Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Request: Fishtrap as a separate mod #349

Open
esotericdesign opened this issue Nov 16, 2020 · 2 comments
Open

Request: Fishtrap as a separate mod #349

esotericdesign opened this issue Nov 16, 2020 · 2 comments
Milestone

Comments

@esotericdesign
Copy link

Hello.
I used to play with Growthcraft on 1.7.10 version, when it was split by modules. I only used a few modules back then. Now I'm playing 1.12.2 and I miss the fishtraps, but the fact that it only comes with the rest of the stuff is frustrating. Could you possibly copy and paste the Fishtraps in a separate small mod?

@Alatyami
Copy link
Member

I'll have to revisit the code. We already have it set so that you can disable some of the other sub-mods. I'll look into this week.

@Alatyami Alatyami added this to the 4.2.2 milestone Dec 18, 2020
@Alatyami
Copy link
Member

Alatyami commented Mar 6, 2021

We have released Growthcraft Trapper for 1.15 and 1.16 and should be releasing it for 1.12 soon. Of note, for 1.12 it will still be called Growthcraft Fishtrap so that it doesn't break worlds.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants