From 260ee436cc17bc9c3878623b38190aec3da09a0f Mon Sep 17 00:00:00 2001 From: Deepa <52133154+Deepacat@users.noreply.github.com> Date: Mon, 23 Dec 2024 18:47:20 -0600 Subject: [PATCH 01/13] Layout --- .../(EV) Extreme Voltage/index.md | 8 + .../(EV) Extreme Voltage/placeholder.md | 3 + .../(HV) High Voltage/index.md | 8 + .../(HV) High Voltage/placeholder.md | 3 + .../(IV) Insane Voltage/index.md | 8 + .../(IV) Insane Voltage/placeholder.md | 3 + .../(LV) Low Voltage/index.md | 8 + .../(LV) Low Voltage/placeholder.md | 3 + .../(LuV) Ludicrous Voltage/index.md | 8 + .../(LuV) Ludicrous Voltage/placeholder.md | 3 + .../(MV) Medium Voltage/index.md | 8 + .../(MV) Medium Voltage/placeholder.md | 3 + .../(UHV) Ultra High Voltage/index.md | 8 + .../(UHV) Ultra High Voltage/placeholder.md | 3 + .../(UV) Ultimate Voltage/index.md | 8 + .../(UV) Ultimate Voltage/placeholder.md | 3 + .../(ZPM) Zero Point Module/index.md | 8 + .../(ZPM) Zero Point Module/placeholder.md | 3 + 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b/docs/content/Gameplay/base-progression/(LV) Low Voltage/index.md new file mode 100644 index 0000000000..7e17880d2f --- /dev/null +++ b/docs/content/Gameplay/base-progression/(LV) Low Voltage/index.md @@ -0,0 +1,8 @@ +--- +title: placeHolderIndex +--- + + +# Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/base-progression/(LV) Low Voltage/placeholder.md b/docs/content/Gameplay/base-progression/(LV) Low Voltage/placeholder.md new file mode 100644 index 0000000000..d47c04a0a6 --- /dev/null +++ b/docs/content/Gameplay/base-progression/(LV) Low Voltage/placeholder.md @@ -0,0 +1,3 @@ +Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/base-progression/(LuV) Ludicrous Voltage/index.md b/docs/content/Gameplay/base-progression/(LuV) Ludicrous Voltage/index.md new file mode 100644 index 0000000000..7e17880d2f --- /dev/null +++ b/docs/content/Gameplay/base-progression/(LuV) Ludicrous Voltage/index.md @@ -0,0 +1,8 @@ +--- +title: placeHolderIndex +--- + + +# Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/base-progression/(LuV) Ludicrous Voltage/placeholder.md b/docs/content/Gameplay/base-progression/(LuV) Ludicrous Voltage/placeholder.md new file mode 100644 index 0000000000..d47c04a0a6 --- /dev/null +++ b/docs/content/Gameplay/base-progression/(LuV) Ludicrous Voltage/placeholder.md @@ -0,0 +1,3 @@ +Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/base-progression/(MV) Medium Voltage/index.md b/docs/content/Gameplay/base-progression/(MV) Medium Voltage/index.md new file mode 100644 index 0000000000..7e17880d2f --- /dev/null +++ b/docs/content/Gameplay/base-progression/(MV) Medium Voltage/index.md @@ -0,0 +1,8 @@ +--- +title: placeHolderIndex +--- + + +# Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/base-progression/(MV) Medium Voltage/placeholder.md b/docs/content/Gameplay/base-progression/(MV) Medium Voltage/placeholder.md new file mode 100644 index 0000000000..d47c04a0a6 --- /dev/null +++ b/docs/content/Gameplay/base-progression/(MV) Medium Voltage/placeholder.md @@ -0,0 +1,3 @@ +Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/base-progression/(UHV) Ultra High Voltage/index.md b/docs/content/Gameplay/base-progression/(UHV) Ultra High Voltage/index.md new file mode 100644 index 0000000000..7e17880d2f --- /dev/null +++ b/docs/content/Gameplay/base-progression/(UHV) Ultra High Voltage/index.md @@ -0,0 +1,8 @@ +--- +title: placeHolderIndex +--- + + +# Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/base-progression/(UHV) Ultra High Voltage/placeholder.md b/docs/content/Gameplay/base-progression/(UHV) Ultra High Voltage/placeholder.md new file mode 100644 index 0000000000..d47c04a0a6 --- /dev/null +++ b/docs/content/Gameplay/base-progression/(UHV) Ultra High Voltage/placeholder.md @@ -0,0 +1,3 @@ +Document Me! + + \ No 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0000000000..7e17880d2f --- /dev/null +++ b/docs/content/Gameplay/base-progression/(ZPM) Zero Point Module/index.md @@ -0,0 +1,8 @@ +--- +title: placeHolderIndex +--- + + +# Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/base-progression/(ZPM) Zero Point Module/placeholder.md b/docs/content/Gameplay/base-progression/(ZPM) Zero Point Module/placeholder.md new file mode 100644 index 0000000000..d47c04a0a6 --- /dev/null +++ b/docs/content/Gameplay/base-progression/(ZPM) Zero Point Module/placeholder.md @@ -0,0 +1,3 @@ +Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/base-progression/.pages b/docs/content/Gameplay/base-progression/.pages new file mode 100644 index 0000000000..bd41d9dc80 --- /dev/null +++ b/docs/content/Gameplay/base-progression/.pages @@ -0,0 +1,12 @@ +nav: + - Steam Age + - (LV) Low Voltage + - (MV) Medium Voltage + - (HV) High Voltage + - (EV) Extreme Voltage + - (IV) Insane Voltage + - (LuV) Ludicrous Voltage + - (ZPM) Zero Point Module + - (UV) Ultimate Voltage + - (UHV) Ultra High Voltage + - ... \ No newline at end of file diff --git a/docs/content/Gameplay/Steam/Bronze.md b/docs/content/Gameplay/base-progression/Steam Age/Bronze.md similarity index 100% rename from docs/content/Gameplay/Steam/Bronze.md rename to docs/content/Gameplay/base-progression/Steam Age/Bronze.md diff --git a/docs/content/Gameplay/Steam/Steam-Generation.md b/docs/content/Gameplay/base-progression/Steam Age/Steam-Generation.md similarity index 100% rename from docs/content/Gameplay/Steam/Steam-Generation.md rename to docs/content/Gameplay/base-progression/Steam Age/Steam-Generation.md diff --git a/docs/content/Gameplay/Steam/assets/bronze_recipe.png b/docs/content/Gameplay/base-progression/Steam Age/assets/bronze_recipe.png similarity index 100% rename from docs/content/Gameplay/Steam/assets/bronze_recipe.png rename to docs/content/Gameplay/base-progression/Steam Age/assets/bronze_recipe.png diff --git a/docs/content/Gameplay/Steam/assets/ingot_crushed.png b/docs/content/Gameplay/base-progression/Steam Age/assets/ingot_crushed.png similarity index 100% rename from docs/content/Gameplay/Steam/assets/ingot_crushed.png rename to docs/content/Gameplay/base-progression/Steam Age/assets/ingot_crushed.png diff --git a/docs/content/Gameplay/Steam/assets/p_water_pump.png b/docs/content/Gameplay/base-progression/Steam Age/assets/p_water_pump.png similarity index 100% rename from docs/content/Gameplay/Steam/assets/p_water_pump.png rename to docs/content/Gameplay/base-progression/Steam Age/assets/p_water_pump.png diff --git a/docs/content/Gameplay/Steam/index.md b/docs/content/Gameplay/base-progression/Steam Age/index.md similarity index 100% rename from docs/content/Gameplay/Steam/index.md rename to docs/content/Gameplay/base-progression/Steam Age/index.md diff --git a/docs/content/Gameplay/base-progression/index.md b/docs/content/Gameplay/base-progression/index.md new file mode 100644 index 0000000000..fac57f24dd --- /dev/null +++ b/docs/content/Gameplay/base-progression/index.md @@ -0,0 +1,6 @@ +--- +title: Gameplay +--- + + +# Gameplay Docs \ No newline at end of file diff --git a/docs/content/Gameplay/Ore-Generation.md b/docs/content/Gameplay/mechanics/Ore-Generation.md similarity index 90% rename from docs/content/Gameplay/Ore-Generation.md rename to docs/content/Gameplay/mechanics/Ore-Generation.md index 0b872dd46f..1a4cc9d7eb 100644 --- a/docs/content/Gameplay/Ore-Generation.md +++ b/docs/content/Gameplay/mechanics/Ore-Generation.md @@ -1,380 +1,380 @@ ---- -title: "Ore Generation" ---- - - -# Ore Generation - -This is an overview of GTCEu's ore veins and the ore types they contain. -Please note that these are the default settings and may be different in certain modpacks. - - -## Overworld - - -### Apatite Vein - -- Apatite -- Tricalcium Phosphate -- Pyrochlore - -**Height range:** 10 to 80 - - -### Cassiterite Vein - -- Tin -- Cassiterite - -**Height range:** 10 to 80 - - -### Coal Vein - -- Coal - -**Height range:** 10 to 140 - - -### Copper Tin Vein - -- Chalcopyrite -- Zeolite -- Cassiterite -- Realgar - -**Height range:** -10 to 160 - - -### Galena Vein - -- Galena -- Silver -- Lead - -**Height range:** -15 to 45 - - -### Garnet Tin Vein - -- Cassiterite Sand -- Garnet Sand -- Asbestos -- Diatomite - -**Height range:** 30 to 60 - - -### Iron Vein - -- Goethite -- Yellow Limonite -- Hematite -- Malachite - -**Height range:** -10 to 60 - - -### Lubricant Vein - -- Soapstone -- Talc -- Glauconite Sand -- Pentlandite - -**Height range:** 0 to 50 - - -### Magnetite Vein - -- Magnetite -- Vanadium Magnetite -- Gold - -**Height range:** 10 to 60 - - -### Mineral Sand Vein - -- Basaltic Mineral Sand -- Granitic Mineral Sand -- Fuller's Earth -- Gypsum - -**Height range:** 15 to 60 - - -### Nickel Vein - -- Garnierite -- Nickel -- Cobaltite -- Pentlandite - -**Height range:** -10 to 60 - - -### Salts Vein - -- Rock Salt -- Salt -- Lepidolite -- Spodumene - -**Height range:** 30 to 70 - - -### Oilsands Vein - -- Oilsands - -**Height range:** 30 to 80 - - - -### Copper Vein - -- Chalcopyrite -- Iron -- Pyrite -- Copper - -**Height range:** -40 to 10 - - -### Diamond Vein - -- Graphite -- Diamond -- Coal - -**Height range:** -65 to -30 - - -### Lapis Vein - -- Lazurite -- Sodalite -- Lapis -- Calcite - -**Height range:** -60 to 10 - - -### Manganese Vein - -- Grossular -- Spessartine -- Pyrolusite -- Tantalite - -**Height range:** -30 to 0 - - -### Mica Vein - -- Kyanite -- Mica -- Bauxite -- Pollucite - -**Height range:** -40 to -10 - - -### Olivine Vein - -- Bentonite -- Magnetite -- Olivine -- Glauconite Sand - -**Height range:** -20 to 10 - - -### Redstone Vein - -- Redstone -- Ruby -- Cinnabar - -**Height range:** -65 to -10 - - -### Sapphire Vein - -- Almandine -- Pyrope -- Sapphire -- Green Sapphire - -**Height range:** -40 to 0 - - -## Nether - - -### Banded Iron Vein - -- Goethite -- Yellow Limonite -- Hematite -- Gold - -**Height range:** 20 to 40 - - -### Beryllium Vein - -- Beryllium -- Emerald - -**Height range:** 5 to 30 - - -### Certus Quartz Vein - -- Quartzite -- Certus Quartz -- Barite - -**Height range:** 80 to 120 - - -### Manganese Vein (Nether) - -- Grossular -- Pyrolusite -- Tantalite - -**Height range:** 20 to 30 - - -### Molybdenum Vein - -- Wulfenite -- Molybdenite -- Molybdenum -- Powellite - -**Height range:** 20 to 50 - - -### Monazite Vein - -- Bastnasite -- Molybdenum -- Neodymium - -**Height range:** 20 to 40 - - -### Nether Quartz Vein - -- Nether Quartz -- Quartzite - -**Height range:** 40 to 80 - - -### Redstone Vein (Nether) - -- Redstone -- Ruby -- Cinnabar - -**Height range:** 5 to 40 - - -### Saltpeter Vein - -- Saltpeter -- Diatomite -- Electrotine -- Alunite - -**Height range:** 5 to 45 - - -### Sulfur Vein - -- Sulfur -- Pyrite -- Sphalerite - -**Height range:** 10 to 30 - - -### Tetrahedryte Vein - -- Tetrahedryte -- Copper -- Stibnite - -**Height range:** 80 to 120 - - -### Topaz Vein - -- Blue Topaz -- Topaz -- Chalcocite -- Bornite - -**Height range:** 80 to 120 - - -## The End - - -### Bauxite Vein - -- Bauxite -- Ilmenite -- Aluminium - -**Height range:** 10 to 80 - - -### Magnetite Vein (The End) - -- Magnetite -- Vanadium Magnetite -- Chromite -- Gold - -**Height range:** 20 to 80 - - -### Naquadah Vein - -- Naquadah -- Plutonium 239 - -**Height range:** 10 to 90 - - -### Pitchblende Vein - -- Pitchblende -- Uraninite - -**Height range:** 30 to 60 - - -### Scheelite Vein - -- Scheelite -- Tungstate -- Lithium - -**Height range:** 20 to 60 - - -### Sheldonite Vein - -- Bornite -- Cooperite -- Platinum -- Palladium - -**Height range:** 5 to 50 +--- +title: "Ore Generation" +--- + + +# Ore Generation + +This is an overview of GTCEu's ore veins and the ore types they contain. +Please note that these are the default settings and may be different in certain modpacks. + + +## Overworld + + +### Apatite Vein + +- Apatite +- Tricalcium Phosphate +- Pyrochlore + +**Height range:** 10 to 80 + + +### Cassiterite Vein + +- Tin +- Cassiterite + +**Height range:** 10 to 80 + + +### Coal Vein + +- Coal + +**Height range:** 10 to 140 + + +### Copper Tin Vein + +- Chalcopyrite +- Zeolite +- Cassiterite +- Realgar + +**Height range:** -10 to 160 + + +### Galena Vein + +- Galena +- Silver +- Lead + +**Height range:** -15 to 45 + + +### Garnet Tin Vein + +- Cassiterite Sand +- Garnet Sand +- Asbestos +- Diatomite + +**Height range:** 30 to 60 + + +### Iron Vein + +- Goethite +- Yellow Limonite +- Hematite +- Malachite + +**Height range:** -10 to 60 + + +### Lubricant Vein + +- Soapstone +- Talc +- Glauconite Sand +- Pentlandite + +**Height range:** 0 to 50 + + +### Magnetite Vein + +- Magnetite +- Vanadium Magnetite +- Gold + +**Height range:** 10 to 60 + + +### Mineral Sand Vein + +- Basaltic Mineral Sand +- Granitic Mineral Sand +- Fuller's Earth +- Gypsum + +**Height range:** 15 to 60 + + +### Nickel Vein + +- Garnierite +- Nickel +- Cobaltite +- Pentlandite + +**Height range:** -10 to 60 + + +### Salts Vein + +- Rock Salt +- Salt +- Lepidolite +- Spodumene + +**Height range:** 30 to 70 + + +### Oilsands Vein + +- Oilsands + +**Height range:** 30 to 80 + + + +### Copper Vein + +- Chalcopyrite +- Iron +- Pyrite +- Copper + +**Height range:** -40 to 10 + + +### Diamond Vein + +- Graphite +- Diamond +- Coal + +**Height range:** -65 to -30 + + +### Lapis Vein + +- Lazurite +- Sodalite +- Lapis +- Calcite + +**Height range:** -60 to 10 + + +### Manganese Vein + +- Grossular +- Spessartine +- Pyrolusite +- Tantalite + +**Height range:** -30 to 0 + + +### Mica Vein + +- Kyanite +- Mica +- Bauxite +- Pollucite + +**Height range:** -40 to -10 + + +### Olivine Vein + +- Bentonite +- Magnetite +- Olivine +- Glauconite Sand + +**Height range:** -20 to 10 + + +### Redstone Vein + +- Redstone +- Ruby +- Cinnabar + +**Height range:** -65 to -10 + + +### Sapphire Vein + +- Almandine +- Pyrope +- Sapphire +- Green Sapphire + +**Height range:** -40 to 0 + + +## Nether + + +### Banded Iron Vein + +- Goethite +- Yellow Limonite +- Hematite +- Gold + +**Height range:** 20 to 40 + + +### Beryllium Vein + +- Beryllium +- Emerald + +**Height range:** 5 to 30 + + +### Certus Quartz Vein + +- Quartzite +- Certus Quartz +- Barite + +**Height range:** 80 to 120 + + +### Manganese Vein (Nether) + +- Grossular +- Pyrolusite +- Tantalite + +**Height range:** 20 to 30 + + +### Molybdenum Vein + +- Wulfenite +- Molybdenite +- Molybdenum +- Powellite + +**Height range:** 20 to 50 + + +### Monazite Vein + +- Bastnasite +- Molybdenum +- Neodymium + +**Height range:** 20 to 40 + + +### Nether Quartz Vein + +- Nether Quartz +- Quartzite + +**Height range:** 40 to 80 + + +### Redstone Vein (Nether) + +- Redstone +- Ruby +- Cinnabar + +**Height range:** 5 to 40 + + +### Saltpeter Vein + +- Saltpeter +- Diatomite +- Electrotine +- Alunite + +**Height range:** 5 to 45 + + +### Sulfur Vein + +- Sulfur +- Pyrite +- Sphalerite + +**Height range:** 10 to 30 + + +### Tetrahedryte Vein + +- Tetrahedryte +- Copper +- Stibnite + +**Height range:** 80 to 120 + + +### Topaz Vein + +- Blue Topaz +- Topaz +- Chalcocite +- Bornite + +**Height range:** 80 to 120 + + +## The End + + +### Bauxite Vein + +- Bauxite +- Ilmenite +- Aluminium + +**Height range:** 10 to 80 + + +### Magnetite Vein (The End) + +- Magnetite +- Vanadium Magnetite +- Chromite +- Gold + +**Height range:** 20 to 80 + + +### Naquadah Vein + +- Naquadah +- Plutonium 239 + +**Height range:** 10 to 90 + + +### Pitchblende Vein + +- Pitchblende +- Uraninite + +**Height range:** 30 to 60 + + +### Scheelite Vein + +- Scheelite +- Tungstate +- Lithium + +**Height range:** 20 to 60 + + +### Sheldonite Vein + +- Bornite +- Cooperite +- Platinum +- Palladium + +**Height range:** 5 to 50 diff --git a/docs/content/Gameplay/mechanics/covers/Logistics/index.md b/docs/content/Gameplay/mechanics/covers/Logistics/index.md new file mode 100644 index 0000000000..7e17880d2f --- /dev/null +++ b/docs/content/Gameplay/mechanics/covers/Logistics/index.md @@ -0,0 +1,8 @@ +--- +title: placeHolderIndex +--- + + +# Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/covers/Logistics/placeholder.md b/docs/content/Gameplay/mechanics/covers/Logistics/placeholder.md new file mode 100644 index 0000000000..d47c04a0a6 --- /dev/null +++ b/docs/content/Gameplay/mechanics/covers/Logistics/placeholder.md @@ -0,0 +1,3 @@ +Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/covers/index.md b/docs/content/Gameplay/mechanics/covers/index.md new file mode 100644 index 0000000000..7e17880d2f --- /dev/null +++ b/docs/content/Gameplay/mechanics/covers/index.md @@ -0,0 +1,8 @@ +--- +title: placeHolderIndex +--- + + +# Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/covers/placeholder.md b/docs/content/Gameplay/mechanics/covers/placeholder.md new file mode 100644 index 0000000000..d47c04a0a6 --- /dev/null +++ b/docs/content/Gameplay/mechanics/covers/placeholder.md @@ -0,0 +1,3 @@ +Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/energy/index.md b/docs/content/Gameplay/mechanics/energy/index.md new file mode 100644 index 0000000000..7e17880d2f --- /dev/null +++ b/docs/content/Gameplay/mechanics/energy/index.md @@ -0,0 +1,8 @@ +--- +title: placeHolderIndex +--- + + +# Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/energy/placeholder.md b/docs/content/Gameplay/mechanics/energy/placeholder.md new file mode 100644 index 0000000000..d47c04a0a6 --- /dev/null +++ b/docs/content/Gameplay/mechanics/energy/placeholder.md @@ -0,0 +1,3 @@ +Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/index.md b/docs/content/Gameplay/mechanics/index.md new file mode 100644 index 0000000000..df60a46012 --- /dev/null +++ b/docs/content/Gameplay/mechanics/index.md @@ -0,0 +1,6 @@ +--- +title: Mechanics +--- + + +# GregTech Modern Mechanics Docs \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/multiblocks/Computation/index.md b/docs/content/Gameplay/mechanics/multiblocks/Computation/index.md new file mode 100644 index 0000000000..7e17880d2f --- /dev/null +++ b/docs/content/Gameplay/mechanics/multiblocks/Computation/index.md @@ -0,0 +1,8 @@ +--- +title: placeHolderIndex +--- + + +# Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/multiblocks/Computation/placeholder.md b/docs/content/Gameplay/mechanics/multiblocks/Computation/placeholder.md new file mode 100644 index 0000000000..d47c04a0a6 --- /dev/null +++ b/docs/content/Gameplay/mechanics/multiblocks/Computation/placeholder.md @@ -0,0 +1,3 @@ +Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/multiblocks/Gregicality/index.md b/docs/content/Gameplay/mechanics/multiblocks/Gregicality/index.md new file mode 100644 index 0000000000..7e17880d2f --- /dev/null +++ b/docs/content/Gameplay/mechanics/multiblocks/Gregicality/index.md @@ -0,0 +1,8 @@ +--- +title: placeHolderIndex +--- + + +# Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/multiblocks/Gregicality/placeholder.md b/docs/content/Gameplay/mechanics/multiblocks/Gregicality/placeholder.md new file mode 100644 index 0000000000..d47c04a0a6 --- /dev/null +++ b/docs/content/Gameplay/mechanics/multiblocks/Gregicality/placeholder.md @@ -0,0 +1,3 @@ +Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/multiblocks/index.md b/docs/content/Gameplay/mechanics/multiblocks/index.md new file mode 100644 index 0000000000..7e17880d2f --- /dev/null +++ b/docs/content/Gameplay/mechanics/multiblocks/index.md @@ -0,0 +1,8 @@ +--- +title: placeHolderIndex +--- + + +# Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/multiblocks/placeholder.md b/docs/content/Gameplay/mechanics/multiblocks/placeholder.md new file mode 100644 index 0000000000..d47c04a0a6 --- /dev/null +++ b/docs/content/Gameplay/mechanics/multiblocks/placeholder.md @@ -0,0 +1,3 @@ +Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/basic-tools.md b/docs/content/Gameplay/mechanics/tools/basic-tools.md new file mode 100644 index 0000000000..9ca81ffed8 --- /dev/null +++ b/docs/content/Gameplay/mechanics/tools/basic-tools.md @@ -0,0 +1,8 @@ +--- +title: Basic Tools +--- + + +# Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/crowbar.md b/docs/content/Gameplay/mechanics/tools/crowbar.md new file mode 100644 index 0000000000..53b91f8d55 --- /dev/null +++ b/docs/content/Gameplay/mechanics/tools/crowbar.md @@ -0,0 +1,8 @@ +--- +title: Crowbar +--- + + +# Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/electric-tools.md b/docs/content/Gameplay/mechanics/tools/electric-tools.md new file mode 100644 index 0000000000..c4cd5b29d4 --- /dev/null +++ b/docs/content/Gameplay/mechanics/tools/electric-tools.md @@ -0,0 +1,8 @@ +--- +title: Electric Tools +--- + + +# Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/hard-hammer.md b/docs/content/Gameplay/mechanics/tools/hard-hammer.md new file mode 100644 index 0000000000..3fd415094f --- /dev/null +++ b/docs/content/Gameplay/mechanics/tools/hard-hammer.md @@ -0,0 +1,8 @@ +--- +title: Hard Hammer +--- + + +# Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/index.md b/docs/content/Gameplay/mechanics/tools/index.md new file mode 100644 index 0000000000..7e17880d2f --- /dev/null +++ b/docs/content/Gameplay/mechanics/tools/index.md @@ -0,0 +1,8 @@ +--- +title: placeHolderIndex +--- + + +# Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/placeholder.md b/docs/content/Gameplay/mechanics/tools/placeholder.md new file mode 100644 index 0000000000..d47c04a0a6 --- /dev/null +++ b/docs/content/Gameplay/mechanics/tools/placeholder.md @@ -0,0 +1,3 @@ +Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/screwdriver.md b/docs/content/Gameplay/mechanics/tools/screwdriver.md new file mode 100644 index 0000000000..df1e491268 --- /dev/null +++ b/docs/content/Gameplay/mechanics/tools/screwdriver.md @@ -0,0 +1,8 @@ +--- +title: Screwdriver +--- + + +# Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/soft-mallet.md b/docs/content/Gameplay/mechanics/tools/soft-mallet.md new file mode 100644 index 0000000000..cc8fc3116a --- /dev/null +++ b/docs/content/Gameplay/mechanics/tools/soft-mallet.md @@ -0,0 +1,8 @@ +--- +title: Soft Mallet +--- + + +# Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/wirecutters.md b/docs/content/Gameplay/mechanics/tools/wirecutters.md new file mode 100644 index 0000000000..4f9d6818ac --- /dev/null +++ b/docs/content/Gameplay/mechanics/tools/wirecutters.md @@ -0,0 +1,8 @@ +--- +title: Wirecutters +--- + + +# Document Me! + + \ No newline at end of file From 171b1e5e701f70aa10088d23541f663fa1f66da0 Mon Sep 17 00:00:00 2001 From: Deepa <52133154+Deepacat@users.noreply.github.com> Date: Mon, 23 Dec 2024 18:48:52 -0600 Subject: [PATCH 02/13] yea. obsidian --- docs/.gitignore | 1 + 1 file changed, 1 insertion(+) diff --git a/docs/.gitignore b/docs/.gitignore index 24c33be7ea..99b6f98818 100644 --- a/docs/.gitignore +++ b/docs/.gitignore @@ -6,3 +6,4 @@ venv/ [Ll]ib [Ss]cripts site +.obsidian \ No newline at end of file From 6036bce32e2bdfa4067e46c88a81658e2d5f6458 Mon Sep 17 00:00:00 2001 From: Deepa <52133154+Deepacat@users.noreply.github.com> Date: Mon, 23 Dec 2024 19:42:15 -0600 Subject: [PATCH 03/13] Tool Index --- .../Gameplay/mechanics/tools/basic-tools.md | 8 --- .../content/Gameplay/mechanics/tools/index.md | 8 --- .../Gameplay/mechanics/tools/placeholder.md | 3 - .../Gameplay/mechanics/tools/tool-index.md | 64 +++++++++++++++++++ 4 files changed, 64 insertions(+), 19 deletions(-) delete mode 100644 docs/content/Gameplay/mechanics/tools/basic-tools.md delete mode 100644 docs/content/Gameplay/mechanics/tools/index.md delete mode 100644 docs/content/Gameplay/mechanics/tools/placeholder.md create mode 100644 docs/content/Gameplay/mechanics/tools/tool-index.md diff --git a/docs/content/Gameplay/mechanics/tools/basic-tools.md b/docs/content/Gameplay/mechanics/tools/basic-tools.md deleted file mode 100644 index 9ca81ffed8..0000000000 --- a/docs/content/Gameplay/mechanics/tools/basic-tools.md +++ /dev/null @@ -1,8 +0,0 @@ ---- -title: Basic Tools ---- - - -# Document Me! - - \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/index.md b/docs/content/Gameplay/mechanics/tools/index.md deleted file mode 100644 index 7e17880d2f..0000000000 --- a/docs/content/Gameplay/mechanics/tools/index.md +++ /dev/null @@ -1,8 +0,0 @@ ---- -title: placeHolderIndex ---- - - -# Document Me! - - \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/placeholder.md b/docs/content/Gameplay/mechanics/tools/placeholder.md deleted file mode 100644 index d47c04a0a6..0000000000 --- a/docs/content/Gameplay/mechanics/tools/placeholder.md +++ /dev/null @@ -1,3 +0,0 @@ -Document Me! - - \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/tool-index.md b/docs/content/Gameplay/mechanics/tools/tool-index.md new file mode 100644 index 0000000000..ecede7302e --- /dev/null +++ b/docs/content/Gameplay/mechanics/tools/tool-index.md @@ -0,0 +1,64 @@ +--- +title: Basic Tools +--- + + +# GregTech Tool Index +## Gadgets + +Tools that are used for utility rather than breaking things or crafting with + +- Terminal +- Data stick +- Machine Memory Card +- Prospector +- Scanner +- Tapes +- Matches/Lighters +- Cells +- Spray Cans +## GregTech Tools + +These are tools for breaking GregTech blocks, machine or cover utilities, crafting, or just being an alternative to a vanilla tool + +- Hard Hammer +- Wrench +- Screwdriver +- Saw +- Knife +- Mortar +- File +- Crowbar +- Soft Mallet +- Butchery Knife +## Vanilla Tools + +Not much to be said about these aside from the axe, they're versions of the vanilla tools using gregtech materials + +- Sword +- Pickaxe +- Axe (Comes with felling!) +- Shovel +- Hoe +## Area of effect Basic Tools + +These are tools that have an area of effect for mining + +- Mining Hammer (3x3x1 Pickaxe) +- Spade (3x3x1 Shovel) +- Scythe(5x5x3 Hoe) +## Electric Tools + +These tools are faster and the AOE variants have wider area of effect based on the tier of the used power unit + +`Lv - (3x3x1) Mv - (3x3x3) Hv - (5x5x5) Ev - (7x7x7) IV - (9x9x9)` + +By default they use 100 energy per block, and have a 10% chance to use durability +It is configurable in config +- Drill +- Chainsaw +- Buzzsaw +- Electric Wrench +- Electric Screwdriver +- Electric Wirecutter +## Armours \ No newline at end of file From 9610471efb1ae63eb25d29861f34d6c0f9d652c8 Mon Sep 17 00:00:00 2001 From: Deepa <52133154+Deepacat@users.noreply.github.com> Date: Mon, 23 Dec 2024 20:22:48 -0600 Subject: [PATCH 04/13] singleblock 1.6 changes --- docs/content/Modpacks/Examples/Greenhouse.md | 434 +++++++++--------- .../Modpacks/Other-Topics/Custom-Machines.md | 82 +++- 2 files changed, 274 insertions(+), 242 deletions(-) diff --git a/docs/content/Modpacks/Examples/Greenhouse.md b/docs/content/Modpacks/Examples/Greenhouse.md index 7c910abcb1..05d9deb435 100644 --- a/docs/content/Modpacks/Examples/Greenhouse.md +++ b/docs/content/Modpacks/Examples/Greenhouse.md @@ -1,218 +1,218 @@ ---- -title: "Greenhouse" ---- - - -# Greenhouse Multiblock (by Drack.ion) - - -## Recipe Type - -```js title="greenhouse_recipe_type.js" -GTCEuStartupEvents.registry('gtceu:recipe_type', event => { - event.create('greenhouse') - .category('drack') - .setEUIO('in') - .setMaxIOSize(3, 4, 1, 0) - .setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT) - .setSound(GTSoundEntries.BATH) -}) -``` - - -## Multiblock - -```js title="greenhouse_multiblock.js" -GTCEuStartupEvents.registry('gtceu:machine', event => { - event.create('greenhouse', 'multiblock') - .rotationState(RotationState.NON_Y_AXIS) - .recipeType('greenhouse') - .appearanceBlock(GTBlocks.CASING_STEEL_SOLID) - .pattern(definition => FactoryBlockPattern.start() - .aisle('CCC', 'CGC', 'CGC', 'CLC', 'CCC') - .aisle('CMC', 'GSG', 'G#G', 'LIL', 'COC') - .aisle('CKC', 'CGC', 'CGC', 'CLC', 'CNC') - .where('K', Predicates.controller(Predicates.blocks(definition.get()))) - .where('M', Predicates.blocks('moss_block') - .or(Predicates.blocks('dirt')) - .or(Predicates.blocks('grass_block')) - ) - .where('G', Predicates.blocks('ae2:quartz_glass')) - .where('S', Predicates.blocks('oak_sapling') - .or(Predicates.blocks('dark_oak_sapling')) - .or(Predicates.blocks('spruce_sapling')) - .or(Predicates.blocks('birch_sapling')) - .or(Predicates.blocks('jungle_sapling')) - .or(Predicates.blocks('acacia_sapling')) - .or(Predicates.blocks('azalea')) - .or(Predicates.blocks('flowering_azalea')) - .or(Predicates.blocks('mangrove_propagule')) - .or(Predicates.blocks('gtceu:rubber_sapling')) - ) - .where('I', Predicates.blocks('glowstone')) - .where('L', Predicates.blocks(GTBlocks.CASING_GRATE.get())) - .where('C', Predicates.blocks(GTBlocks.CASING_STEEL_SOLID.get()) - .or(Predicates.autoAbilities(definition.getRecipeTypes())) - ) - .where('O', Predicates.abilities(PartAbility.MUFFLER) - .setExactLimit(1) - ) - .where('N', Predicates.abilities(PartAbility.MAINTENANCE)) - .where('#', Predicates.air()) - .build() - ) - .workableCasingRenderer('gtceu:block/casings/solid/machine_casing_solid_steel', 'gtceu:block/multiblock/implosion_compressor', false) -}) -``` - - -## Lang - -```json title="en_us.json" -{ - "block.gtceu.greenhouse": "Greenhouse", - "gtceu.greenhouse": "Greenhouse" -} -``` - - -## Recipes - -```js title="greenhouse_recipes.js" -ServerEvents.recipes(event => { - - ////// Machine Recipe ////// - - event.shaped( - 'gtceu:greenhouse', - ['AWA', 'CSC', 'WCW'], - { - A: '#forge:circuits/mv', - W: 'gtceu:copper_single_cable', - C: '#forge:circuits/mv', - S: 'gtceu:solid_machine_casing' - } - ).id('gtceu:shaped/greenhouse') - - - ////// Greenhouse Recipes ////// - - function Greenhouse(id, input, fluid, output, boosted) { - if (boosted) { - event.recipes.gtceu.greenhouse(id) - .circuit(2) - .notConsumable(InputItem.of(input)) - .itemInputs('4x gtceu:fertilizer') - .inputFluids(Fluid.of('minecraft:water', fluid)) - .itemOutputs(output) - .duration(320) - .EUt(MV) - } else { - event.recipes.gtceu.greenhouse(id) - .circuit(1) - .notConsumable(InputItem.of(input)) - .inputFluids(Fluid.of('minecraft:water', fluid)) - .itemOutputs(output) - .duration(640) - .EUt(MV) - } - } - - - ////// Trees ////// - - // Rubber - Greenhouse('rubber_sapling', 'gtceu:rubber_sapling', 1000, ['32x gtceu:rubber_log', '8x gtceu:sticky_resin', '4x gtceu:rubber_sapling'], false) - Greenhouse('rubber_sapling_boosted', 'gtceu:rubber_sapling', 1000, ['64x gtceu:rubber_log', '16x gtceu:sticky_resin', '4x gtceu:rubber_sapling'], true) - - // Oak - Greenhouse('oak_sapling', 'minecraft:oak_sapling', 1000, ['64x minecraft:oak_log', '4x minecraft:oak_sapling'], false) - Greenhouse('oak_sapling_boosted', 'minecraft:oak_sapling', 1000, ['64x minecraft:oak_log', '64x minecraft:oak_log', '4x minecraft:oak_sapling'], true) - - // Dark Oak - Greenhouse('dark_oak_sapling', 'minecraft:dark_oak_sapling', 1000, ['64x minecraft:dark_oak_log', '4x minecraft:dark_oak_sapling'], false) - Greenhouse('dark_oak_sapling_boosted', 'minecraft:dark_oak_sapling', 1000, ['64x minecraft:dark_oak_log', '64x minecraft:dark_oak_log', '4x minecraft:dark_oak_sapling'], true) - - // Spruce - Greenhouse('spruce_sapling', 'minecraft:spruce_sapling', 1000, ['64x minecraft:spruce_log', '4x minecraft:spruce_sapling'], false) - Greenhouse('spruce_sapling_boosted', 'minecraft:spruce_sapling', 1000, ['64x minecraft:spruce_log', '64x minecraft:spruce_log', '4x minecraft:spruce_sapling'], true) - - // Birch - Greenhouse('birch_sapling', 'minecraft:birch_sapling', 1000, ['64x minecraft:birch_log', '4x minecraft:birch_sapling'], false) - Greenhouse('birch_sapling_boosted', 'minecraft:birch_sapling', 1000, ['64x minecraft:birch_log', '64x minecraft:birch_log', '4x minecraft:birch_sapling'], true) - - // Acacia - Greenhouse('acacia_sapling', 'minecraft:acacia_sapling', 1000, ['64x minecraft:acacia_log', '4x minecraft:acacia_sapling'], false) - Greenhouse('acacia_sapling_boosted', 'minecraft:acacia_sapling', 1000, ['64x minecraft:acacia_log', '64x minecraft:acacia_log', '4x minecraft:acacia_sapling'], true) - - // Jungle - Greenhouse('jungle_sapling', 'minecraft:jungle_sapling', 1000, ['64x minecraft:jungle_log', '4x minecraft:jungle_sapling'], false) - Greenhouse('jungle_sapling_boosted', 'minecraft:jungle_sapling', 1000, ['64x minecraft:jungle_log', '64x minecraft:jungle_log', '4x minecraft:jungle_sapling'], true) - - // Azalea - Greenhouse('azalea_sapling', 'minecraft:azalea', 1000, ['64x minecraft:oak_log', '4x minecraft:azalea'], false) - Greenhouse('azalea_boosted', 'minecraft:azalea', 1000, ['64x minecraft:oak_log', '64x minecraft:oak_log', '4x minecraft:azalea'], true) - - // Flowering Azalea - Greenhouse('flowering_azalea', 'minecraft:flowering_azalea', 1000, ['64x minecraft:oak_log', '4x minecraft:flowering_azalea'], false) - Greenhouse('flowering_azalea_boosted', 'minecraft:flowering_azalea', 1000, ['64x minecraft:oak_log', '64x minecraft:oak_log', '4x minecraft:flowering_azalea'], true) - - // Mangrove - Greenhouse('mangrove_propagule', 'minecraft:mangrove_propagule', 1000, ['64x minecraft:mangrove_log', '4x minecraft:mangrove_propagule'], false) - Greenhouse('mangrove_propagule_boosted', 'minecraft:mangrove_propagule', 1000, ['64x minecraft:mangrove_log', '64x minecraft:mangrove_log', '4x minecraft:mangrove_propagule'], true) - - ////// Crops ////// - - // Sugarcane - Greenhouse('sugar_cane', 'minecraft:sugar_cane', 1000, '24x minecraft:sugar_cane', false) - Greenhouse('sugar_cane_boosted', 'minecraft:sugar_cane', 1000, '48x minecraft:sugar_cane', true) - - // Kelp - Greenhouse('kelp', 'minecraft:kelp', 2000, '24x minecraft:kelp', false) - Greenhouse('kelp_boosted', 'minecraft:kelp', 2000, '48x minecraft:kelp', true) - - // Bamboo - Greenhouse('bamboo', 'minecraft:bamboo', 1000, '24x minecraft:bamboo', false) - Greenhouse('bamboo_boosted', 'minecraft:bamboo', 1000, '48x minecraft:bamboo', true) - - // Cactus - Greenhouse('cactus', 'minecraft:cactus', 1000, '24x minecraft:cactus', false) - Greenhouse('cactus_boosted', 'minecraft:cactus', 1000, '48x minecraft:cactus', true) - - // Wheat - Greenhouse('wheat', 'minecraft:wheat_seeds', 1000, '24x minecraft:wheat', false) - Greenhouse('wheat_boosted', 'minecraft:wheat_seeds', 1000, '48x minecraft:wheat', true) - - // Carrot - Greenhouse('carrot', 'minecraft:carrot', 1000, '24x minecraft:carrot', false) - Greenhouse('carrot_boosted', 'minecraft:carrot', 1000, '48x minecraft:carrot', true) - - // Potato - Greenhouse('potato', 'minecraft:potato', 1000, '24x minecraft:potato', false) - Greenhouse('potato_boosted', 'minecraft:potato', 1000, '48x minecraft:potato', true) - - // Beetroot - Greenhouse('beetroot', 'minecraft:beetroot_seeds', 1000, '24x minecraft:beetroot', false) - Greenhouse('beetroot_boosted', 'minecraft:beetroot_seeds', 1000, '48x minecraft:beetroot', true) - - // Mellon - Greenhouse('melon', 'minecraft:melon_seeds', 1000, '12x minecraft:melon', false) - Greenhouse('melon_boosted', 'minecraft:melon_seeds', 1000, '24x minecraft:melon', true) - - // Pumpkin - Greenhouse('pumpkin', 'minecraft:pumpkin_seeds', 1000, '12x minecraft:pumpkin', false) - Greenhouse('pumpkin_boosted', 'minecraft:pumpkin_seeds', 1000, '24x minecraft:pumpkin', true) - - // Nether Wart - Greenhouse('nether_wart', 'minecraft:nether_wart', 1000, '12x minecraft:nether_wart', false) - Greenhouse('nether_wart_boosted', 'minecraft:nether_wart', 1000, '24x minecraft:nether_wart', true) - - // Red Mushroom - Greenhouse('red_mushroom', 'minecraft:red_mushroom', 1000, '12x minecraft:red_mushroom', false) - Greenhouse('red_mushroom_boosted', 'minecraft:red_mushroom', 1000, '24x minecraft:red_mushroom', true) - - // Brown Mushroom - Greenhouse('brown_mushroom', 'minecraft:brown_mushroom', 1000, '12x minecraft:brown_mushroom', false) - Greenhouse('brown_mushroom_boosted', 'minecraft:brown_mushroom', 1000, '24x minecraft:brown_mushroom', true) -}) +--- +title: "Greenhouse" +--- + + +# Greenhouse Multiblock (by Drack.ion) + + +## Recipe Type + +```js title="greenhouse_recipe_type.js" +GTCEuStartupEvents.registry('gtceu:recipe_type', event => { + event.create('greenhouse') + .category('drack') + .setEUIO('in') + .setMaxIOSize(3, 4, 1, 0) + .setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT) + .setSound(GTSoundEntries.BATH) +}) +``` + + +## Multiblock + +```js title="greenhouse_multiblock.js" +GTCEuStartupEvents.registry('gtceu:machine', event => { + event.create('greenhouse', 'multiblock') + .rotationState(RotationState.NON_Y_AXIS) + .recipeType('greenhouse') + .appearanceBlock(GTBlocks.CASING_STEEL_SOLID) + .pattern(definition => FactoryBlockPattern.start() + .aisle('CCC', 'CGC', 'CGC', 'CLC', 'CCC') + .aisle('CMC', 'GSG', 'G#G', 'LIL', 'COC') + .aisle('CKC', 'CGC', 'CGC', 'CLC', 'CNC') + .where('K', Predicates.controller(Predicates.blocks(definition.get()))) + .where('M', Predicates.blocks('moss_block') + .or(Predicates.blocks('dirt')) + .or(Predicates.blocks('grass_block')) + ) + .where('G', Predicates.blocks('ae2:quartz_glass')) + .where('S', Predicates.blocks('oak_sapling') + .or(Predicates.blocks('dark_oak_sapling')) + .or(Predicates.blocks('spruce_sapling')) + .or(Predicates.blocks('birch_sapling')) + .or(Predicates.blocks('jungle_sapling')) + .or(Predicates.blocks('acacia_sapling')) + .or(Predicates.blocks('azalea')) + .or(Predicates.blocks('flowering_azalea')) + .or(Predicates.blocks('mangrove_propagule')) + .or(Predicates.blocks('gtceu:rubber_sapling')) + ) + .where('I', Predicates.blocks('glowstone')) + .where('L', Predicates.blocks(GTBlocks.CASING_GRATE.get())) + .where('C', Predicates.blocks(GTBlocks.CASING_STEEL_SOLID.get()) + .or(Predicates.autoAbilities(definition.getRecipeTypes())) + ) + .where('O', Predicates.abilities(PartAbility.MUFFLER) + .setExactLimit(1) + ) + .where('N', Predicates.abilities(PartAbility.MAINTENANCE)) + .where('#', Predicates.air()) + .build() + ) + .workableCasingRenderer('gtceu:block/casings/solid/machine_casing_solid_steel', 'gtceu:block/multiblock/implosion_compressor', false) +}) +``` + + +## Lang + +```json title="en_us.json" +{ + "block.gtceu.greenhouse": "Greenhouse", + "gtceu.greenhouse": "Greenhouse" +} +``` + + +## Recipes + +```js title="greenhouse_recipes.js" +ServerEvents.recipes(event => { + + ////// Machine Recipe ////// + + event.shaped( + 'gtceu:greenhouse', + ['AWA', 'CSC', 'WCW'], + { + A: '#forge:circuits/mv', + W: 'gtceu:copper_single_cable', + C: '#forge:circuits/mv', + S: 'gtceu:solid_machine_casing' + } + ).id('gtceu:shaped/greenhouse') + + + ////// Greenhouse Recipes ////// + + function Greenhouse(id, input, fluid, output, boosted) { + if (boosted) { + event.recipes.gtceu.greenhouse(id) + .circuit(2) + .notConsumable(InputItem.of(input)) + .itemInputs('4x gtceu:fertilizer') + .inputFluids(Fluid.of('minecraft:water', fluid)) + .itemOutputs(output) + .duration(320) + .EUt(MV) + } else { + event.recipes.gtceu.greenhouse(id) + .circuit(1) + .notConsumable(InputItem.of(input)) + .inputFluids(Fluid.of('minecraft:water', fluid)) + .itemOutputs(output) + .duration(640) + .EUt(MV) + } + } + + + ////// Trees ////// + + // Rubber + Greenhouse('rubber_sapling', 'gtceu:rubber_sapling', 1000, ['32x gtceu:rubber_log', '8x gtceu:sticky_resin', '4x gtceu:rubber_sapling'], false) + Greenhouse('rubber_sapling_boosted', 'gtceu:rubber_sapling', 1000, ['64x gtceu:rubber_log', '16x gtceu:sticky_resin', '4x gtceu:rubber_sapling'], true) + + // Oak + Greenhouse('oak_sapling', 'minecraft:oak_sapling', 1000, ['64x minecraft:oak_log', '4x minecraft:oak_sapling'], false) + Greenhouse('oak_sapling_boosted', 'minecraft:oak_sapling', 1000, ['64x minecraft:oak_log', '64x minecraft:oak_log', '4x minecraft:oak_sapling'], true) + + // Dark Oak + Greenhouse('dark_oak_sapling', 'minecraft:dark_oak_sapling', 1000, ['64x minecraft:dark_oak_log', '4x minecraft:dark_oak_sapling'], false) + Greenhouse('dark_oak_sapling_boosted', 'minecraft:dark_oak_sapling', 1000, ['64x minecraft:dark_oak_log', '64x minecraft:dark_oak_log', '4x minecraft:dark_oak_sapling'], true) + + // Spruce + Greenhouse('spruce_sapling', 'minecraft:spruce_sapling', 1000, ['64x minecraft:spruce_log', '4x minecraft:spruce_sapling'], false) + Greenhouse('spruce_sapling_boosted', 'minecraft:spruce_sapling', 1000, ['64x minecraft:spruce_log', '64x minecraft:spruce_log', '4x minecraft:spruce_sapling'], true) + + // Birch + Greenhouse('birch_sapling', 'minecraft:birch_sapling', 1000, ['64x minecraft:birch_log', '4x minecraft:birch_sapling'], false) + Greenhouse('birch_sapling_boosted', 'minecraft:birch_sapling', 1000, ['64x minecraft:birch_log', '64x minecraft:birch_log', '4x minecraft:birch_sapling'], true) + + // Acacia + Greenhouse('acacia_sapling', 'minecraft:acacia_sapling', 1000, ['64x minecraft:acacia_log', '4x minecraft:acacia_sapling'], false) + Greenhouse('acacia_sapling_boosted', 'minecraft:acacia_sapling', 1000, ['64x minecraft:acacia_log', '64x minecraft:acacia_log', '4x minecraft:acacia_sapling'], true) + + // Jungle + Greenhouse('jungle_sapling', 'minecraft:jungle_sapling', 1000, ['64x minecraft:jungle_log', '4x minecraft:jungle_sapling'], false) + Greenhouse('jungle_sapling_boosted', 'minecraft:jungle_sapling', 1000, ['64x minecraft:jungle_log', '64x minecraft:jungle_log', '4x minecraft:jungle_sapling'], true) + + // Azalea + Greenhouse('azalea_sapling', 'minecraft:azalea', 1000, ['64x minecraft:oak_log', '4x minecraft:azalea'], false) + Greenhouse('azalea_boosted', 'minecraft:azalea', 1000, ['64x minecraft:oak_log', '64x minecraft:oak_log', '4x minecraft:azalea'], true) + + // Flowering Azalea + Greenhouse('flowering_azalea', 'minecraft:flowering_azalea', 1000, ['64x minecraft:oak_log', '4x minecraft:flowering_azalea'], false) + Greenhouse('flowering_azalea_boosted', 'minecraft:flowering_azalea', 1000, ['64x minecraft:oak_log', '64x minecraft:oak_log', '4x minecraft:flowering_azalea'], true) + + // Mangrove + Greenhouse('mangrove_propagule', 'minecraft:mangrove_propagule', 1000, ['64x minecraft:mangrove_log', '4x minecraft:mangrove_propagule'], false) + Greenhouse('mangrove_propagule_boosted', 'minecraft:mangrove_propagule', 1000, ['64x minecraft:mangrove_log', '64x minecraft:mangrove_log', '4x minecraft:mangrove_propagule'], true) + + ////// Crops ////// + + // Sugarcane + Greenhouse('sugar_cane', 'minecraft:sugar_cane', 1000, '24x minecraft:sugar_cane', false) + Greenhouse('sugar_cane_boosted', 'minecraft:sugar_cane', 1000, '48x minecraft:sugar_cane', true) + + // Kelp + Greenhouse('kelp', 'minecraft:kelp', 2000, '24x minecraft:kelp', false) + Greenhouse('kelp_boosted', 'minecraft:kelp', 2000, '48x minecraft:kelp', true) + + // Bamboo + Greenhouse('bamboo', 'minecraft:bamboo', 1000, '24x minecraft:bamboo', false) + Greenhouse('bamboo_boosted', 'minecraft:bamboo', 1000, '48x minecraft:bamboo', true) + + // Cactus + Greenhouse('cactus', 'minecraft:cactus', 1000, '24x minecraft:cactus', false) + Greenhouse('cactus_boosted', 'minecraft:cactus', 1000, '48x minecraft:cactus', true) + + // Wheat + Greenhouse('wheat', 'minecraft:wheat_seeds', 1000, '24x minecraft:wheat', false) + Greenhouse('wheat_boosted', 'minecraft:wheat_seeds', 1000, '48x minecraft:wheat', true) + + // Carrot + Greenhouse('carrot', 'minecraft:carrot', 1000, '24x minecraft:carrot', false) + Greenhouse('carrot_boosted', 'minecraft:carrot', 1000, '48x minecraft:carrot', true) + + // Potato + Greenhouse('potato', 'minecraft:potato', 1000, '24x minecraft:potato', false) + Greenhouse('potato_boosted', 'minecraft:potato', 1000, '48x minecraft:potato', true) + + // Beetroot + Greenhouse('beetroot', 'minecraft:beetroot_seeds', 1000, '24x minecraft:beetroot', false) + Greenhouse('beetroot_boosted', 'minecraft:beetroot_seeds', 1000, '48x minecraft:beetroot', true) + + // Mellon + Greenhouse('melon', 'minecraft:melon_seeds', 1000, '12x minecraft:melon', false) + Greenhouse('melon_boosted', 'minecraft:melon_seeds', 1000, '24x minecraft:melon', true) + + // Pumpkin + Greenhouse('pumpkin', 'minecraft:pumpkin_seeds', 1000, '12x minecraft:pumpkin', false) + Greenhouse('pumpkin_boosted', 'minecraft:pumpkin_seeds', 1000, '24x minecraft:pumpkin', true) + + // Nether Wart + Greenhouse('nether_wart', 'minecraft:nether_wart', 1000, '12x minecraft:nether_wart', false) + Greenhouse('nether_wart_boosted', 'minecraft:nether_wart', 1000, '24x minecraft:nether_wart', true) + + // Red Mushroom + Greenhouse('red_mushroom', 'minecraft:red_mushroom', 1000, '12x minecraft:red_mushroom', false) + Greenhouse('red_mushroom_boosted', 'minecraft:red_mushroom', 1000, '24x minecraft:red_mushroom', true) + + // Brown Mushroom + Greenhouse('brown_mushroom', 'minecraft:brown_mushroom', 1000, '12x minecraft:brown_mushroom', false) + Greenhouse('brown_mushroom_boosted', 'minecraft:brown_mushroom', 1000, '24x minecraft:brown_mushroom', true) +}) ``` \ No newline at end of file diff --git a/docs/content/Modpacks/Other-Topics/Custom-Machines.md b/docs/content/Modpacks/Other-Topics/Custom-Machines.md index 4f81fb848f..96c005420c 100644 --- a/docs/content/Modpacks/Other-Topics/Custom-Machines.md +++ b/docs/content/Modpacks/Other-Topics/Custom-Machines.md @@ -9,52 +9,84 @@ title: Custom Machines ## Creating Custom Steam Machine ```js title="test_steam_machine.js" +GTCEuStartupEvents.registry('gtceu:recipe_type', event => { +    event.create('example_steam_machine_recipes') +        .setEUIO('in') +        .setMaxIOSize(6, 1, 0, 0) // (1) +        .setSlotOverlay(false, false, GuiTextures.COMPRESSOR_OVERLAY) +        .setProgressBar(GuiTextures.PROGRESS_BAR_MIXER, FillDirection.LEFT_TO_RIGHT) +        .setSound(GTSoundEntries.MIXER) +}) + GTCEuStartupEvents.registry('gtceu:machine', event => { - event.create('test_simple_steam_machine', 'steam', true) // (1) +     event.create('example_steam_singleblock', 'steam') // (2) +         .hasHighPressure(true) // (3) +         .definition((hp, builder) => ( +             builder +                 .recipeType("example_steam_machine_recipes") // (4) +                 .workableSteamHullRenderer(hp, 'gtceu:block/machines/mixer') // (5) +         )) }) ``` -1. Machine ID, Machine Type, Has High Pressure Varient +1. (item in, item out, fluid in, fluid out) You *cannot* use fluid slots on steam machines currently due to steam tank issues +2. Machine ID, Machine Type ('steam' for a steam singeblock) +3. Register a high pressure variant of the steam machine +4. The recipe type by id used for the machine +5. Use the steam hull renderer(pass through if high pressure, overlay texture resource path) ## Creating Custom Electric Machine ```js title="test_electric_machine.js" GTCEuStartupEvents.registry('gtceu:machine', event => { - event.create('test_electric', 'simple', 0, GTValues.LV, GTValues.MV, GTValues.HV) // (1) - .rotationState(RotationState.NON_Y_AXIS) - .recipeType('test_recipe_type') - .tankScalingFunction(tier => tier * 3200) + event.create('atomic_reconstructor', 'simple') // (1) + .tiers(GTValues.LV, GTValues.MV, GTValues.HV, GTValues.EV, GTValues.IV, GTValues.LuV, GTValues.ZPM, GTValues.UV, GTValues.UHV, GTValues.UEV, GTValues.UIV) // (2) + .definition((tier, builder) => + builder + .langValue(GTValues.VLVH[tier] + " Atomic Reconstructor") // (3) + .recipeType('atomic_reconstruction') // (4) + .workableTieredHullRenderer('gtceu:block/machines/reconstructor') //(5) + ) }) ``` -1. Machine ID, Machine Type, Pollution Produced, Voltage Tiers - - - -## Creating Custom Kinetic Machine - -```js title="test_kinetic_machine.js" -GTCEuStartupEvents.registry('gtceu:machine', event => { - event.create('test_kinetic', 'kinetic', GTValues.LV, GTValues.MV, GTValues.HV) - .rotationState(RotationState.NON_Y_AXIS) - .recipeType('test_kinetic_recipe_type') - .tankScalingFunction(tier => tier * 3200) -}) -``` - +1. Machine ID, Machine Type(Simple Singleblock) +2. Tiers to register for machine +3. override lang generator, if you do not add this it will autogen based on id +4. recipe type used +5. uses the tiers hull texture, and resource path to a custom machine overlay ## Creating Custom Generator ```js title="test_generator.js" +GTCEuStartupEvents.registry('gtceu:recipe_type', event => { +    event.create('coal_burner_recipe_type') +        .setEUIO('out') +        .setMaxIOSize(1, 0, 0, 0) +        .setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT) +        .setSound(GTSoundEntries.ARC) +        .setMaxTooltips(6) +}) GTCEuStartupEvents.registry('gtceu:machine', event => { - event.create('test_generator', 'generator', GTValues.LV, GTValues.MV, GTValues.HV) // (1) - .recipeType('test_generator_recipe_type') - .tankScalingFunction(tier => tier * 3200) +    event.create('coal_burner', 'generator') // (1) +        .tiers(GTValues.ULV) // (2) +        .definition((tier, builder) => ( +            builder +                .langValue("Shoddy Coal Burning Generator") // (3) +                .recipeType('coal_burner_recipe_type') // (4) +                .recipeModifier(MachineModifiers.SIMPLE_GENERATOR) // (5) +              .simpleGeneratorMachineRenderer('gtceu:block/generators/combustion') // (6) +        )) }) ``` - +1. Machine ID, Machine Type(Simple Singleblock) +2. Tiers to register for machine +3. override lang generator, if you do not add this it will autogen based on id +4. recipe type used +5. recipe modifier for generator behaviour (when using generator beyond lowest tier, the recipes are paralleled for higher energy output) +6. uses the tiers hull texture, and resource path to a custom machine overlay ## Creating Custom Multiblock From e5d768f6466810547b10115f8b144e67b5f527fd Mon Sep 17 00:00:00 2001 From: Deepa <52133154+Deepacat@users.noreply.github.com> Date: Mon, 23 Dec 2024 20:32:53 -0600 Subject: [PATCH 05/13] missing space --- docs/content/Modpacks/Other-Topics/Custom-Machines.