; // point that indicates object center
Rect2d box; // bounding box for object (x, y, width, height are double)
bool is_found; // boolean indicating that the object has been id'd as an existing target(s)
};
#endif