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ModuleInput.cpp
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#include "Globals.h"
#include "Application.h"
#include "ModuleInput.h"
#include "SDL/include/SDL.h"
#define MAX_KEYS 300
ModuleInput::ModuleInput() : Module(), mouse({0, 0}), mouse_motion({0,0})
{
keyboard = new KeyState[MAX_KEYS];
memset(keyboard, KEY_IDLE, sizeof(KeyState) * MAX_KEYS);
memset(mouse_buttons, KEY_IDLE, sizeof(KeyState) * NUM_MOUSE_BUTTONS);
}
// Destructor
ModuleInput::~ModuleInput()
{
RELEASE_ARRAY(keyboard);
}
// Called before render is available
bool ModuleInput::Init()
{
LOG("Init SDL input event system");
bool ret = true;
SDL_Init(0);
if(SDL_InitSubSystem(SDL_INIT_EVENTS) < 0)
{
LOG("SDL_EVENTS could not initialize! SDL_Error: %s\n", SDL_GetError());
ret = false;
}
return ret;
}
// Called before the first frame
bool ModuleInput::Start()
{
return true;
}
// Called each loop iteration
update_status ModuleInput::PreUpdate()
{
static SDL_Event event;
mouse_motion = {0, 0};
memset(windowEvents, false, WE_COUNT * sizeof(bool));
const Uint8* keys = SDL_GetKeyboardState(NULL);
for(int i = 0; i < MAX_KEYS; ++i)
{
if(keys[i] == 1)
{
if(keyboard[i] == KEY_IDLE)
keyboard[i] = KEY_DOWN;
else
keyboard[i] = KEY_REPEAT;
}
else
{
if(keyboard[i] == KEY_REPEAT || keyboard[i] == KEY_DOWN)
keyboard[i] = KEY_UP;
else
keyboard[i] = KEY_IDLE;
}
}
for(int i = 0; i < NUM_MOUSE_BUTTONS; ++i)
{
if(mouse_buttons[i] == KEY_DOWN)
mouse_buttons[i] = KEY_REPEAT;
if(mouse_buttons[i] == KEY_UP)
mouse_buttons[i] = KEY_IDLE;
}
while(SDL_PollEvent(&event) != 0)
{
switch(event.type)
{
case SDL_QUIT:
windowEvents[WE_QUIT] = true;
break;
case SDL_WINDOWEVENT:
switch(event.window.event)
{
//case SDL_WINDOWEVENT_LEAVE:
case SDL_WINDOWEVENT_HIDDEN:
case SDL_WINDOWEVENT_MINIMIZED:
case SDL_WINDOWEVENT_FOCUS_LOST:
windowEvents[WE_HIDE] = true;
break;
//case SDL_WINDOWEVENT_ENTER:
case SDL_WINDOWEVENT_SHOWN:
case SDL_WINDOWEVENT_FOCUS_GAINED:
case SDL_WINDOWEVENT_MAXIMIZED:
case SDL_WINDOWEVENT_RESTORED:
windowEvents[WE_SHOW] = true;
break;
}
break;
case SDL_MOUSEBUTTONDOWN:
mouse_buttons[event.button.button - 1] = KEY_DOWN;
break;
case SDL_MOUSEBUTTONUP:
mouse_buttons[event.button.button - 1] = KEY_UP;
break;
case SDL_MOUSEMOTION:
mouse_motion.x = event.motion.xrel / SCREEN_SIZE;
mouse_motion.y = event.motion.yrel / SCREEN_SIZE;
mouse.x = event.motion.x / SCREEN_SIZE;
mouse.y = event.motion.y / SCREEN_SIZE;
break;
}
}
if(GetWindowEvent(EventWindow::WE_QUIT) == true || GetKey(SDL_SCANCODE_ESCAPE) == KEY_DOWN)
return UPDATE_STOP;
return UPDATE_CONTINUE;
}
// Called before quitting
bool ModuleInput::CleanUp()
{
LOG("Quitting SDL event subsystem");
SDL_QuitSubSystem(SDL_INIT_EVENTS);
return true;
}
// ---------
bool ModuleInput::GetWindowEvent(EventWindow ev) const
{
return windowEvents[ev];
}
const iPoint& ModuleInput::GetMousePosition() const
{
return mouse;
}
const iPoint& ModuleInput::GetMouseMotion() const
{
return mouse_motion;
}