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/docs/content/Modpacks/Other-Topics/Custom-Machines.md b/docs/content/Modpacks/Other-Topics/Custom-Machines.md index 96c005420c..f83e63958a 100644 --- a/docs/content/Modpacks/Other-Topics/Custom-Machines.md +++ b/docs/content/Modpacks/Other-Topics/Custom-Machines.md @@ -69,8 +69,9 @@ GTCEuStartupEvents.registry('gtceu:recipe_type', event => {         .setSound(GTSoundEntries.ARC)         .setMaxTooltips(6) }) + GTCEuStartupEvents.registry('gtceu:machine', event => { -    event.create('coal_burner', 'generator') // (1) + event.create('coal_burner', 'generator') // (1)         .tiers(GTValues.ULV) // (2)         .definition((tier, builder) => (             builder From 5821f6e62454636dbfe18d02b1f3498549d3582e Mon Sep 17 00:00:00 2001 From: Deepa <52133154+Deepacat@users.noreply.github.com> Date: Mon, 23 Dec 2024 23:27:38 -0600 Subject: [PATCH 06/13] Misc gadgets --- .../mechanics/tools/Gadgets/Datastick.md | 3 +++ .../tools/Gadgets/Machine Memory Card.md | 3 +++ .../mechanics/tools/Gadgets/Misc Gadgets.md | 24 +++++++++++++++++++ .../mechanics/tools/Gadgets/Prospector.md | 3 +++ .../mechanics/tools/Gadgets/Scanner.md | 3 +++ .../mechanics/tools/Gadgets/Terminal.md | 3 +++ .../Gameplay/mechanics/tools/crowbar.md | 8 ------- .../mechanics/tools/electric-tools.md | 8 ------- .../Gameplay/mechanics/tools/hard-hammer.md | 8 ------- .../Gameplay/mechanics/tools/screwdriver.md | 8 ------- .../Gameplay/mechanics/tools/soft-mallet.md | 8 ------- .../Gameplay/mechanics/tools/tool-index.md | 13 ++++++---- .../Gameplay/mechanics/tools/wirecutters.md | 8 ------- 13 files changed, 47 insertions(+), 53 deletions(-) create mode 100644 docs/content/Gameplay/mechanics/tools/Gadgets/Datastick.md create mode 100644 docs/content/Gameplay/mechanics/tools/Gadgets/Machine Memory Card.md create mode 100644 docs/content/Gameplay/mechanics/tools/Gadgets/Misc Gadgets.md create mode 100644 docs/content/Gameplay/mechanics/tools/Gadgets/Prospector.md create mode 100644 docs/content/Gameplay/mechanics/tools/Gadgets/Scanner.md create mode 100644 docs/content/Gameplay/mechanics/tools/Gadgets/Terminal.md delete mode 100644 docs/content/Gameplay/mechanics/tools/crowbar.md delete mode 100644 docs/content/Gameplay/mechanics/tools/electric-tools.md delete mode 100644 docs/content/Gameplay/mechanics/tools/hard-hammer.md delete mode 100644 docs/content/Gameplay/mechanics/tools/screwdriver.md delete mode 100644 docs/content/Gameplay/mechanics/tools/soft-mallet.md delete mode 100644 docs/content/Gameplay/mechanics/tools/wirecutters.md diff --git a/docs/content/Gameplay/mechanics/tools/Gadgets/Datastick.md b/docs/content/Gameplay/mechanics/tools/Gadgets/Datastick.md new file mode 100644 index 0000000000..b053f0ed00 --- /dev/null +++ b/docs/content/Gameplay/mechanics/tools/Gadgets/Datastick.md @@ -0,0 +1,3 @@ +--- +title: Datastick +--- diff --git a/docs/content/Gameplay/mechanics/tools/Gadgets/Machine Memory Card.md b/docs/content/Gameplay/mechanics/tools/Gadgets/Machine Memory Card.md new file mode 100644 index 0000000000..d6923d637c --- /dev/null +++ b/docs/content/Gameplay/mechanics/tools/Gadgets/Machine Memory Card.md @@ -0,0 +1,3 @@ +--- +title: Machine Memory Card +--- diff --git a/docs/content/Gameplay/mechanics/tools/Gadgets/Misc Gadgets.md b/docs/content/Gameplay/mechanics/tools/Gadgets/Misc Gadgets.md new file mode 100644 index 0000000000..b7e9bb7f0f --- /dev/null +++ b/docs/content/Gameplay/mechanics/tools/Gadgets/Misc Gadgets.md @@ -0,0 +1,24 @@ +--- +title: Misc Gadgets +--- +# Misc Gadgets +## Tape +Can be used (Shift right click) on a GregTech crate (Wooden - Tungstensteel) to package it, breaking it lets you pick up the crate with all its held storage being kept inside till you replace. +## Reinforced Duct Tape +Also allows taping crates, but moreso is used for putting inside of maintenance hatches to automatically fix a maintenance hatch diminishing state once, can be right clicked on the maintenance hatch, you can click the button inside the UI to apply one, or put them in the inventory slot of the hatch to hold up to a stack +## Matches/Lighters +Matches light a fire once and remove the item +Lighters hold butane or propene (Invar 100mb, Platinum 1000mb), filled by right clicking it while closed on a fluid storage or clicking the item onto an interface slot containing the fluid +Can be shift right clicked to open then light a fire with right click costing 1mb + +## Cells +Used to carry one fluid of an amount, comes in varying sizes (iron-tungstensteel) +Can be clicked on a fluid storage or interface slot to pickup or place fluids depending on existing contents. +The base "Fluid Cell" is nearly identical to a bucket, holding only 1000mb exact of fluid but cannot place it in world, it can be converted to a "Universal Cell" Which can hold any mb amount up to 1000mb, with the rest of the higher material tier fluid cells all acting like a "Universal Cell" also being able to hold any mb amount of one fluid up to it's capacity. + +## Spray Paint Cans +Can be right clicked on machines, multi-parts, pipes, cables, wires, and even AE2 cables to recolour them. +A right click applies the colour of the can to the selected block +Shift right clicking recolours all connected blocks to the original that match, e.g. shift right clicking a cable line will recolour the entire cable line, same for machines and everything else paintable +White paint only displays the original blocks colours for machines, works on everything else +Spray Paint Solvent works the same as a normal spray can but undoes all paint, shift right click behaviour applies \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/Gadgets/Prospector.md b/docs/content/Gameplay/mechanics/tools/Gadgets/Prospector.md new file mode 100644 index 0000000000..54143b4fa3 --- /dev/null +++ b/docs/content/Gameplay/mechanics/tools/Gadgets/Prospector.md @@ -0,0 +1,3 @@ +--- +title: Prospector +--- diff --git a/docs/content/Gameplay/mechanics/tools/Gadgets/Scanner.md b/docs/content/Gameplay/mechanics/tools/Gadgets/Scanner.md new file mode 100644 index 0000000000..423ba3be29 --- /dev/null +++ b/docs/content/Gameplay/mechanics/tools/Gadgets/Scanner.md @@ -0,0 +1,3 @@ +--- +title: Scanner +--- diff --git a/docs/content/Gameplay/mechanics/tools/Gadgets/Terminal.md b/docs/content/Gameplay/mechanics/tools/Gadgets/Terminal.md new file mode 100644 index 0000000000..33f28579f9 --- /dev/null +++ b/docs/content/Gameplay/mechanics/tools/Gadgets/Terminal.md @@ -0,0 +1,3 @@ +--- +title: Terminal +--- diff --git a/docs/content/Gameplay/mechanics/tools/crowbar.md b/docs/content/Gameplay/mechanics/tools/crowbar.md deleted file mode 100644 index 53b91f8d55..0000000000 --- a/docs/content/Gameplay/mechanics/tools/crowbar.md +++ /dev/null @@ -1,8 +0,0 @@ ---- -title: Crowbar ---- - - -# Document Me! - - \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/electric-tools.md b/docs/content/Gameplay/mechanics/tools/electric-tools.md deleted file mode 100644 index c4cd5b29d4..0000000000 --- a/docs/content/Gameplay/mechanics/tools/electric-tools.md +++ /dev/null @@ -1,8 +0,0 @@ ---- -title: Electric Tools ---- - - -# Document Me! - - \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/hard-hammer.md b/docs/content/Gameplay/mechanics/tools/hard-hammer.md deleted file mode 100644 index 3fd415094f..0000000000 --- a/docs/content/Gameplay/mechanics/tools/hard-hammer.md +++ /dev/null @@ -1,8 +0,0 @@ ---- -title: Hard Hammer ---- - - -# Document Me! - - \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/screwdriver.md b/docs/content/Gameplay/mechanics/tools/screwdriver.md deleted file mode 100644 index df1e491268..0000000000 --- a/docs/content/Gameplay/mechanics/tools/screwdriver.md +++ /dev/null @@ -1,8 +0,0 @@ ---- -title: Screwdriver ---- - - -# Document Me! - - \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/soft-mallet.md b/docs/content/Gameplay/mechanics/tools/soft-mallet.md deleted file mode 100644 index cc8fc3116a..0000000000 --- a/docs/content/Gameplay/mechanics/tools/soft-mallet.md +++ /dev/null @@ -1,8 +0,0 @@ ---- -title: Soft Mallet ---- - - -# Document Me! - - \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/tool-index.md b/docs/content/Gameplay/mechanics/tools/tool-index.md index ecede7302e..b6a1b97f8e 100644 --- a/docs/content/Gameplay/mechanics/tools/tool-index.md +++ b/docs/content/Gameplay/mechanics/tools/tool-index.md @@ -1,5 +1,5 @@ --- -title: Basic Tools +title: Tools Index --- @@ -44,9 +44,7 @@ Not much to be said about these aside from the axe, they're versions of the vani These are tools that have an area of effect for mining -- Mining Hammer (3x3x1 Pickaxe) -- Spade (3x3x1 Shovel) -- Scythe(5x5x3 Hoe) +``` Mining Hammer (3x3x1 Pickaxe), Spade (3x3x1 Shovel), Scythe(5x5x3 Hoe)``` ## Electric Tools These tools are faster and the AOE variants have wider area of effect based on the tier of the used power unit @@ -61,4 +59,9 @@ It is configurable in config - Electric Wrench - Electric Screwdriver - Electric Wirecutter -## Armours \ No newline at end of file +## Armours +- Hazmat suit +- Nanomuscle Suite Armor +- Quarktech Suite Armor +- Simple PPE +- Jetpacks \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/wirecutters.md b/docs/content/Gameplay/mechanics/tools/wirecutters.md deleted file mode 100644 index 4f9d6818ac..0000000000 --- a/docs/content/Gameplay/mechanics/tools/wirecutters.md +++ /dev/null @@ -1,8 +0,0 @@ ---- -title: Wirecutters ---- - - -# Document Me! - - \ No newline at end of file From 1a77fa0374a69a1ea346623fcc10572ab80f7186 Mon Sep 17 00:00:00 2001 From: Deepa <52133154+Deepacat@users.noreply.github.com> Date: Tue, 24 Dec 2024 00:00:23 -0600 Subject: [PATCH 07/13] scanner --- .../mechanics/tools/Gadgets/Scanner.md | 35 +++++++++++++++++++ 1 file changed, 35 insertions(+) diff --git a/docs/content/Gameplay/mechanics/tools/Gadgets/Scanner.md b/docs/content/Gameplay/mechanics/tools/Gadgets/Scanner.md index 423ba3be29..d946932ce0 100644 --- a/docs/content/Gameplay/mechanics/tools/Gadgets/Scanner.md +++ b/docs/content/Gameplay/mechanics/tools/Gadgets/Scanner.md @@ -1,3 +1,38 @@ --- title: Scanner --- +# Scanner +Scanner is a tool that is used to get info from the blocks it is used on +The scanner has 6 modes, +`recipe info`, `environmental info`, `block info`, `machine info`, `electrical info`, and `all info` + +It can be shift right clicked in air to change modes, right click on a block to get the info in chat. + +## Recipe info +This mode requires energy to use + +Tells you the current amount of ticks and the total amount of ticks of a currently running recipe on a machine, + +tells the *probable* energy used by the currently running recipe + +if none or a non machine, just shows the name of the block +## Environmental info +Tells you the current chunks fluid deposit size, + +what hazard is in the chunk, and how much there is measured in "ppm", + +about nearby local hazards which seems to not exist currently +## Block info +Tells you a blocks coordinates, the blocks id, as well as it's hardness and blast resistance values +## Machine info +This mode requires energy to use +Tells the current fluid tanks contents, amount, and max capacity, + +tells the machines name, + +tells the type that owns the machine being player or team, as well as that player or teams name, if the player is online it will say they are. +## Electrical Info +Tells the max energy input or output of a machine, energy hatch or dynamo (EU and Amperage intake/output), as well as the current energy held and max energy capacity +## All info +This mode requires energy to use +Shows all of the previous results at once From becfb8560a2af380c8e91ee6444f0fa120cd712a Mon Sep 17 00:00:00 2001 From: Deepa <52133154+Deepacat@users.noreply.github.com> Date: Tue, 24 Dec 2024 01:13:55 -0600 Subject: [PATCH 08/13] Gadgets --- .../mechanics/tools/Gadgets/Datastick.md | 14 ++++++++++++++ .../tools/Gadgets/Machine Memory Card.md | 13 +++++++++++++ .../mechanics/tools/Gadgets/Prospector.md | 18 ++++++++++++++++++ .../mechanics/tools/Gadgets/Terminal.md | 9 +++++++++ 4 files changed, 54 insertions(+) diff --git a/docs/content/Gameplay/mechanics/tools/Gadgets/Datastick.md b/docs/content/Gameplay/mechanics/tools/Gadgets/Datastick.md index b053f0ed00..fcc467b91b 100644 --- a/docs/content/Gameplay/mechanics/tools/Gadgets/Datastick.md +++ b/docs/content/Gameplay/mechanics/tools/Gadgets/Datastick.md @@ -1,3 +1,17 @@ --- title: Datastick --- +## Datastick + +Copies configurations and filters of AE2 ME busses and hatch multiparts, as well as links ME Pattern buffers and proxies together + +Shift right click a ME hatch or bus to copy the configuration, it will tell you in chat when you do, + +Right click an AE2 ME multipart to paste the config from the previous copy. + +Currently copies: + +- input circuits +- Filtered items and fluids +- Stocking automatic pulling mode +- Distinct mode \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/Gadgets/Machine Memory Card.md b/docs/content/Gameplay/mechanics/tools/Gadgets/Machine Memory Card.md index d6923d637c..18b389326d 100644 --- a/docs/content/Gameplay/mechanics/tools/Gadgets/Machine Memory Card.md +++ b/docs/content/Gameplay/mechanics/tools/Gadgets/Machine Memory Card.md @@ -1,3 +1,16 @@ --- title: Machine Memory Card --- +# Machine Memory Card +Used to copy machine configuration to other machines + +Shift right click to copy a machines configuration, right click on another machine to paste to it. + +Currently it copies: + +- Output sides +- allow input from output settings +- Circuit setting in machine +- Muffled status + +It does not copy working status or covers \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/Gadgets/Prospector.md b/docs/content/Gameplay/mechanics/tools/Gadgets/Prospector.md index 54143b4fa3..aa8c0ab999 100644 --- a/docs/content/Gameplay/mechanics/tools/Gadgets/Prospector.md +++ b/docs/content/Gameplay/mechanics/tools/Gadgets/Prospector.md @@ -1,3 +1,21 @@ --- title: Prospector --- +# The Prospector + +The prospector is a