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run_complex.py
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run_complex.py
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import pygame
import matplotlib
matplotlib.use('TkAgg')
import matplotlib.pyplot as plt
from argparse import ArgumentParser
from overcooked_ai_py.mdp.overcooked_mdp import OvercookedGridworld, Direction, Action
from overcooked_ai_py.mdp.overcooked_env import OvercookedEnv
from overcooked_ai_py.agents.agent import StayAgent, RandomAgent, AgentFromPolicy, GreedyHumanModel
from overcooked_ai_py.planning.planners import MediumLevelPlanner
from overcooked_ai_py.mdp.layout_generator import LayoutGenerator
from overcooked_ai_py.utils import load_dict_from_file
from human_aware_rl.baselines_utils import load_baselines_model, get_agent_from_saved_model
from human_aware_rl.ppo.ppo import get_ppo_agent
from human_aware_rl.imitation.behavioural_cloning import get_bc_agent_from_saved
UP = 273
RIGHT = 275
DOWN = 274
LEFT = 276
SPACEBAR = 32
no_counters_params = {
'start_orientations': False,
'wait_allowed': False,
'counter_goals': [],
'counter_drop': [],
'counter_pickup': [],
'same_motion_goals': True
}
valid_counters = [(5, 3)]
one_counter_params = {
'start_orientations': False,
'wait_allowed': False,
'counter_goals': valid_counters,
'counter_drop': valid_counters,
'counter_pickup': [],
'same_motion_goals': True
}
class App:
"""Class to run an Overcooked Gridworld game, leaving one of the agents as fixed.
Useful for debugging. Most of the code from http://pygametutorials.wikidot.com/tutorials-basic."""
def __init__(self, env, agent, player_idx, slow_time):
self._running = True
self._display_surf = None
self.env = env
self.agent = agent
self.agent_idx = player_idx
self.slow_time = slow_time
print("Human agent index:", player_idx)
def on_init(self):
pygame.init()
# Adding pre-trained agent as teammate
self.agent.set_agent_index(self.agent_idx)
self.agent.set_mdp(self.env.mdp)
print(self.env)
self._running = True
def on_event(self, event):
done = False
if event.type == pygame.KEYDOWN:
pressed_key = event.dict['key']
action = None
if pressed_key == UP:
action = Direction.NORTH
elif pressed_key == RIGHT:
action = Direction.EAST
elif pressed_key == DOWN:
action = Direction.SOUTH
elif pressed_key == LEFT:
action = Direction.WEST
elif pressed_key == SPACEBAR:
action = Action.INTERACT
if action in Action.ALL_ACTIONS:
done = self.step_env(action)
if self.slow_time and not done:
for _ in range(2):
action = Action.STAY
done = self.step_env(action)
if done:
break
if event.type == pygame.QUIT or done:
print("TOT rew", self.env.cumulative_sparse_rewards)
self._running = False
def step_env(self, my_action):
agent_action = self.agent.action(self.env.state)
if self.agent_idx == 0:
joint_action = (agent_action, my_action)
else:
joint_action = (my_action, agent_action)
s_t, r_t, done, info = self.env.step(joint_action)
print(self.env)
print("Curr reward: (sparse)", r_t, "\t(dense)", info["shaped_r"])
print(self.env.t)
return done
def on_loop(self):
pass
def on_render(self):
pass
def on_cleanup(self):
pygame.quit()
def on_execute(self):
if self.on_init() == False:
self._running = False
while (self._running):
for event in pygame.event.get():
self.on_event(event)
self.on_loop()
self.on_render()
self.on_cleanup()
def setup_game(run_type, run_dir, run_seed, agent_num, player_idx):
if run_type == "ppo":
print("Seed", run_seed)
agent, config = get_ppo_agent(run_dir, run_seed, best=True)
elif run_type == "pbt":
run_path = "data/" + run_type + "_runs/" + run_dir + "/seed_{}".format(run_seed)
config = load_dict_from_file(run_path + "/config.txt")
agent_path = run_path + '/agent' + str(agent_num) + "/best"
agent = get_agent_from_saved_model(agent_path, config["sim_threads"])
elif run_type == "bc":
agent, config = get_bc_agent_from_saved(run_dir)
else:
raise ValueError("Unrecognized run type")
env = OvercookedEnv(OvercookedGridworld.from_layout_name(**config["mdp_params"]), **config["env_params"])
return env, agent, player_idx
if __name__ == "__main__":
"""
Sample commands
-> pbt
python overcooked_interactive.py -t pbt -r pbt_simple -a 0 -s 8015
->
python overcooked_interactive.py -t ppo -r ppo_sp_simple -s 386
-> BC
python overcooked_interactive.py -t bc -r simple_bc_test_seed4
"""
parser = ArgumentParser()
parser.add_argument("-t", "--type", dest="type",
help="type of run, (i.e. pbt, bc, ppo, etc)", required=True)
parser.add_argument("-r", "--run_dir", dest="run",
help="tag of run dir in data/*_runs/", required=True)
parser.add_argument("-no_slowed", "--no_slowed_down", dest="slow",
help="Slow down time for human to simulate actual test time", action='store_false')
parser.add_argument("-s", "--seed", dest="seed", required=False, default=0)
parser.add_argument("-a", "--agent_num", dest="agent_num", default=0)
parser.add_argument("-i", "--idx", dest="idx", default=0)
args = parser.parse_args()
run_type, run_dir, slow_time, run_seed, agent_num, player_idx = args.type, args.run, bool(args.slow), int(
args.seed), int(args.agent_num), int(args.idx)
env, agent, player_idx = setup_game(run_type, run_dir, run_seed, agent_num, player_idx)
theApp = App(env, agent, player_idx, slow_time)
print("Slowed time:", slow_time)
theApp.on_execute()