Static information from MAPINFO
/GameInfo.
struct GameInfoStruct
{
double Armor2Percent;
string ArmorIcon1;
string ArmorIcon2;
name BackpackType;
textureid BerserkPic;
int DefKickBack;
color DefaultBloodColor;
int DefaultDropStyle;
int GameType;
double GibFactor;
textureid HealthPic;
array<name> InfoPages;
bool IntermissionCounter;
bool NoRandomPlayerClass;
double NormForwardMove[2];
double NormSideMove[2];
double TeleFogHeight;
string mBackButton;
name mSliderColor;
GIFont mStatScreenEnteringFont;
GIFont mStatScreenFinishedFont;
GIFont mStatScreenMapNameFont;
}
TODO