tool used to see ores or fluids in range of you, it comes in 3 tiers with increasing sizes and capability. + +The Lv prospector can see a 3x3 chunk radius, and can only see ores + +The Hv prospector can see a 5x5 and unlocks the ability to see fluids, as well as bedrock ores when enabled in the config, and they're registered with KubeJS or datapack, see modpack dev pages. + +The LuV prospector can see a 7x7 radius and has the same abilities as Hv. + +When opening the prospector you will see ore blocks in range or fluid chunks, also if you have Xaeros map or Journeymap they will be added to your visual prospecting cache to see on the fullscreen map. + +On the fullscreen map you can click the fluid or ore button to switch between displays or disabling them. + +with FTB Chunks and Journeymap there maybe a button overlap with the display buttons, which you can fix by moving your buttons from the right to the top bar in the GregTech config. + +Clicking on a vein of ore or fluid in your prospector will add a waypoint where you clicked to your map mod, if clicked on empty space it will leave a "depleted" waypoint. + diff --git a/docs/content/Gameplay/mechanics/tools/Gadgets/Terminal.md b/docs/content/Gameplay/mechanics/tools/Gadgets/Terminal.md index 33f28579f9..d1434ec1df 100644 --- a/docs/content/Gameplay/mechanics/tools/Gadgets/Terminal.md +++ b/docs/content/Gameplay/mechanics/tools/Gadgets/Terminal.md @@ -1,3 +1,12 @@ --- title: Terminal --- +# The Terminal + +The terminal is used to assemble multiblocks automatically. + +Shift right-clicking a multiblock controller with the terminal will place all blocks it can from your inventory, prioritizing using hatches/multiparts until it can place the minimum casing. + +It is recommended to auto-build multiblocks with just their casing and other non multipart blocks in your inventory, then place your multiparts, as multiparts like hatches will likely not be placed where you want them to be. + +The Terminal can use blocks from storages in your inventory such as a backpack from sophisticated backpacks. From d215083b7305a29c9791717fa109a43c577f7f44 Mon Sep 17 00:00:00 2001 From: Deepa <52133154+Deepacat@users.noreply.github.com> Date: Tue, 24 Dec 2024 12:42:28 -0600 Subject: [PATCH 09/13] wrench & screwdriver --- .../mechanics/tools/GregTech Tools/crowbar.md | 3 ++ .../tools/GregTech Tools/gt-hammers.md | 3 ++ .../mechanics/tools/GregTech Tools/index.md | 8 ++++ .../tools/GregTech Tools/screwdriver.md | 15 +++++++ .../mechanics/tools/GregTech Tools/wrench.md | 23 +++++++++++ .../tools/{tool-index.md => Tools Index.md} | 40 ++++++++++++++----- 6 files changed, 81 insertions(+), 11 deletions(-) create mode 100644 docs/content/Gameplay/mechanics/tools/GregTech Tools/crowbar.md create mode 100644 docs/content/Gameplay/mechanics/tools/GregTech Tools/gt-hammers.md create mode 100644 docs/content/Gameplay/mechanics/tools/GregTech Tools/index.md create mode 100644 docs/content/Gameplay/mechanics/tools/GregTech Tools/screwdriver.md create mode 100644 docs/content/Gameplay/mechanics/tools/GregTech Tools/wrench.md rename docs/content/Gameplay/mechanics/tools/{tool-index.md => Tools Index.md} (68%) diff --git a/docs/content/Gameplay/mechanics/tools/GregTech Tools/crowbar.md b/docs/content/Gameplay/mechanics/tools/GregTech Tools/crowbar.md new file mode 100644 index 0000000000..d47c04a0a6 --- /dev/null +++ b/docs/content/Gameplay/mechanics/tools/GregTech Tools/crowbar.md @@ -0,0 +1,3 @@ +Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/GregTech Tools/gt-hammers.md b/docs/content/Gameplay/mechanics/tools/GregTech Tools/gt-hammers.md new file mode 100644 index 0000000000..d47c04a0a6 --- /dev/null +++ b/docs/content/Gameplay/mechanics/tools/GregTech Tools/gt-hammers.md @@ -0,0 +1,3 @@ +Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/GregTech Tools/index.md b/docs/content/Gameplay/mechanics/tools/GregTech Tools/index.md new file mode 100644 index 0000000000..7e17880d2f --- /dev/null +++ b/docs/content/Gameplay/mechanics/tools/GregTech Tools/index.md @@ -0,0 +1,8 @@ +--- +title: placeHolderIndex +--- + + +# Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/GregTech Tools/screwdriver.md b/docs/content/Gameplay/mechanics/tools/GregTech Tools/screwdriver.md new file mode 100644 index 0000000000..9ed32bd781 --- /dev/null +++ b/docs/content/Gameplay/mechanics/tools/GregTech Tools/screwdriver.md @@ -0,0 +1,15 @@ +# Screwdrivers + +## Machine Sides +Right clicking on a machine side with a cover lets you edit it. (Can also now be done with sneak right clicking hand on it) + +When used on an output side of a machine, normal right click will enable auto output for the side. + +Sneak right clicking the output side changes the side to allow input from the output side. + +## Block Interactions +- Miners and large miner controller shift their "working area" +- The bottom of a drum can be right clicked to drain fluid downwards +- Transformers change energy direction +- World accelerators change mode from block entity to random tick +- Stocking bus and hatch toggle auto-pull \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/GregTech Tools/wrench.md b/docs/content/Gameplay/mechanics/tools/GregTech Tools/wrench.md new file mode 100644 index 0000000000..fcf3958f86 --- /dev/null +++ b/docs/content/Gameplay/mechanics/tools/GregTech Tools/wrench.md @@ -0,0 +1,23 @@ +# Wrenches +# Breakables +Nearly every block in GregTech made from tiered materials can be broken with a wrench, machines, casings, frames, etc. + +Fusion casings can ***only*** be broken by a wrench. + +Most other mods that use sneak wrenching to break their blocks will also let the GregTech wrenches use this interaction. + +# Machine interactions +Right clicking a machine side with the wrench changes the output side, on steam machines it changes the side of the steam vent. + +Sneak right clicking something that cannot be directed will change the mode of the wrench, from item > fluid > both, the mode is what defines what output side type you're changing when right clicking the side of a machine. + +Sneak right clicking a machine side other than the face changes the side of the machines face, this also applies to hatches, multiblock controllers, and anything else that can change face direction. + +Sneak right clicking the face of a rotate-able block, such as most multiblock controllers, will rotate the controller allowing it to form the multiblock in a different direction, even vertically. + +# Pipes +Right clicking on a fluid or item pipes side will open the connection for that side, this is needed as pipes do not attach unless placed on a storage or another pipe. + +Sneak right clicking a pipe side will add an arrow to the pipe, this arrow makes it impossible for fluids or items to travel back into it, it is heavily recommended to do this for all of your fluid pipes to prevent "sloshing" of fluids, where a fluid keeps going back and forth through the pipe and ruining throughput, as well as potentially costing performance loss. + +Currently the pipe arrows have a graphical issue where the large pipes do not fully show the arrow in some configurations, and the huge pipe only shows the arrow on the sides that are opened. \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/tool-index.md b/docs/content/Gameplay/mechanics/tools/Tools Index.md similarity index 68% rename from docs/content/Gameplay/mechanics/tools/tool-index.md rename to docs/content/Gameplay/mechanics/tools/Tools Index.md index b6a1b97f8e..df52d5cbb4 100644 --- a/docs/content/Gameplay/mechanics/tools/tool-index.md +++ b/docs/content/Gameplay/mechanics/tools/Tools Index.md @@ -4,9 +4,12 @@ title: Tools Index # GregTech Tool Index + ## Gadgets -Tools that are used for utility rather than breaking things or crafting with +Tools that are used for utility rather than breaking things or crafting with. + +Gadgets: - Terminal - Data stick @@ -19,7 +22,9 @@ Tools that are used for utility rather than breaking things or crafting with - Spray Cans ## GregTech Tools -These are tools for breaking GregTech blocks, machine or cover utilities, crafting, or just being an alternative to a vanilla tool +These are tools for breaking GregTech blocks, machine or cover utilities, crafting, or just being an alternative to a vanilla tool. + +GT Tools: - Hard Hammer - Wrench @@ -33,7 +38,9 @@ These are tools for breaking GregTech blocks, machine or cover utilities, crafti - Butchery Knife ## Vanilla Tools -Not much to be said about these aside from the axe, they're versions of the vanilla tools using gregtech materials +Not much to be said about these aside from the axe, they're versions of the vanilla tools using gregtech materials. + +Tools: - Sword - Pickaxe @@ -42,17 +49,23 @@ Not much to be said about these aside from the axe, they're versions of the vani - Hoe ## Area of effect Basic Tools -These are tools that have an area of effect for mining +These are tools that have an area of effect for mining. + +- Mining Hammer (3x3x1 Pickaxe), +- Spade (3x3x1 Shovel), +- Scythe(5x5x3 Hoe) -``` Mining Hammer (3x3x1 Pickaxe), Spade (3x3x1 Shovel), Scythe(5x5x3 Hoe)``` ## Electric Tools -These tools are faster and the AOE variants have wider area of effect based on the tier of the used power unit +These tools are faster and the AOE variants have wider area of effect based on the tier of the used power unit. `Lv - (3x3x1) Mv - (3x3x3) Hv - (5x5x5) Ev - (7x7x7) IV - (9x9x9)` By default they use 100 energy per block, and have a 10% chance to use durability -It is configurable in config +It is configurable in config. + +Electric tools: + - Drill - Chainsaw - Buzzsaw @@ -60,8 +73,13 @@ It is configurable in config - Electric Screwdriver - Electric Wirecutter ## Armours + +Powersuits, jetpacks, and protective wear. + +Armours: + - Hazmat suit -- Nanomuscle Suite Armor -- Quarktech Suite Armor -- Simple PPE -- Jetpacks \ No newline at end of file +- Basic protective wears +- Jetpacks +- Nanomuscle Suite Powersuit +- Quarktech Suite Powersuit \ No newline at end of file From 823cfb0232685c44159e911fc1d2a6fb596ae011 Mon Sep 17 00:00:00 2001 From: Deepa <52133154+Deepacat@users.noreply.github.com> Date: Tue, 24 Dec 2024 13:18:49 -0600 Subject: [PATCH 10/13] Crowbar, hammers, misc edits --- .../mechanics/tools/Gadgets/Misc Gadgets.md | 29 +++++++++++++------ .../mechanics/tools/GregTech Tools/crowbar.md | 6 ++-- .../tools/GregTech Tools/gt-hammers.md | 22 ++++++++++++-- 3 files changed, 44 insertions(+), 13 deletions(-) diff --git a/docs/content/Gameplay/mechanics/tools/Gadgets/Misc Gadgets.md b/docs/content/Gameplay/mechanics/tools/Gadgets/Misc Gadgets.md index b7e9bb7f0f..5591615fff 100644 --- a/docs/content/Gameplay/mechanics/tools/Gadgets/Misc Gadgets.md +++ b/docs/content/Gameplay/mechanics/tools/Gadgets/Misc Gadgets.md @@ -5,20 +5,31 @@ title: Misc Gadgets ## Tape Can be used (Shift right click) on a GregTech crate (Wooden - Tungstensteel) to package it, breaking it lets you pick up the crate with all its held storage being kept inside till you replace. ## Reinforced Duct Tape -Also allows taping crates, but moreso is used for putting inside of maintenance hatches to automatically fix a maintenance hatch diminishing state once, can be right clicked on the maintenance hatch, you can click the button inside the UI to apply one, or put them in the inventory slot of the hatch to hold up to a stack +Also allows taping crates, but moreso is used for putting inside of maintenance hatches to automatically fix a maintenance hatch diminishing state once. + +Can be right clicked on the maintenance hatch, you can click the button inside the UI to apply one, or put them in the inventory slot of the hatch to hold up to a stack ## Matches/Lighters -Matches light a fire once and remove the item -Lighters hold butane or propene (Invar 100mb, Platinum 1000mb), filled by right clicking it while closed on a fluid storage or clicking the item onto an interface slot containing the fluid -Can be shift right clicked to open then light a fire with right click costing 1mb +Matches light a fire once and remove the item. + +Lighters hold butane or propene (Invar 100mb, Platinum 1000mb), filled by right clicking it while closed on a fluid storage or clicking the item onto an interface slot containing the fluid. + +Can be shift right clicked to open then light a fire with right click costing 1mB of fuel. ## Cells Used to carry one fluid of an amount, comes in varying sizes (iron-tungstensteel) Can be clicked on a fluid storage or interface slot to pickup or place fluids depending on existing contents. -The base "Fluid Cell" is nearly identical to a bucket, holding only 1000mb exact of fluid but