A player class as defined in either MAPINFO
/GameInfo or KEYCONF
.
struct PlayerClass
{
uint Flags;
array<int> Skins;
class<Actor> Type;
bool CheckSkin(int skin);
void EnumColorsets(out array<int> data);
name GetColorsetName(int setnum);
}
Not currently implemented correctly, PCF_NOMENU
does not exist in ZScript,
but its value is 1
if you need to check for that.
Skin indices available to this player class.
The class type reference for this player class.
Checks if skin
is in Skins
.
TODO
TODO