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TEXTURES.M4Carbine
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// Texture definitions generated by SLADE3
// on Tue Jul 16 12:32:56 2024
Sprite "M4CGA0", 88, 99
{
XScale 0.997
Offset -104, -85
Patch "DGHN_P00", -36, 38
Patch "M4CR_W00", 23, 0
}
Sprite "M4CGB0", 88, 99
{
XScale 0.977
YScale 0.960
Offset -101, -82
Patch "DGHN_P00", -36, 38
Patch "M4CR_W00", 23, 0
}
Sprite "M4CGC0", 93, 99
{
XScale 0.997
Offset -100, -85
Patch "G11H_003", -58, 46
Patch "M4CR_W00", 27, 0
}
Sprite "M4CGD0", 93, 99
{
XScale 0.997
Offset -100, -85
Patch "DGHN_P00", -36, 66
Patch "M4CR_W00", 27, 0
}
Sprite "M4CGE0", 93, 99
{
XScale 0.997
Offset -100, -85
Patch "M4CR_W00", 27, 0
}
Sprite "M4CGF0", 139, 99
{
XScale 0.997
Offset -104, -90
Patch "DGHN_P00", -36, 38
Patch "M4CR_W00", 23, 0
Patch "MK2H_001", 62, 39
{
FlipX
}
}
Sprite "M4CGG0", 139, 99
{
XScale 0.997
Offset -105, -85
Patch "DGHN_P00", -36, 38
Patch "M4CR_W00", 23, 0
Patch "M4CR_W00", 23, 0
Patch "CLT9_HN1", 42, 37
Patch "M4CR_W01", 23, 0
}
Sprite "M4CGH0", 139, 99
{
XScale 0.992
YScale 0.995
Offset -106, -89
Patch "DGHN_P00", -36, 38
Patch "M4CR_W00", 23, 0
Patch "CLT9_HN2", 35, 50
Patch "M4CR_W01", 23, 0
}
Sprite "M4CGI0", 139, 99
{
XScale 0.990
YScale 0.993
Offset -108, -92
Patch "DGHN_P00", -36, 38
Patch "M4CR_W00", 23, 0
Patch "CLT9_HN2", 36, 56
Patch "M4CR_W01", 23, 0
}
Sprite "M4CGJ0", 139, 99
{
XScale 0.997
Offset -108, -87
Patch "DGHN_P00", -36, 38
Patch "M4CR_W00", 23, 0
Patch "CKF0A0", 41, 69
{
FlipX
}
Patch "M4CR_W01", 23, 0
}
Sprite "M4CGK0", 88, 99
{
XScale 0.997
Offset -105, -86
Patch "DGHN_P00", -36, 38
Patch "M4CR_W00", 23, 0
}
Sprite "M4CFA0", 95, 80
{
XScale 0.977
YScale 0.960
Offset -111, -50
Patch "SGUN_FR2", 1, -13
{
Style Add
}
Patch "M4CR_W00", 13, 32
{
Blend "#FFFFFF", 0.6
Style Modulate
}
Patch "M4CR_W00", 13, 33
{
Blend "#FFFFFF", 0.5
Style Modulate
}
Patch "M4CR_W00", 13, 34
{
Blend "#FFFFFF", 0.3
Style Modulate
}
Patch "M4CR_W00", 13, 35
{
Blend "#FFFFFF", 0.2
Style Modulate
}
Patch "M4CR_W00", 13, 36
{
Style Modulate
}
}
Sprite "M4CFB0", 95, 80
{
XScale 0.977
YScale 0.960
Offset -111, -50
Patch "SGUN_FR2", 1, 4
{
FlipY
Style Add
}
Patch "M4CR_W00", 13, 32
{
Blend "#FFFFFF", 0.6
Style Modulate
}
Patch "M4CR_W00", 13, 33
{
Blend "#FFFFFF", 0.5
Style Modulate
}
Patch "M4CR_W00", 13, 34
{
Blend "#FFFFFF", 0.3
Style Modulate
}
Patch "M4CR_W00", 13, 35
{
Blend "#FFFFFF", 0.2
Style Modulate
}
Patch "M4CR_W00", 13, 36
{
Style Modulate
}
}
Sprite "M4CFC0", 95, 85
{
XScale 0.977
YScale 0.960
Offset -111, -45
Patch "SGUN_FR1", 0, 5
{
FlipX
Style Add
}
Patch "M4CR_W00", 13, 37
{
Blend "#FFFFFF", 0.6
Style Modulate
}
Patch "M4CR_W00", 13, 38
{
Blend "#FFFFFF", 0.5
Style Modulate
}
Patch "M4CR_W00", 13, 39
{
Blend "#FFFFFF", 0.3
Style Modulate
}
Patch "M4CR_W00", 13, 40
{
Blend "#FFFFFF", 0.2
Style Modulate
}
Patch "M4CR_W00", 13, 41
{
Blend "#FFFFFF", 0.0
Style Modulate
}
}
Sprite "M4CFD0", 95, 85
{
XScale 0.977
YScale 0.960
Offset -111, -45
Patch "SGUN_FR1", 0, 5
{
FlipY
Style Add
}
Patch "M4CR_W00", 13, 37
{
Blend "#FFFFFF", 0.6
Style Modulate
}
Patch "M4CR_W00", 13, 38
{
Blend "#FFFFFF", 0.5
Style Modulate
}
Patch "M4CR_W00", 13, 39
{
Blend "#FFFFFF", 0.3
Style Modulate
}
Patch "M4CR_W00", 13, 40
{
Blend "#FFFFFF", 0.2
Style Modulate
}
Patch "M4CR_W00", 13, 41
{
Blend "#FFFFFF", 0.0
Style Modulate
}
}
Sprite "M4CPA0", 53, 17
{
XScale 1.050
YScale 1.050
Offset 28, 17
Patch "M4CR_S00", 0, -15
}
Sprite "M4CPB0", 53, 15
{
XScale 1.050
YScale 1.050
Offset 28, 15
Patch "M4CR_S00", 0, 0
}
// End of texture definitions