cannot place it in world, it can be converted to a "Universal Cell" Which can hold any mb amount up to 1000mb, with the rest of the higher material tier fluid cells all acting like a "Universal Cell" also being able to hold any mb amount of one fluid up to it's capacity. + +The base "Fluid Cell" is nearly identical to a bucket, holding only 1000mB exact of fluid but cannot place it in world. + +It can be converted to a "Universal Cell" Which can hold any mB amount up to 1000mb, with the rest of the higher material tier fluid cells all acting like a "Universal Cell" also being able to hold any mB amount of one fluid up to it's capacity. ## Spray Paint Cans Can be right clicked on machines, multi-parts, pipes, cables, wires, and even AE2 cables to recolour them. -A right click applies the colour of the can to the selected block -Shift right clicking recolours all connected blocks to the original that match, e.g. shift right clicking a cable line will recolour the entire cable line, same for machines and everything else paintable -White paint only displays the original blocks colours for machines, works on everything else -Spray Paint Solvent works the same as a normal spray can but undoes all paint, shift right click behaviour applies \ No newline at end of file + +A right click applies the colour of the can to the selected block. + +Shift right clicking recolours all connected blocks to the original that match, e.g. shift right clicking a cable line will recolour the entire cable line, same for machines and everything else paintable. + +White paint only displays the original blocks colours for machines, works on everything else. + +Spray Paint Solvent works the same as a normal spray can but undoes all paint, shift right click behaviour applies. \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/GregTech Tools/crowbar.md b/docs/content/Gameplay/mechanics/tools/GregTech Tools/crowbar.md index d47c04a0a6..8c2a9ca431 100644 --- a/docs/content/Gameplay/mechanics/tools/GregTech Tools/crowbar.md +++ b/docs/content/Gameplay/mechanics/tools/GregTech Tools/crowbar.md @@ -1,3 +1,5 @@ -Document Me! +# Crowbars - \ No newline at end of file +Right clicking on a machines side that has a cover removes the cover. + +Is used to craft maintenance hatches as well as repair their state. \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/GregTech Tools/gt-hammers.md b/docs/content/Gameplay/mechanics/tools/GregTech Tools/gt-hammers.md index d47c04a0a6..38665037f1 100644 --- a/docs/content/Gameplay/mechanics/tools/GregTech Tools/gt-hammers.md +++ b/docs/content/Gameplay/mechanics/tools/GregTech Tools/gt-hammers.md @@ -1,3 +1,21 @@ -Document Me! +# Hammers - \ No newline at end of file +# Soft mallet + +## Crafting +Is used to craft paper early on, wooden pipes, wooden multiblock tank, wooden barrel, and the regular maintenance hatch. + +## Block Interactions +- Used to shift the max amperage of diodes +- Changes the power converting mode of the converter +- Disables working mode of machines and multiblocks on controller +- Sneak right click disables working mode AFTER the current running recipe finishes +- Toggles working on void covers when used on the cover side (Currently not working) + +# Hard Hammers + +## Crafting +Hard hammers are used for tons of crafts, e.g. tools, double plates, components, forge hammer ore step, armours, some vanilla machinery, etc. + +## Block interactions +- Can be used on machines or multiblock controllers to mute their working audio \ No newline at end of file From 511db8cbd030d7197b0dfcc3e6488f66e632d378 Mon Sep 17 00:00:00 2001 From: Deepa <52133154+Deepacat@users.noreply.github.com> Date: Tue, 24 Dec 2024 13:40:01 -0600 Subject: [PATCH 11/13] sneak not shift --- .../Gameplay/mechanics/tools/Gadgets/Datastick.md | 2 +- .../mechanics/tools/Gadgets/Machine Memory Card.md | 2 +- .../Gameplay/mechanics/tools/Gadgets/Misc Gadgets.md | 8 ++++---- .../Gameplay/mechanics/tools/Gadgets/Prospector.md | 7 +++++-- .../Gameplay/mechanics/tools/Gadgets/Scanner.md | 2 +- .../Gameplay/mechanics/tools/Gadgets/Terminal.md | 2 +- .../content/Gameplay/mechanics/tools/Gadgets/index.md | 8 ++++++++ .../GregTech Tools/{crowbar.md => Other Tools.md} | 0 .../mechanics/tools/GregTech Tools/screwdriver.md | 8 +++----- .../Gameplay/mechanics/tools/GregTech Tools/wrench.md | 11 ++++------- 10 files changed, 28 insertions(+), 22 deletions(-) create mode 100644 docs/content/Gameplay/mechanics/tools/Gadgets/index.md rename docs/content/Gameplay/mechanics/tools/GregTech Tools/{crowbar.md => Other Tools.md} (100%) diff --git a/docs/content/Gameplay/mechanics/tools/Gadgets/Datastick.md b/docs/content/Gameplay/mechanics/tools/Gadgets/Datastick.md index fcc467b91b..dbd527ad47 100644 --- a/docs/content/Gameplay/mechanics/tools/Gadgets/Datastick.md +++ b/docs/content/Gameplay/mechanics/tools/Gadgets/Datastick.md @@ -5,7 +5,7 @@ title: Datastick Copies configurations and filters of AE2 ME busses and hatch multiparts, as well as links ME Pattern buffers and proxies together -Shift right click a ME hatch or bus to copy the configuration, it will tell you in chat when you do, +Sneak right click a ME hatch or bus to copy the configuration, it will tell you in chat when you do, Right click an AE2 ME multipart to paste the config from the previous copy. diff --git a/docs/content/Gameplay/mechanics/tools/Gadgets/Machine Memory Card.md b/docs/content/Gameplay/mechanics/tools/Gadgets/Machine Memory Card.md index 18b389326d..c9bbd20532 100644 --- a/docs/content/Gameplay/mechanics/tools/Gadgets/Machine Memory Card.md +++ b/docs/content/Gameplay/mechanics/tools/Gadgets/Machine Memory Card.md @@ -4,7 +4,7 @@ title: Machine Memory Card # Machine Memory Card Used to copy machine configuration to other machines -Shift right click to copy a machines configuration, right click on another machine to paste to it. +Sneak right click to copy a machines configuration, right click on another machine to paste to it. Currently it copies: diff --git a/docs/content/Gameplay/mechanics/tools/Gadgets/Misc Gadgets.md b/docs/content/Gameplay/mechanics/tools/Gadgets/Misc Gadgets.md index 5591615fff..7d4c8387c2 100644 --- a/docs/content/Gameplay/mechanics/tools/Gadgets/Misc Gadgets.md +++ b/docs/content/Gameplay/mechanics/tools/Gadgets/Misc Gadgets.md @@ -3,7 +3,7 @@ title: Misc Gadgets --- # Misc Gadgets ## Tape -Can be used (Shift right click) on a GregTech crate (Wooden - Tungstensteel) to package it, breaking it lets you pick up the crate with all its held storage being kept inside till you replace. +Can be used (Sneak right click) on a GregTech crate (Wooden - Tungstensteel) to package it, breaking it lets you pick up the crate with all its held storage being kept inside till you replace. ## Reinforced Duct Tape Also allows taping crates, but moreso is used for putting inside of maintenance hatches to automatically fix a maintenance hatch diminishing state once. @@ -13,7 +13,7 @@ Matches light a fire once and remove the item. Lighters hold butane or propene (Invar 100mb, Platinum 1000mb), filled by right clicking it while closed on a fluid storage or clicking the item onto an interface slot containing the fluid. -Can be shift right clicked to open then light a fire with right click costing 1mB of fuel. +Can be Sneak right clicked to open then light a fire with right click costing 1mB of fuel. ## Cells Used to carry one fluid of an amount, comes in varying sizes (iron-tungstensteel) @@ -28,8 +28,8 @@ Can be right clicked on machines, multi-parts, pipes, cables, wires, and even AE A right click applies the colour of the can to the selected block. -Shift right clicking recolours all connected blocks to the original that match, e.g. shift right clicking a cable line will recolour the entire cable line, same for machines and everything else paintable. +Sneak right clicking recolours all connected blocks to the original that match, e.g. Sneak right clicking a cable line will recolour the entire cable line, same for machines and everything else paintable. White paint only displays the original blocks colours for machines, works on everything else. -Spray Paint Solvent works the same as a normal spray can but undoes all paint, shift right click behaviour applies. \ No newline at end of file +Spray Paint Solvent works the same as a normal spray can but undoes all paint, Sneak right click behaviour applies. \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/Gadgets/Prospector.md b/docs/content/Gameplay/mechanics/tools/Gadgets/Prospector.md index aa8c0ab999..3b0a5108b0 100644 --- a/docs/content/Gameplay/mechanics/tools/Gadgets/Prospector.md +++ b/docs/content/Gameplay/mechanics/tools/Gadgets/Prospector.md @@ -1,7 +1,7 @@ --- title: Prospector --- -# The Prospector +# Prospectors The prospector is a tool used to see ores or fluids in range of you, it comes in 3 tiers with increasing sizes and capability. @@ -11,7 +11,10 @@ The Hv prospector can see a 5x5 and unlocks the ability to see fluids, as well a The LuV prospector can see a 7x7 radius and has the same abilities as Hv. -When opening the prospector you will see ore blocks in range or fluid chunks, also if you have Xaeros map or Journeymap they will be added to your visual prospecting cache to see on the fullscreen map. +When opening the prospector you will see ore blocks in range or fluid chunks depending on mode + +## Visual prospecting + If you have Xaeros map or Journeymap they will be added to your visual prospecting cache to see on the fullscreen map. On the fullscreen map you can click the fluid or ore button to switch between displays or disabling them. diff --git a/docs/content/Gameplay/mechanics/tools/Gadgets/Scanner.md b/docs/content/Gameplay/mechanics/tools/Gadgets/Scanner.md index d946932ce0..55f4e93a58 100644 --- a/docs/content/Gameplay/mechanics/tools/Gadgets/Scanner.md +++ b/docs/content/Gameplay/mechanics/tools/Gadgets/Scanner.md @@ -6,7 +6,7 @@ Scanner is a tool that is used to get info from the blocks it is used on The scanner has 6 modes, `recipe info`, `environmental info`, `block info`, `machine info`, `electrical info`, and `all info` -It can be shift right clicked in air to change modes, right click on a block to get the info in chat. +It can be Sneak right clicked in air to change modes, right click on a block to get the info in chat. ## Recipe info This mode requires energy to use diff --git a/docs/content/Gameplay/mechanics/tools/Gadgets/Terminal.md b/docs/content/Gameplay/mechanics/tools/Gadgets/Terminal.md index d1434ec1df..0b38033e09 100644 --- a/docs/content/Gameplay/mechanics/tools/Gadgets/Terminal.md +++ b/docs/content/Gameplay/mechanics/tools/Gadgets/Terminal.md @@ -5,7 +5,7 @@ title: Terminal The terminal is used to assemble multiblocks automatically. -Shift right-clicking a multiblock controller with the terminal will place all blocks it can from your inventory, prioritizing using hatches/multiparts until it can place the minimum casing. +Sneak right-clicking a multiblock controller with the terminal will place all blocks it can from your inventory, prioritizing using hatches/multiparts until it can place the minimum casing. It is recommended to auto-build multiblocks with just their casing and other non multipart blocks in your inventory, then place your multiparts, as multiparts like hatches will likely not be placed where you want them to be. diff --git a/docs/content/Gameplay/mechanics/tools/Gadgets/index.md b/docs/content/Gameplay/mechanics/tools/Gadgets/index.md new file mode 100644 index 0000000000..7e17880d2f --- /dev/null +++ b/docs/content/Gameplay/mechanics/tools/Gadgets/index.md @@ -0,0 +1,8 @@ +--- +title: placeHolderIndex +--- + + +# Document Me! + + \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/tools/GregTech Tools/crowbar.md b/docs/content/Gameplay/mechanics/tools/GregTech Tools/Other Tools.md similarity index 100% rename from docs/content/Gameplay/mechanics/tools/GregTech Tools/crowbar.md rename to docs/content/Gameplay/mechanics/tools/GregTech Tools/Other Tools.md diff --git a/docs/content/Gameplay/mechanics/tools/GregTech Tools/screwdriver.md b/docs/content/Gameplay/mechanics/tools/GregTech Tools/screwdriver.md index 9ed32bd781..9f5cf03c2d 100644 --- a/docs/content/Gameplay/mechanics/tools/GregTech Tools/screwdriver.md +++ b/docs/content/Gameplay/mechanics/tools/GregTech Tools/screwdriver.md @@ -1,11 +1,9 @@ # Screwdrivers ## Machine Sides -Right clicking on a machine side with a cover lets you edit it. (Can also now be done with sneak right clicking hand on it) - -When used on an output side of a machine, normal right click will enable auto output for the side. - -Sneak right clicking the output side changes the side to allow input from the output side. +- Right clicking on a machine side with a cover lets you edit it. (Can also now be done with sneak right clicking hand on it) +- When used on an output side of a machine, normal right click will enable auto output for the side. +- Sneak right clicking the output side changes the side to allow input from the output side. ## Block Interactions - Miners and large miner controller shift their "working area" diff --git a/docs/content/Gameplay/mechanics/tools/GregTech Tools/wrench.md b/docs/content/Gameplay/mechanics/tools/GregTech Tools/wrench.md index fcf3958f86..1e29a69ce3 100644 --- a/docs/content/Gameplay/mechanics/tools/GregTech Tools/wrench.md +++ b/docs/content/Gameplay/mechanics/tools/GregTech Tools/wrench.md @@ -7,13 +7,10 @@ Fusion casings can ***only*** be broken by a wrench. Most other mods that use sneak wrenching to break their blocks will also let the GregTech wrenches use this interaction. # Machine interactions -Right clicking a machine side with the wrench changes the output side, on steam machines it changes the side of the steam vent. - -Sneak right clicking something that cannot be directed will change the mode of the wrench, from item > fluid > both, the mode is what defines what output side type you're changing when right clicking the side of a machine. - -Sneak right clicking a machine side other than the face changes the side of the machines face, this also applies to hatches, multiblock controllers, and anything else that can change face direction. - -Sneak right clicking the face of a rotate-able block, such as most multiblock controllers, will rotate the controller allowing it to form the multiblock in a different direction, even vertically. +- Right clicking a machine side with the wrench changes the output side, on steam machines it changes the side of the steam vent. +- Sneak right clicking something that cannot be directed will change the mode of the wrench, from item > fluid > both, the mode is what defines what output side type you're changing when right clicking the side of a machine. +- Sneak right clicking a machine side other than the face changes the side of the machines face, this also applies to hatches, multiblock controllers, and anything else that can change face direction. +- Sneak right clicking the face of a rotate-able block, such as most multiblock controllers, will rotate the controller allowing it to form the multiblock in a different direction, even vertically. # Pipes Right clicking on a fluid or item pipes side will open the connection for that side, this is needed as pipes do not attach unless placed on a storage or another pipe. From 05143c18d12f9167012094445df3f888d92906eb Mon Sep 17 00:00:00 2001 From: Deepa <52133154+Deepacat@users.noreply.github.com> Date: Tue, 24 Dec 2024 15:38:18 -0600 Subject: [PATCH 12/13] Filters and cover placeholders --- docs/().md | 0 .../mechanics/covers/Cover Mechanics.md | 0 .../mechanics/covers/Logistics/placeholder.md | 3 - .../Gameplay/mechanics/covers/detectors.md | 0 .../mechanics/covers/logistics/filters.md | 65 +++++++++++++++++++ .../covers/logistics/fluid-logistic-covers.md | 5 ++ .../covers/logistics/item-logistic-covers.md | 5 ++ .../Gameplay/mechanics/covers/other-covers.md | 0 .../Gameplay/mechanics/covers/placeholder.md | 3 - .../mechanics/covers/voiding-covers.md | 0 10 files changed, 75 insertions(+), 6 deletions(-) create mode 100644 docs/().md create mode 100644 docs/content/Gameplay/mechanics/covers/Cover Mechanics.md delete mode 100644 docs/content/Gameplay/mechanics/covers/Logistics/placeholder.md create mode 100644 docs/content/Gameplay/mechanics/covers/detectors.md create mode 100644 docs/content/Gameplay/mechanics/covers/logistics/filters.md create mode 100644 docs/content/Gameplay/mechanics/covers/logistics/fluid-logistic-covers.md create mode 100644 docs/content/Gameplay/mechanics/covers/logistics/item-logistic-covers.md create mode 100644 docs/content/Gameplay/mechanics/covers/other-covers.md delete mode 100644 docs/content/Gameplay/mechanics/covers/placeholder.md create mode 100644 docs/content/Gameplay/mechanics/covers/voiding-covers.md diff --git a/docs/().md b/docs/().md new file mode 100644 index 0000000000..e69de29bb2 diff --git a/docs/content/Gameplay/mechanics/covers/Cover Mechanics.md b/docs/content/Gameplay/mechanics/covers/Cover Mechanics.md new file mode 100644 index 0000000000..e69de29bb2 diff --git a/docs/content/Gameplay/mechanics/covers/Logistics/placeholder.md b/docs/content/Gameplay/mechanics/covers/Logistics/placeholder.md deleted file mode 100644 index d47c04a0a6..0000000000 --- a/docs/content/Gameplay/mechanics/covers/Logistics/placeholder.md +++ /dev/null @@ -1,3 +0,0 @@ -Document Me! - - \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/covers/detectors.md b/docs/content/Gameplay/mechanics/covers/detectors.md new file mode 100644 index 0000000000..e69de29bb2 diff --git a/docs/content/Gameplay/mechanics/covers/logistics/filters.md b/docs/content/Gameplay/mechanics/covers/logistics/filters.md new file mode 100644 index 0000000000..fbc34e66bb --- /dev/null +++ b/docs/content/Gameplay/mechanics/covers/logistics/filters.md @@ -0,0 +1,65 @@ +# Filters +Once a filter is placed on a machine or pipe end they gain 2 buttons inside of them, the filter insert/extract modes and Manual I/O modes. + +Filter extract mode applies the filter to contents exiting the side, e.g. putting it on the end of a pipe facing into a chest, with whitelist enabled, it will only output the filter contents to the chest. + +Filter insert mode applies to contents entering a side, e.g. a pipe is placed on the side of a machine, the machine auto outputs to the pipe, and the pipe has a filter on the side of it which is touching the machine (filter is not on the machine), the filter will allow the machine to auto output into it if the filter contents match the machine auto output. + +If not caring for directional filtering and just want to block something through passing a point at all, use filter Insert/extract to apply to both directions. +## Item and Fluid filter +These basic filters can store 9 slots worth of items or fluids to act as a filter for pipes, +Can be placed inside of logistics covers on machines or pipes, machine sides, or on pipes to filter. + +When used in hand normally there are 9 slots and 2 buttons, you can drag contents to these slots from recipe viewers or click the content on them (item or bucket/container with fluid right click) to add them to the filter. + +The list button changes the filter from whitelist to blacklist, specifying if you want to allow or deny contents passing through. + +The NBT button specifies whether you want an item or fluid to match their unique data, like durability or enchants, for fluids an example is potion fluids which are all the same id but have data that makes them unique. +## Tag filters +Tag filters do not use slots for specific contents, instead they follow a regex-like system that matches tags of items or fluids, item tag filter does not match it's blocks tags, only the item tags. + +You can get a fluids tags in the tags tab when checking uses with EMI, or using /kubejs hand on a container of the fluid, with their respective mods (being EMI and KubeJS). + +Note that fluids contain liquids oxygens and gases, each having their own tag e.g. '#forge:gases', also note that molten fluids do not match liquids and are instead in '#forge:molten' tag + +Tags come in the form 'namespace:tag/subtype'. +The 'forge:' namespace is assumed if one isn't provided. + +Expression Symbols: + +- `a & b` = AND +- `a | b` = OR +- `a ^ b` = XOR +- `!a` = NOT +- `(a)` for grouping +- `*` for wildcard +- `$` for untagged (Content has no tags that match fluid block or item tag, +this allows blocks with no item tag) + +Examples: + +item `*dusts/gold | (gtceu:circuits &!*lv)` + +This matches all gold dusts or all circuits, except LV ones + +item `* | $ & !(*refined* | *purified*)` + +This matches all tagged items or all untagged items and disallows any tag including 'refined', or 'purified' (such as forge:refined_ores and forge:purified_ores). + +fluid `forge:*neutron* | (*molten* & !*hss*)` + +This matches any fluid with forge namespace that contains 'neutron' (such as neutronium or it's molten alloy fluids), or matches any molten fluid that isn't a high speed steel. + + +## Smart filter + +The smart filter filters items by machine recipes, you can click the machine to cycle between electrolyzer, centrifuge, and sifter. + +Electrolyzer mode allows items that can be electrolyzed, like ruby dust + +Centrifuge mode allows items that can be centrifuged, such as impure dusts, purified dusts, undoing mixer dust recipes, or redstone. + +Sifter mode allows items that can be sifted, like any purified ore that has matching gems + + + diff --git a/docs/content/Gameplay/mechanics/covers/logistics/fluid-logistic-covers.md b/docs/content/Gameplay/mechanics/covers/logistics/fluid-logistic-covers.md new file mode 100644 index 0000000000..f867af9948 --- /dev/null +++ b/docs/content/Gameplay/mechanics/covers/logistics/fluid-logistic-covers.md @@ -0,0 +1,5 @@ +# Fluid logistics covers +## Fluid pump + +## Fluid regulator + diff --git a/docs/content/Gameplay/mechanics/covers/logistics/item-logistic-covers.md b/docs/content/Gameplay/mechanics/covers/logistics/item-logistic-covers.md new file mode 100644 index 0000000000..fe42a4f9f9 --- /dev/null +++ b/docs/content/Gameplay/mechanics/covers/logistics/item-logistic-covers.md @@ -0,0 +1,5 @@ +# Item logistics covers + +## Item Conveyor + +## Robot Arm \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/covers/other-covers.md b/docs/content/Gameplay/mechanics/covers/other-covers.md new file mode 100644 index 0000000000..e69de29bb2 diff --git a/docs/content/Gameplay/mechanics/covers/placeholder.md b/docs/content/Gameplay/mechanics/covers/placeholder.md deleted file mode 100644 index d47c04a0a6..0000000000 --- a/docs/content/Gameplay/mechanics/covers/placeholder.md +++ /dev/null @@ -1,3 +0,0 @@ -Document Me! - - \ No newline at end of file diff --git a/docs/content/Gameplay/mechanics/covers/voiding-covers.md b/docs/content/Gameplay/mechanics/covers/voiding-covers.md new file mode 100644 index 0000000000..e69de29bb2 From 4b0d63ce8ced02c61b9b2c4a43e285e522afae22 Mon Sep 17 00:00:00 2001 From: Deepa <52133154+Deepacat@users.noreply.github.com> Date: Fri, 10 Jan 2025 18:32:35 -0600 Subject: [PATCH 13/13] Update wrench.md --- .../Gameplay/mechanics/tools/GregTech Tools/wrench.md | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/docs/content/Gameplay/mechanics/tools/GregTech Tools/wrench.md b/docs/content/Gameplay/mechanics/tools/GregTech Tools/wrench.md index 1e29a69ce3..9b12ba38e1 100644 --- a/docs/content/Gameplay/mechanics/tools/GregTech Tools/wrench.md +++ b/docs/content/Gameplay/mechanics/tools/GregTech Tools/wrench.md @@ -13,8 +13,7 @@ Most other mods that use sneak wrenching to break their blocks will also let the - Sneak right clicking the face of a rotate-able block, such as most multiblock controllers, will rotate the controller allowing it to form the multiblock in a different direction, even vertically. # Pipes -Right clicking on a fluid or item pipes side will open the connection for that side, this is needed as pipes do not attach unless placed on a storage or another pipe. +- Right clicking on a fluid or item pipes side will open the connection for that side, this is needed as pipes do not attach unless placed on a storage or another pipe. +- Sneak right clicking a pipe side will add an arrow to the pipe, this arrow makes it impossible for fluids or items to travel back into it, it is heavily recommended to do this for all of your fluid pipes to prevent "sloshing" of fluids, where a fluid keeps going back and forth through the pipe and ruining throughput, as well as potentially costing performance loss. -Sneak right clicking a pipe side will add an arrow to the pipe, this arrow makes it impossible for fluids or items to travel back into it, it is heavily recommended to do this for all of your fluid pipes to prevent "sloshing" of fluids, where a fluid keeps going back and forth through the pipe and ruining throughput, as well as potentially costing performance loss. - -Currently the pipe arrows have a graphical issue where the large pipes do not fully show the arrow in some configurations, and the huge pipe only shows the arrow on the sides that are opened. \ No newline at end of file +Currently the pipe arrows have a graphical issue where the large pipes do not fully show the arrow in some configurations, and the huge pipe only shows the arrow on the sides that are opened.